brought back functionality from previous builds but now cross-platform
This commit is contained in:
28
.gitignore
vendored
28
.gitignore
vendored
@@ -5,11 +5,31 @@ build
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compile_commands.json
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# Added by cargo
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/target
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# fpc stuff
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.fpc
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fpc/.fpc
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fpc/fpc
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fpc/fpc.dSYM
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# macOS system files
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.DS_Store
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.AppleDouble
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.LSOverride
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# Thumbnails
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._*
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# Files that might appear on external disks
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.Spotlight-V100
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.Trashes
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*.xcodeproj/xcuserdata/
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*.xcworkspace/xcuserdata/
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build/
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DerivedData/
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*.xcuserstate
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# Icon files
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Icon?
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# Added by cargo
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/target
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@@ -1,3 +1,4 @@
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#include "build/tools/public/target.h"
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#include "target.h"
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#include "tier1/utlstring.h"
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#include "helper.h"
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@@ -16,7 +17,7 @@ bool bStaticBuild = false;
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extern "C" void Preinit()
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{
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if (Target_t::DefaultTarget().kernel == TARGET_KERNEL_IOS)
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if (Target_t::DefaultTarget().kernel == TARGET_KERNEL_IOS || Target_t::DefaultTarget().kernel == TARGET_KERNEL_WINDOWS)
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{
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bStaticBuild = true;
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}
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@@ -11,6 +11,11 @@ CUtlVector<CUtlString> engine_CompiledFiles = {
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"engine/engine.cpp",
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"engine/physics.cpp",
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"engine/gamemode.cpp",
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"engine/rendering.cpp",
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/* io */
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"engine/input.cpp",
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"engine/net.cpp",
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/* entities */
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@@ -26,9 +31,6 @@ CUtlVector<CUtlString> engine_CompiledFiles = {
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"engine/cl_worldspawn.cpp",
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"engine/cl_light.cpp",
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/* io */
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"engine/input.cpp",
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"engine/net.cpp"
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};
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CUtlVector<CUtlString> engine_Libraries = {
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@@ -42,6 +44,7 @@ int engine_build()
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{
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engine_CompiledFiles.AppendTail("engine/ml_videosdl.cpp");
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engine_CompiledFiles.AppendTail("engine/ml_video.cpp");
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engine_CompiledFiles.AppendTail("engine/ml_video.mm");
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} else {
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engine_CompiledFiles.AppendTail("engine/vk_videosdl.cpp");
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engine_CompiledFiles.AppendTail("engine/vk_video.cpp");
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@@ -1,5 +1,6 @@
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#include "brush.h"
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#include "baseentity.h"
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#include "cglm/mat4.h"
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#include "physics.h"
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#include "rendering.h"
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#include "tier0/platform.h"
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@@ -7,6 +8,8 @@
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#include "tier1/utlvector.h"
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#include "math3d.h"
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CUtlVector<IVertexBuffer*> g_BrushVertices;
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void CBrushEntity::Precache()
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{
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@@ -66,9 +69,9 @@ void C_BrushEntity::Spawn()
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};
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CBrushEntity* pBrushEntity = (CBrushEntity*)pEntity;
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uint32_t numVertices = 15*pBrushEntity->m_mesh.GetSize();
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uint32_t numVertices = pBrushEntity->m_mesh.GetSize();
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vertexBuffer = IRenderer::CreateVertexBuffer(numVertices*4);
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vertexBuffer = IRenderer::CreateVertexBuffer(numVertices*60);
