brought back functionality from previous builds but now cross-platform
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@@ -33,7 +33,6 @@ int launcher_build()
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ldProject.objects.AppendTail((CObject){client_lib});
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if (Target_t::DefaultTarget().kernel == TARGET_KERNEL_IOS)
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{
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ldProject.objects.AppendTail((CObject){"external/ios/libMoltenVK.a"});
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ldProject.frameworks.AppendTail("SDL3");
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ldProject.frameworks.AppendTail("CoreFoundation");
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ldProject.frameworks.AppendTail("CoreGraphics");
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@@ -43,7 +42,30 @@ int launcher_build()
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ldProject.frameworks.AppendTail("QuartzCore");
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ldProject.frameworks.AppendTail("UIKit");
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ldProject.frameworkDirectories.AppendTail("external/ios");
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IFileSystem2::CopyDirectory(CUtlString("%s/bin", szOutputDir.GetString()), "external/ios/SDL3.framework");
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};
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if (Target_t::DefaultTarget().kernel == TARGET_KERNEL_WINDOWS)
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{
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ldProject.objects.AppendTail((CObject){"external/windows/vulkan-1.dll"});
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ldProject.objects.AppendTail((CObject){"external/windows/libSDL3.a"});
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ldProject.objects.AppendTail((CObject){"external/windows/libdbghelp.a"});
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ldProject.objects.AppendTail((CObject){"external/windows/libpthread.a"});
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ldProject.objects.AppendTail((CObject){"external/windows/libstdc++.a"});
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ldProject.libraries.AppendTail("ws2_32");
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ldProject.libraries.AppendTail("ntdll");
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ldProject.libraries.AppendTail("userenv");
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ldProject.libraries.AppendTail("winmm");
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ldProject.libraries.AppendTail("ole32");
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ldProject.libraries.AppendTail("setupapi");
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ldProject.libraries.AppendTail("gdi32");
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ldProject.libraries.AppendTail("cfgmgr32");
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ldProject.libraries.AppendTail("uuid");
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ldProject.libraries.AppendTail("imm32");
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ldProject.libraries.AppendTail("version");
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ldProject.libraries.AppendTail("oleaut32");
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IFileSystem2::CopyFile(CUtlString("%s/bin", szOutputDir.GetString()), "external/windows/libgcc_s_seh-1.dll");
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IFileSystem2::CopyFile(CUtlString("%s/bin", szOutputDir.GetString()), "external/windows/libwinpthread-1.dll");
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}
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};
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CUtlString outputProject = ldProject.Link();
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