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Vertex_t *pTriangles = (Vertex_t*)vertexBuffer->Map();
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uint32_t i = 0;
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@@ -100,15 +103,7 @@ void C_BrushEntity::Destroy()
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}
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void C_BrushEntity::Think( float fDelta )
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{
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mat4 matrix;
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glm_mat4_zero(matrix);
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for (int i = 0; i < 9; i++) {
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matrix[i/3][i%3] = pEntity->m_matrix[i/3][i%3];
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}
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matrix[3][3] = 1;
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matrix[3][0] = pEntity->m_position[0];
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matrix[3][1] = pEntity->m_position[1];
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matrix[3][2] = pEntity->m_position[2];
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g_BrushVertices.AppendTail(vertexBuffer);
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};
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IGraphicsPipeline *g_BrushPipeline;
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@@ -123,33 +118,47 @@ private:
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};
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DECLARE_MESH_RENDERING_STAGE(CBrushRendering, brush_rasterizer);
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CUtlVector<IVertexBuffer*> g_BrushVertices;
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ITexture *bricks;
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void CBrushRendering::Init()
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{
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V_printf("cool\n");
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IRenderer::CreateGraphicsPipeline(
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g_BrushPipeline = IRenderer::CreateGraphicsPipeline(
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{
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{"shaders/brush_vert.spv", SHADER_TYPE_VERTEX},
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{"shaders/brush_frag.spv", SHADER_TYPE_FRAGMENT},
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{"gfx/mesh_vert.shader", SHADER_TYPE_VERTEX},
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{"gfx/mesh_frag.shader", SHADER_TYPE_FRAGMENT},
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},
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{}, 64,
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{
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{SHADER_INPUT_TYPE_UNIFORM_BUFFER,0},
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{SHADER_INPUT_TYPE_TEXTURES,1},
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},
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80,
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20,
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{{0,0,EVertexFormat::VERTEX_FORMAT_X32Y32Z32}, {12,1,EVertexFormat::VERTEX_FORMAT_X32Y32}},
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{EImageFormat::IMAGE_FORMAT_R8G8B8A8}
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{EImageFormat::IMAGE_FORMAT_R8G8B8A8},
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true
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);
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bricks = ITextureManager::LoadTexture("textures/bricks.png");
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};
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void CBrushRendering::Frame( float fDelta )
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{
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V_printf("cooll\n");
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IRenderer::ResetState();
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IRenderer::SetDepthMode(DEPTH_MODE_LESS_EQUAL);
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IRenderer::BindPipeline(g_BrushPipeline);
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for (auto &vertices: g_BrushVertices)
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struct {
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mat4 i;
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uint32_t a = ITextureManager::GetTextureID(bricks);
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uint32_t b = 0;
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uint32_t c = 0;
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} constants;
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glm_mat4_identity(constants.i);
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IRenderer::SetConstants(sizeof(constants), &constants);
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IRenderer::BindData(0, IRenderer::GetCameraMatrix(), 0);
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IRenderer::PushBindings();
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for (auto &v: g_BrushVertices)
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{
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IRenderer::Draw(vertices, 0);
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IRenderer::Draw(v, 0);
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}
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g_BrushVertices = {};
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};
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void CBrushRendering::Deinit()
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@@ -63,7 +63,7 @@ void IEngine_Signal(int sig)
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void IEngine::Init()
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{
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/* trap signals */
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#ifdef __linux
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#ifdef __linux__
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signal(SIGHUP, IEngine_Signal);
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signal(SIGINT, IEngine_Signal);
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signal(SIGQUIT, IEngine_Signal);
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@@ -75,6 +75,13 @@ void IEngine::Init()
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signal(SIGSEGV, IEngine_Signal);
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signal(SIGTERM, IEngine_Signal);
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#endif
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#ifdef __WIN32__
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signal(SIGINT, IEngine_Signal);
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signal(SIGILL, IEngine_Signal);
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signal(SIGFPE, IEngine_Signal);
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signal(SIGSEGV, IEngine_Signal);
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signal(SIGTERM, IEngine_Signal);
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#endif
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IFileSystem::InitFilesystem();
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px = px_init();
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@@ -93,6 +100,8 @@ void IEngine::Init()
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IServer::LoadGame("funnygame");
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IVideo::CreatePipelines();
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IConsole::AddCommand("exec default.cfg;");
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IConsole::Execute();
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@@ -22,6 +22,7 @@ void CGameMode::RoundBegin( void )
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if (start->m_bIsRunning == false)
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pSelectedStart = start;
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};
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if (pSelectedStart)
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pSelectedStart->RoundStart(player);
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i++;
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}
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@@ -6,7 +6,9 @@
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char g_PressedKeys[KEY_NUM_KEYS];
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float g_fAxisValues[AXIS_NUM_AXIS];
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float g_fAxisModifiers[AXIS_NUM_AXIS];
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CUtlString g_bindings[256];
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bool g_bController = false;
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struct KeyName_t {
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const char *szName;
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@@ -17,7 +19,22 @@ KeyName_t keys[] = {
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{"TAB",KEY_TAB},
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{"ENTER",KEY_ENTER},
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{"ESCAPE",KEY_ESCAPE},
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{"ESC",KEY_ESCAPE},
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{"SPACE",KEY_SPACE},
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{"F1",KEY_F1},
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{"F2",KEY_F2},
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{"F3",KEY_F3},
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{"F4",KEY_F4},
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{"F5",KEY_F5},
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{"F6",KEY_F6},
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{"F7",KEY_F7},
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{"F8",KEY_F8},
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{"F9",KEY_F9},
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{"F10",KEY_F10},
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{"F11",KEY_F11},
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{"F12",KEY_F12},
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{"A",KEY_A},
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{"B",KEY_B},
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{"C",KEY_C},
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@@ -105,8 +122,14 @@ void IInput::AxisEvent( EInputAxis axis, float fValue )
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{
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if (axis == AXIS_MOUSE_X || axis == AXIS_MOUSE_Y)
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{
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g_bController = false;
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g_fAxisValues[axis] += fValue*3.09;
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}
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if (axis == AXIS_CONTROLLER_PITCH || axis == AXIS_CONTROLLER_YAW)
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{
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g_bController = true;
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g_fAxisModifiers[axis] = fValue*3.09;
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}
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}
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//-----------------------------------------------------------------------------
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@@ -114,7 +137,8 @@ void IInput::AxisEvent( EInputAxis axis, float fValue )
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//-----------------------------------------------------------------------------
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void IInput::Frame( void )
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{
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g_fAxisValues[AXIS_MOUSE_X] += g_fAxisModifiers[AXIS_CONTROLLER_PITCH];
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g_fAxisValues[AXIS_MOUSE_Y] += g_fAxisModifiers[AXIS_CONTROLLER_YAW];
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}
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//-----------------------------------------------------------------------------
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@@ -1,179 +0,0 @@
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#include "Metal/Metal.hpp"
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#include "math3d.h"
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#include "filesystem.h"
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#include "rendering.h"
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#include "tier0/lib.h"
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#include "tier1/utlvector.h"
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#include "tier0/platform.h"
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#include "rendering.h"
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#include "ml_video.h"
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mat4 g_cameraView;
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class CMlBuffer: public IBuffer
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{
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public:
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void *Map() override;
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void Unmap() override;
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MTL::Buffer *m_buffer;
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};
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void *CMlBuffer::Map()
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{
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return m_buffer->contents();
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}
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void CMlBuffer::Unmap()
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{
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}
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IStorageBuffer *IRenderer::CreateStorageBuffer( uint32_t uSize )
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{
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CMlBuffer *pBuffer = new CMlBuffer;
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pBuffer->m_buffer = g_mlDevice->newBuffer(uSize, MTL::ResourceStorageModeShared);
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return pBuffer;
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}
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IUniformBuffer *IRenderer::CreateUniformBuffer( uint32_t uSize )
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{
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CMlBuffer *pBuffer = new CMlBuffer;
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pBuffer->m_buffer = g_mlDevice->newBuffer(uSize, MTL::ResourceStorageModeShared);
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return pBuffer;
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}
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IVertexBuffer *IRenderer::CreateVertexBuffer( uint32_t uSize )
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{
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CMlBuffer *pBuffer = new CMlBuffer;
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pBuffer->m_buffer = g_mlDevice->newBuffer(uSize, MTL::ResourceStorageModeShared);
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return pBuffer;
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}
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IIndexBuffer *IRenderer::CreateIndexBuffer( uint32_t uSize )
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{
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CMlBuffer *pBuffer = new CMlBuffer;
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pBuffer->m_buffer = g_mlDevice->newBuffer(uSize, MTL::ResourceStorageModeShared);
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return pBuffer;
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}
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IImage *IRenderer::CreateImage( EImageFormat format, uint32_t usage, uint32_t nWidth, uint32_t nHeight, uint32_t nSamples )
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{
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|
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};
|
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void IRenderer::DestroyBuffer( IBuffer *pBuffer )
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{
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||||
|
||||
}
|
||||
|
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void IRenderer::DestroyImage( IImage *pImage )
|
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{
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||||
|
||||
}
|
||||
|
||||
|
||||
|
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void IRenderer::SetConstants( uint32_t nSize, uint32_t nOffset, void *pData )
|
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{
|
||||
|
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}
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||||
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||||
void IRenderer::Barrier( EBarrierStage stageIn, uint32_t stageOut, CUtlVector<BufferBarrier_t> buffers, CUtlVector<ImageBarrier_t> images )
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{
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|
||||
}
|
||||
|
||||
void IRenderer::BindData( uint32_t binding, IBuffer *pBuffer, IImage* pImage)
|
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{
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||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
void IRenderer::BindPipeline( IPipeline *pPipeline )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
void IRenderer::Begin( uint32_t nWidth, uint32_t nHeight, CUtlVector<RenderingColorAttachment_t> attachments, RenderingDepthAttachment_t depth )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void IRenderer::ResetState()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void IRenderer::SetDepthMode( EDepthMode mode )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void IRenderer::Draw( IVertexBuffer *pVertex, IIndexBuffer *pIndex )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void IRenderer::End()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
IGraphicsPipeline *IRenderer::CreateGraphicsPipeline(
|
||||
CUtlVector<Shader_t> shaders,
|
||||
CUtlVector<ShaderInput_t> inputs,
|
||||
uint32_t nConstantsSize,
|
||||
uint32_t nVertexSize,
|
||||
CUtlVector<VertexAttribute_t> vertexFormat,
|
||||
CUtlVector<EImageFormat> outputFormats
|
||||
)
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
|
||||
CUtlVector<RenderingStep_t> g_StepPrepass;
|
||||
CUtlVector<RenderingStep_t> g_StepMeshRendering;
|
||||
CUtlVector<RenderingStep_t> g_StepShading;
|
||||
CUtlVector<RenderingStep_t> g_StepPostProcessing;
|
||||
CUtlVector<RenderingStep_t> g_StepUI;
|
||||
|
||||
CRenderingStep::CRenderingStep()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
CRenderingStep::CRenderingStep(const char *szStepName, CreateRenderStepFn pfn)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
CPrepassRenderingStep::CPrepassRenderingStep(const char *szStepName, CreateRenderStepFn pfn)
|
||||
{
|
||||
g_StepPrepass.AppendTail({pfn(), szStepName});
|
||||
}
|
||||
|
||||
CMeshRenderingStep::CMeshRenderingStep(const char *szStepName, CreateRenderStepFn pfn)
|
||||
{
|
||||
g_StepMeshRendering.AppendTail({pfn(), szStepName});
|
||||
}
|
||||
|
||||
CShadingRenderingStep::CShadingRenderingStep(const char *szStepName, CreateRenderStepFn pfn)
|
||||
{
|
||||
g_StepShading.AppendTail({pfn(), szStepName});
|
||||
}
|
||||
|
||||
CPostProcessingRenderingStep::CPostProcessingRenderingStep(const char *szStepName, CreateRenderStepFn pfn)
|
||||
{
|
||||
g_StepPostProcessing.AppendTail({pfn(), szStepName});
|
||||
}
|
||||
|
||||
CUIRenderingStep::CUIRenderingStep(const char *szStepName, CreateRenderStepFn pfn)
|
||||
{
|
||||
g_StepUI.AppendTail({pfn(), szStepName});
|
||||
}
|
||||
|
||||
@@ -1,12 +1,31 @@
|
||||
#ifndef ML_VIDEO_H
|
||||
#define ML_VIDEO_H
|
||||
|
||||
#include "tier0/platform.h"
|
||||
#include "Metal/Metal.hpp"
|
||||
#include "QuartzCore/QuartzCore.hpp"
|
||||
|
||||
extern CA::MetalLayer *g_mlLayer;
|
||||
extern MTL::Device *g_mlDevice;
|
||||
extern MTL::CommandQueue *g_mlCommandQueue;
|
||||
extern MTL::CommandBuffer *g_mlCommandBuffer;
|
||||
extern NS::AutoreleasePool *g_mlPool;
|
||||
|
||||
extern char g_bConfigNotify;
|
||||
extern uint32_t g_nWindowWidth;
|
||||
extern uint32_t g_nWindowHeight;
|
||||
|
||||
extern CUtlVector<MTL::Texture*> g_destroyImageBuffer;
|
||||
extern CUtlVector<MTL::Buffer*> g_destroyBuffersBuffer;
|
||||
extern MTL::Texture *g_mlDrawableTexture;
|
||||
|
||||
interface IMetal
|
||||
{
|
||||
public:
|
||||
static void Init();
|
||||
static void CreatePipelines();
|
||||
static void Frame();
|
||||
static void Deinit();
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
13
engine/ml_video.mm
Normal file
13
engine/ml_video.mm
Normal file
@@ -0,0 +1,13 @@
|
||||
#import <QuartzCore/CAMetalLayer.h>
|
||||
#import <Metal/Metal.h>
|
||||
|
||||
namespace CA {
|
||||
class MetalLayer;
|
||||
}
|
||||
|
||||
void APPLE_ConfigureLayer(CA::MetalLayer* pMetalLayer)
|
||||
{
|
||||
if (!pMetalLayer) return;
|
||||
|
||||
CAMetalLayer* nsLayer = (__bridge CAMetalLayer*)pMetalLayer;
|
||||
};
|
||||
@@ -19,6 +19,7 @@
|
||||
#include "SDL3/SDL_metal.h"
|
||||
#include "SDL3/SDL_events.h"
|
||||
#include "tier0/minmax.h"
|
||||
#include "ml_video.h"
|
||||
|
||||
char g_bConfigNotify = 0;
|
||||
uint32_t g_nWindowWidth = 1280;
|
||||
@@ -29,7 +30,9 @@ SDL_MetalView g_mlView;
|
||||
CA::MetalLayer *g_mlLayer;
|
||||
MTL::Device *g_mlDevice;
|
||||
MTL::CommandQueue *g_mlCommandQueue;
|
||||
MTL::CommandBuffer *g_mlCommandBuffer;
|
||||
NS::AutoreleasePool *g_mlPool;
|
||||
MTL::Texture *g_mlDrawableTexture;
|
||||
|
||||
#if defined(__APPLE__) && defined(__MACH__)
|
||||
#include "TargetConditionals.h"
|
||||
@@ -114,7 +117,7 @@ void IVideo_HandleEvents()
|
||||
SDL_MouseMotionEvent *motion = &event.motion;
|
||||
switch (event.type)
|
||||
{
|
||||
case SDL_EVENT_WINDOW_RESIZED:
|
||||
case SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED:
|
||||
g_nWindowWidth = event.window.data1;
|
||||
g_nWindowHeight = event.window.data2;
|
||||
g_bConfigNotify = 2;
|
||||
@@ -132,17 +135,51 @@ void IVideo_HandleEvents()
|
||||
IInput::AxisEvent(AXIS_MOUSE_X, motion->yrel*0.022);
|
||||
IInput::AxisEvent(AXIS_MOUSE_Y, -motion->xrel*0.022);
|
||||
break;
|
||||
case SDL_EVENT_GAMEPAD_AXIS_MOTION:
|
||||
{
|
||||
SDL_GamepadAxis axis = (SDL_GamepadAxis)event.gaxis.axis;
|
||||
float value = event.gaxis.value / 32768.0f;
|
||||
if (abs(event.gaxis.value)<1000)
|
||||
value = 0;
|
||||
SDL_JoystickID id = event.gaxis.which;
|
||||
|
||||
if (axis == SDL_GAMEPAD_AXIS_RIGHTY)
|
||||
{
|
||||
IInput::AxisEvent(AXIS_CONTROLLER_PITCH, value);
|
||||
}
|
||||
if (axis == SDL_GAMEPAD_AXIS_RIGHTX)
|
||||
{
|
||||
IInput::AxisEvent(AXIS_CONTROLLER_YAW, -value);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case SDL_EVENT_GAMEPAD_BUTTON_DOWN:
|
||||
break;
|
||||
case SDL_EVENT_GAMEPAD_BUTTON_UP:
|
||||
break;
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
void APPLE_ConfigureLayer(CA::MetalLayer* pMetalLayer);
|
||||
void IVideo::Init()
|
||||
{
|
||||
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS);
|
||||
g_window = SDL_CreateWindow("rtt", 1280, 720, SDL_WINDOW_METAL);
|
||||
SDL_SetHint(SDL_HINT_RENDER_VSYNC, "0");
|
||||
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS | SDL_INIT_GAMEPAD);
|
||||
g_window = SDL_CreateWindow("rtt", 1280, 720, SDL_WINDOW_METAL | SDL_WINDOW_HIGH_PIXEL_DENSITY);
|
||||
|
||||
int nNumGamepads = 0;
|
||||
SDL_JoystickID *pGamepads = SDL_GetGamepads(&nNumGamepads);
|
||||
for ( uint32_t i = 0; i < nNumGamepads; i++ )
|
||||
{
|
||||
SDL_OpenGamepad(pGamepads[i]);
|
||||
}
|
||||
|
||||
g_mlView = SDL_Metal_CreateView(g_window);
|
||||
g_mlLayer = (CA::MetalLayer*)SDL_Metal_GetLayer(g_mlView);
|
||||
|
||||
|
||||
|
||||
g_mlDevice = MTL::CreateSystemDefaultDevice();
|
||||
|
||||
g_mlLayer->setDevice(g_mlDevice);
|
||||
@@ -151,34 +188,42 @@ void IVideo::Init()
|
||||
g_mlCommandQueue = g_mlDevice->newCommandQueue();
|
||||
|
||||
g_mlLayer->setDrawableSize(CGSizeMake(1280, 720));
|
||||
g_mlLayer->setFramebufferOnly(false);
|
||||
|
||||
IMetal::Init();
|
||||
|
||||
}
|
||||
|
||||
void IVideo::Frame( float fDelta )
|
||||
{
|
||||
IVideo_HandleEvents();
|
||||
|
||||
NS::AutoreleasePool *pool = NS::AutoreleasePool::alloc()->init();
|
||||
int w, h;
|
||||
SDL_GetWindowSizeInPixels(g_window, &w, &h);
|
||||
g_mlLayer->setDrawableSize(CGSizeMake(w, h));
|
||||
g_mlLayer->setDrawableSize(CGSizeMake(g_nWindowWidth, g_nWindowHeight));
|
||||
|
||||
CA::MetalDrawable *drawable = g_mlLayer->nextDrawable();
|
||||
if (!drawable)
|
||||
return;
|
||||
g_mlDrawableTexture = drawable->texture();
|
||||
|
||||
MTL::CommandBuffer *commandBuffer = g_mlCommandQueue->commandBuffer();
|
||||
g_mlCommandBuffer = g_mlCommandQueue->commandBuffer();
|
||||
IMetal::Frame();
|
||||
|
||||
MTL::RenderPassDescriptor *renderPass = MTL::RenderPassDescriptor::alloc()->init();
|
||||
renderPass->colorAttachments()->object(0)->setTexture(drawable->texture());
|
||||
renderPass->colorAttachments()->object(0)->setLoadAction(MTL::LoadActionClear);
|
||||
renderPass->colorAttachments()->object(0)->setStoreAction(MTL::StoreActionStore);
|
||||
renderPass->colorAttachments()->object(0)->setClearColor(MTL::ClearColor(0.0, 0, 1.0, 1.0));
|
||||
MTL::RenderCommandEncoder *renderEncoder = commandBuffer->renderCommandEncoder(renderPass);
|
||||
renderEncoder->endEncoding();
|
||||
|
||||
commandBuffer->presentDrawable(drawable);
|
||||
commandBuffer->commit();
|
||||
g_mlCommandBuffer->presentDrawable(drawable);
|
||||
g_mlCommandBuffer->commit();
|
||||
g_mlCommandBuffer->waitUntilCompleted();
|
||||
for (auto &image: g_destroyImageBuffer)
|
||||
{
|
||||
image->release();
|
||||
}
|
||||
for (auto &buffer: g_destroyBuffersBuffer)
|
||||
{
|
||||
buffer->release();
|
||||
}
|
||||
g_destroyImageBuffer = {};
|
||||
g_destroyBuffersBuffer = {};
|
||||
pool->release();
|
||||
g_bConfigNotify = 0;
|
||||
}
|
||||
|
||||
void IVideo::Deinit()
|
||||
@@ -186,3 +231,8 @@ void IVideo::Deinit()
|
||||
g_mlCommandQueue->release();
|
||||
g_mlDevice->release();
|
||||
};
|
||||
|
||||
void IVideo::CreatePipelines( )
|
||||
{
|
||||
IMetal::CreatePipelines();
|
||||
}
|
||||
|
||||
43
engine/rendering.cpp
Normal file
43
engine/rendering.cpp
Normal file
@@ -0,0 +1,43 @@
|
||||
#include "rendering.h"
|
||||
|
||||
CUtlVector<RenderingStep_t> g_StepPrepass;
|
||||
CUtlVector<RenderingStep_t> g_StepMeshRendering;
|
||||
CUtlVector<RenderingStep_t> g_StepShading;
|
||||
CUtlVector<RenderingStep_t> g_StepPostProcessing;
|
||||
CUtlVector<RenderingStep_t> g_StepUI;
|
||||
|
||||
CRenderingStep::CRenderingStep()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
CRenderingStep::CRenderingStep(const char *szStepName, CreateRenderStepFn pfn)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
CPrepassRenderingStep::CPrepassRenderingStep(const char *szStepName, CreateRenderStepFn pfn)
|
||||
{
|
||||
g_StepPrepass.AppendTail({pfn(), szStepName});
|
||||
}
|
||||
|
||||
CMeshRenderingStep::CMeshRenderingStep(const char *szStepName, CreateRenderStepFn pfn)
|
||||
{
|
||||
g_StepMeshRendering.AppendTail({pfn(), szStepName});
|
||||
}
|
||||
|
||||
CShadingRenderingStep::CShadingRenderingStep(const char *szStepName, CreateRenderStepFn pfn)
|
||||
{
|
||||
g_StepShading.AppendTail({pfn(), szStepName});
|
||||
}
|
||||
|
||||
CPostProcessingRenderingStep::CPostProcessingRenderingStep(const char *szStepName, CreateRenderStepFn pfn)
|
||||
{
|
||||
g_StepPostProcessing.AppendTail({pfn(), szStepName});
|
||||
}
|
||||
|
||||
CUIRenderingStep::CUIRenderingStep(const char *szStepName, CreateRenderStepFn pfn)
|
||||
{
|
||||
g_StepUI.AppendTail({pfn(), szStepName});
|
||||
}
|
||||
|
||||
@@ -21,9 +21,6 @@ extern "C" void IGame_Load(void);
|
||||
void IServer::LoadGame( const char *psz )
|
||||
{
|
||||
#ifndef STATIC_BUILD
|
||||
#ifdef __WIN32__
|
||||
g_serverdll = Plat_LoadLibrary(CUtlString("%s/bin/server.dll", psz));
|
||||
#endif
|
||||
#ifdef __linux__
|
||||
g_serverdll = Plat_LoadLibrary(CUtlString("%s/bin/libserver.so", psz));
|
||||
Plat_LoadLibrary(CUtlString("%s/bin/libclient.so", psz));
|
||||
|
||||
@@ -26,7 +26,8 @@ public:
|
||||
class CVkImage: public IImage
|
||||
{
|
||||
public:
|
||||
vk_image2d_t m_image;
|
||||
vk_image2d_t m_image = {};
|
||||
uint32_t m_usage;
|
||||
};
|
||||
|
||||
|
||||
@@ -64,12 +65,7 @@ extern VkSampler g_invalidTextureSampler;
|
||||
|
||||
extern CUtlVector<ITexture*> g_textures;
|
||||
|
||||
struct CameraProjection {
|
||||
mat4 viewprojection;
|
||||
};
|
||||
|
||||
extern vk_buffer_t g_cameraProperties;
|
||||
extern CameraProjection *g_cameraDataMap;
|
||||
extern IBuffer *g_cameraProperties;
|
||||
|
||||
extern IImage *g_meshDepth;
|
||||
extern IImage *g_meshDepthMSAA;
|
||||
|
||||
@@ -7,9 +7,9 @@
|
||||
#include "rendering.h"
|
||||
#include "vk_helper.h"
|
||||
#include "vulkan/vulkan_core.h"
|
||||
#include "tier0/mem.h"
|
||||
|
||||
#define STB_IMAGE_IMPLEMENTATION
|
||||
|
||||
#if defined(__APPLE__) && defined(__MACH__)
|
||||
#include "TargetConditionals.h"
|
||||
#if TARGET_OS_IPHONE
|
||||
@@ -27,8 +27,13 @@
|
||||
#include "vk_video.h"
|
||||
|
||||
VkSampler g_invalidTextureSampler;
|
||||
static CVkImage s_SwapchainImage;
|
||||
|
||||
IBuffer *g_cameraProperties;
|
||||
struct CameraProjection {
|
||||
mat4 viewprojection;
|
||||
};
|
||||
|
||||
vk_buffer_t g_cameraProperties;
|
||||
CameraProjection *g_cameraDataMap;
|
||||
|
||||
mat4 g_cameraView;
|
||||
@@ -41,6 +46,15 @@ class CVkGraphicsPipeline: public IGraphicsPipeline
|
||||
{
|
||||
public:
|
||||
vk_tripipeline_t m_pipeline;
|
||||
uint32_t nVertexSize;
|
||||
|
||||
CUtlVector<VkWriteDescriptorSet> m_writes;
|
||||
|
||||
VkDescriptorPool m_descriptorPool;
|
||||
VkDescriptorSet m_descriptorSet;
|
||||
|
||||
CUtlVector<ShaderInput_t> m_inputs;
|
||||
|
||||
};
|
||||
|
||||
class CVkComputePipeline: public IComputePipeline
|
||||
@@ -148,8 +162,8 @@ void IVulkan::Init()
|
||||
samplerInfo.maxLod = 0.0f;
|
||||
vkCreateSampler(g_vkDevice, &samplerInfo, nullptr, &g_invalidTextureSampler);
|
||||
|
||||
g_cameraProperties.Create(sizeof(CameraProjection), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT);
|
||||
g_cameraDataMap = (CameraProjection*)g_cameraProperties.Map(0, 64);
|
||||
g_cameraProperties = IRenderer::CreateUniformBuffer(sizeof(CameraProjection));
|
||||
g_cameraDataMap = (CameraProjection*)g_cameraProperties->Map();
|
||||
|
||||
g_meshDepth = IRenderer::CreateImage(IMAGE_FORMAT_DEPTH, IMAGE_USAGE_DEPTH_ATTACHMENT, 1280, 720, 1);
|
||||
g_meshDepthMSAA = IRenderer::CreateImage(IMAGE_FORMAT_DEPTH, IMAGE_USAGE_DEPTH_ATTACHMENT, 1280, 720, 4);
|
||||
@@ -181,6 +195,12 @@ void IVulkan::Frame()
|
||||
glm_rotate(perspective, glm_rad(90), (vec4){0,0,1,0});
|
||||
glm_mat4_mul(perspective,g_cameraDataMap->viewprojection,g_cameraDataMap->viewprojection);
|
||||
|
||||
s_SwapchainImage.m_image.m_image = g_swapchainImage;
|
||||
s_SwapchainImage.m_image.m_imageView = g_swapchainImageView;
|
||||
s_SwapchainImage.m_image.m_format = g_swapchainFormat;
|
||||
s_SwapchainImage.m_usage = IMAGE_USAGE_COLOR_ATTACHMENT;
|
||||
s_SwapchainImage.format = IMAGE_FORMAT_R8G8B8A8;
|
||||
|
||||
if (g_bConfigNotify)
|
||||
{
|
||||
IRenderer::DestroyImage(g_meshDepth);
|
||||
@@ -195,24 +215,82 @@ void IVulkan::Frame()
|
||||
|
||||
for (auto &step: g_StepPrepass)
|
||||
step.pPipeline->Frame(0);
|
||||
IRenderer::Barrier(BARRIER_STAGE_TOP, BARRIER_STAGE_COLOR_OUTPUT, {}, {
|
||||
{
|
||||
.in = BARRIER_MEMORY_PERMISSIONS_NONE,
|
||||
.out = BARRIER_MEMORY_PERMISSIONS_COLOR_WRITE,
|
||||
.pImage = g_meshColor,
|
||||
},
|
||||
{
|
||||
.in = BARRIER_MEMORY_PERMISSIONS_NONE,
|
||||
.out = BARRIER_MEMORY_PERMISSIONS_DEPTH_WRITE,
|
||||
.pImage = g_meshDepth,
|
||||
},
|
||||
}
|
||||
);
|
||||
IRenderer::Begin(g_nWindowWidth, g_nWindowHeight,
|
||||
{
|
||||
{
|
||||
0,
|
||||
g_meshColor,
|
||||
g_meshColorMSAA,
|
||||
ATTACHMENT_LOAD_MODE_DONT_CARE,
|
||||
ATTACHMENT_LOAD_MODE_CLEAR,
|
||||
ATTACHMENT_STORE_MODE_STORE,
|
||||
}
|
||||
},
|
||||
{
|
||||
0,
|
||||
g_meshDepth,
|
||||
g_meshDepthMSAA,
|
||||
ATTACHMENT_LOAD_MODE_DONT_CARE,
|
||||
ATTACHMENT_LOAD_MODE_CLEAR,
|
||||
ATTACHMENT_STORE_MODE_STORE,
|
||||
});
|
||||
|
||||
for (auto &step: g_StepMeshRendering)
|
||||
{
|
||||
step.pPipeline->Frame(0);
|
||||
}
|
||||
IRenderer::End();
|
||||
IRenderer::Barrier(BARRIER_STAGE_COLOR_OUTPUT, BARRIER_STAGE_BOTTOM, {}, {
|
||||
{
|
||||
.in = BARRIER_MEMORY_PERMISSIONS_COLOR_WRITE,
|
||||
.out = BARRIER_MEMORY_PERMISSIONS_COPY_READ,
|
||||
.pImage = g_meshColor,
|
||||
},
|
||||
{
|
||||
.in = BARRIER_MEMORY_PERMISSIONS_DEPTH_WRITE,
|
||||
.out = BARRIER_MEMORY_PERMISSIONS_NONE,
|
||||
.pImage = g_meshDepth,
|
||||
},
|
||||
{
|
||||
.in = BARRIER_MEMORY_PERMISSIONS_NONE,
|
||||
.out = BARRIER_MEMORY_PERMISSIONS_COPY_WRITE,
|
||||
.pImage = IRenderer::GetOutputImage(),
|
||||
}
|
||||
}
|
||||
);
|
||||
|
||||
VkImageCopy imageCopyRegion = {};
|
||||
imageCopyRegion.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
imageCopyRegion.srcSubresource.mipLevel = 0;
|
||||
imageCopyRegion.srcSubresource.baseArrayLayer = 0;
|
||||
imageCopyRegion.srcSubresource.layerCount = 1;
|
||||
imageCopyRegion.srcOffset = {0, 0, 0};
|
||||
|
||||
imageCopyRegion.dstSubresource = imageCopyRegion.srcSubresource;
|
||||
imageCopyRegion.dstOffset = {0, 0, 0};
|
||||
|
||||
imageCopyRegion.extent.width = g_nWindowWidth;
|
||||
imageCopyRegion.extent.height = g_nWindowHeight;
|
||||
imageCopyRegion.extent.depth = 1;
|
||||
|
||||
vkCmdCopyImage(
|
||||
g_vkCommandBuffer,
|
||||
((CVkImage*)g_meshColor)->m_image.m_image,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
||||
g_swapchainImage,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
1,
|
||||
&imageCopyRegion
|
||||
);
|
||||
for (auto &step: g_StepShading)
|
||||
step.pPipeline->Frame(0);
|
||||
for (auto &step: g_StepPostProcessing)
|
||||
@@ -289,11 +367,8 @@ void vk_tripipeline_t::Create(
|
||||
vkCreatePipelineLayout(g_vkDevice, &pipelineLayoutCreateInfo, NULL, &m_layout);
|
||||
|
||||
VkDynamicState dynamicStates[] = {
|
||||
/* pVertexInputState */
|
||||
VK_DYNAMIC_STATE_VERTEX_INPUT_EXT,
|
||||
/* pInputAssemblyState */
|
||||
VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE,
|
||||
VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY,
|
||||
/* pViewportState */
|
||||
VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT,
|
||||
VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT,
|
||||
@@ -318,12 +393,6 @@ void vk_tripipeline_t::Create(
|
||||
VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE,
|
||||
VK_DYNAMIC_STATE_STENCIL_OP,
|
||||
VK_DYNAMIC_STATE_DEPTH_BOUNDS,
|
||||
/* pColorBlendState */
|
||||
VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT,
|
||||
VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT,
|
||||
VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT,
|
||||
VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT,
|
||||
VK_DYNAMIC_STATE_BLEND_CONSTANTS,
|
||||
};
|
||||
|
||||
VkVertexInputBindingDescription vibd = {
|
||||
@@ -340,8 +409,8 @@ void vk_tripipeline_t::Create(
|
||||
CUtlVector<VkVertexInputAttributeDescription> viad(vertexFormat.GetSize());
|
||||
for ( uint32_t i = 0; i < viad.GetSize(); i++ )
|
||||
{
|
||||
viad[i].location = 0;
|
||||
viad[i].binding = vertexFormat[i].binding;
|
||||
viad[i].location = vertexFormat[i].binding;
|
||||
viad[i].binding = 0;
|
||||
viad[i].format = IRenderer_VertexToVk(vertexFormat[i].format);
|
||||
viad[i].offset = vertexFormat[i].offset;
|
||||
}
|
||||
@@ -350,7 +419,8 @@ void vk_tripipeline_t::Create(
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
|
||||
.vertexBindingDescriptionCount = 1,
|
||||
.pVertexBindingDescriptions = &vibd,
|
||||
.vertexAttributeDescriptionCount = (uint32_t)vertexFormat.GetSize(),
|
||||
.vertexAttributeDescriptionCount = (uint32_t)viad.GetSize(),
|
||||
.pVertexAttributeDescriptions = viad.GetData()
|
||||
};
|
||||
|
||||
VkPipelineInputAssemblyStateCreateInfo piasci = {
|
||||
@@ -358,7 +428,16 @@ void vk_tripipeline_t::Create(
|
||||
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
|
||||
.primitiveRestartEnable = VK_TRUE,
|
||||
};
|
||||
VkPipelineColorBlendAttachmentState pcbas = {
|
||||
.blendEnable = VK_FALSE,
|
||||
.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT,
|
||||
};
|
||||
|
||||
VkPipelineColorBlendStateCreateInfo pcbsci = {};
|
||||
pcbsci.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
|
||||
pcbsci.logicOpEnable = VK_FALSE;
|
||||
pcbsci.attachmentCount = 1;
|
||||
pcbsci.pAttachments = &pcbas;
|
||||
|
||||
VkPipelineRenderingCreateInfo prci = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO,
|
||||
@@ -372,8 +451,9 @@ void vk_tripipeline_t::Create(
|
||||
graphicsPipelineCreateInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
|
||||
graphicsPipelineCreateInfo.pVertexInputState = &pvisci;
|
||||
graphicsPipelineCreateInfo.pInputAssemblyState = &piasci;
|
||||
graphicsPipelineCreateInfo.layout = m_layout;
|
||||
graphicsPipelineCreateInfo.pColorBlendState = &pcbsci;
|
||||
graphicsPipelineCreateInfo.pDynamicState = &pipelineDynamicStateCreateInfo;
|
||||
graphicsPipelineCreateInfo.layout = m_layout;
|
||||
graphicsPipelineCreateInfo.stageCount = shaders.GetSize();
|
||||
CUtlVector<VkPipelineShaderStageCreateInfo> stages(graphicsPipelineCreateInfo.stageCount);
|
||||
uint32_t i = 0;
|
||||
@@ -544,6 +624,18 @@ void CVkBuffer::Unmap()
|
||||
CUtlVector<ITexture*> g_textures;
|
||||
CUtlVector<ITexture*> g_newtextures;
|
||||
|
||||
uint32_t ITextureManager::GetTextureID(ITexture *pTexture)
|
||||
{
|
||||
uint32_t i = 0;
|
||||
for (auto &t: g_textures)
|
||||
{
|
||||
if (pTexture == t)
|
||||
return i;
|
||||
i++;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
ITexture *ITextureManager::LoadTexture( void *pData, uint32_t X, uint32_t Y, uint32_t numChannels )
|
||||
{
|
||||
CVkTexture *pTexture = new CVkTexture;
|
||||
@@ -666,7 +758,6 @@ ITexture *ITextureManager::LoadTexture( const char *szName )
|
||||
FileHandle_t file = IFileSystem::Open(szName, IFILE_READ);
|
||||
if (!file)
|
||||
Plat_FatalErrorFunc("Failed to load %s\n", szName);
|
||||
V_printf("cool %s\n",szName);
|
||||
|
||||
CUtlBuffer<stbi_uc> buffer(IFileSystem::Size(file));
|
||||
IFileSystem::Read(file, buffer.GetMemory(), buffer.GetSize());
|
||||
@@ -713,7 +804,7 @@ IIndexBuffer *IRenderer::CreateIndexBuffer( uint32_t uSize )
|
||||
IImage *IRenderer::CreateImage( EImageFormat format, uint32_t usage, uint32_t nWidth, uint32_t nHeight, uint32_t nSamples )
|
||||
{
|
||||
VkFormat vkformat;
|
||||
VkImageUsageFlags vkusage;
|
||||
VkImageUsageFlags vkusage = 0;
|
||||
CVkImage *pImage = new CVkImage();
|
||||
VkSampleCountFlagBits samples;
|
||||
switch (format)
|
||||
@@ -727,6 +818,8 @@ IImage *IRenderer::CreateImage( EImageFormat format, uint32_t usage, uint32_t nW
|
||||
if (usage&IMAGE_USAGE_COLOR_ATTACHMENT) vkusage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
|
||||
if (usage&IMAGE_USAGE_DEPTH_ATTACHMENT) vkusage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
|
||||
if (usage&IMAGE_USAGE_STORAGE) vkusage |= VK_IMAGE_USAGE_STORAGE_BIT;
|
||||
vkusage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
|
||||
vkusage |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
|
||||
|
||||
switch (nSamples)
|
||||
{
|
||||
@@ -734,6 +827,9 @@ IImage *IRenderer::CreateImage( EImageFormat format, uint32_t usage, uint32_t nW
|
||||
case 4: samples = VK_SAMPLE_COUNT_4_BIT; break;
|
||||
default: samples = VK_SAMPLE_COUNT_1_BIT; break;
|
||||
}
|
||||
pImage->m_usage = usage;
|
||||
pImage->m_image = {};
|
||||
pImage->format = format;
|
||||
pImage->m_image.Create(nWidth, nHeight, vkformat, vkusage, samples);
|
||||
return pImage;
|
||||
};
|
||||
@@ -751,21 +847,157 @@ void IRenderer::DestroyImage( IImage *pImage )
|
||||
pVkImage->m_image.Destroy();
|
||||
}
|
||||
|
||||
IPipeline *g_pCurrentPipeline;
|
||||
|
||||
|
||||
void IRenderer::SetConstants( uint32_t nSize, uint32_t nOffset, void *pData )
|
||||
void IRenderer::SetConstants( uint32_t nSize, void *pData )
|
||||
{
|
||||
|
||||
if (!g_pCurrentPipeline)
|
||||
return;
|
||||
|
||||
if (g_pCurrentPipeline->type == PIPELINE_TYPE_RASTERIZATION)
|
||||
{
|
||||
CVkGraphicsPipeline *pVkPipeline = (CVkGraphicsPipeline*)g_pCurrentPipeline;
|
||||
vkCmdPushConstants(g_vkCommandBuffer, pVkPipeline->m_pipeline.m_layout, VK_SHADER_STAGE_ALL, 0, nSize, pData);
|
||||
}
|
||||
}
|
||||
|
||||
void IRenderer::Barrier( EBarrierStage stageIn, uint32_t stageOut, CUtlVector<BufferBarrier_t> buffers, CUtlVector<ImageBarrier_t> images )
|
||||
void IRenderer::Barrier( uint32_t stageIn, uint32_t stageOut, CUtlVector<BufferBarrier_t> buffers, CUtlVector<ImageBarrier_t> images )
|
||||
{
|
||||
VkPipelineStageFlags psfSrc = 0;
|
||||
VkPipelineStageFlags psfDst = 0;
|
||||
if (stageIn & BARRIER_STAGE_TOP) psfSrc |= VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
|
||||
if (stageIn & BARRIER_STAGE_VERTEX_INPUT) psfSrc |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
|
||||
if (stageIn & BARRIER_STAGE_VERTEX_SHADER) psfSrc |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
|
||||
if (stageIn & BARRIER_STAGE_GEOMETRY_SHADER) psfSrc |= VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT;
|
||||
if (stageIn & BARRIER_STAGE_FRAGMENT_SHADER) psfSrc |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
|
||||
if (stageIn & BARRIER_STAGE_COLOR_OUTPUT) psfSrc |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
||||
if (stageIn & BARRIER_STAGE_RAY_TRACING_SHADER) psfSrc |= VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR;
|
||||
if (stageIn & BARRIER_STAGE_BOTTOM) psfSrc |= VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
|
||||
if (stageOut & BARRIER_STAGE_TOP) psfDst |= VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
|
||||
if (stageOut & BARRIER_STAGE_VERTEX_INPUT) psfDst |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
|
||||
if (stageOut & BARRIER_STAGE_VERTEX_SHADER) psfDst |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
|
||||
if (stageOut & BARRIER_STAGE_GEOMETRY_SHADER) psfDst |= VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT;
|
||||
if (stageOut & BARRIER_STAGE_FRAGMENT_SHADER) psfDst |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
|
||||
if (stageOut & BARRIER_STAGE_COLOR_OUTPUT) psfDst |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
||||
if (stageOut & BARRIER_STAGE_RAY_TRACING_SHADER) psfDst |= VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR;
|
||||
if (stageOut & BARRIER_STAGE_BOTTOM) psfDst |= VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
|
||||
|
||||
CUtlVector<VkImageMemoryBarrier> imb = {};
|
||||
CUtlVector<VkBufferMemoryBarrier> bmb = {};
|
||||
for (auto &buffer: buffers)
|
||||
{
|
||||
CVkBuffer *pVkBuffer = (CVkBuffer*)buffer.pBuffer;
|
||||
VkBufferMemoryBarrier b = {};
|
||||
b.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
|
||||
b.buffer = pVkBuffer->m_buffer.m_buffer;
|
||||
b.size = pVkBuffer->m_buffer.m_nSize;
|
||||
b.srcQueueFamilyIndex = g_drawfamily;
|
||||
b.dstQueueFamilyIndex = g_drawfamily;
|
||||
switch (buffer.in)
|
||||
{
|
||||
case BARRIER_MEMORY_PERMISSIONS_COLOR_READ: b.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT; break;
|
||||
case BARRIER_MEMORY_PERMISSIONS_COLOR_WRITE: b.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; break;
|
||||
default:
|
||||
break;
|
||||
};
|
||||
switch (buffer.out)
|
||||
{
|
||||
case BARRIER_MEMORY_PERMISSIONS_COLOR_READ: b.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT; break;
|
||||
case BARRIER_MEMORY_PERMISSIONS_COLOR_WRITE: b.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; break;
|
||||
default:
|
||||
break;
|
||||
};
|
||||
bmb.AppendTail(b);
|
||||
}
|
||||
for (auto &image: images)
|
||||
{
|
||||
CVkImage *pVkImage = (CVkImage*)image.pImage;
|
||||
VkImageMemoryBarrier b = {};
|
||||
b.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
|
||||
b.image = pVkImage->m_image.m_image;
|
||||
VkImageSubresourceRange isr = {
|
||||
.aspectMask = (pVkImage->format == IMAGE_FORMAT_DEPTH) ? VK_IMAGE_ASPECT_DEPTH_BIT : VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.levelCount = 1,
|
||||
.layerCount = 1,
|
||||
};
|
||||
b.subresourceRange = isr;
|
||||
if (pVkImage->m_usage == IMAGE_USAGE_COLOR_ATTACHMENT)
|
||||
{
|
||||
b.oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
||||
b.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
||||
}
|
||||
if (pVkImage->m_usage == IMAGE_USAGE_DEPTH_ATTACHMENT)
|
||||
{
|
||||
b.oldLayout = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL;
|
||||
b.newLayout = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL;
|
||||
}
|
||||
b.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
b.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
switch (image.in)
|
||||
{
|
||||
case BARRIER_MEMORY_PERMISSIONS_COLOR_READ: b.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT; break;
|
||||
case BARRIER_MEMORY_PERMISSIONS_COLOR_WRITE: b.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; break;
|
||||
case BARRIER_MEMORY_PERMISSIONS_DEPTH_READ: b.srcAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT; break;
|
||||
case BARRIER_MEMORY_PERMISSIONS_DEPTH_WRITE: b.srcAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT; break;
|
||||
default:
|
||||
break;
|
||||
};
|
||||
switch (image.out)
|
||||
{
|
||||
case BARRIER_MEMORY_PERMISSIONS_COLOR_READ: b.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT; break;
|
||||
case BARRIER_MEMORY_PERMISSIONS_COLOR_WRITE: b.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; break;
|
||||
case BARRIER_MEMORY_PERMISSIONS_DEPTH_READ: b.dstAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT; break;
|
||||
case BARRIER_MEMORY_PERMISSIONS_DEPTH_WRITE: b.dstAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT; break;
|
||||
default:
|
||||
break;
|
||||
};
|
||||
imb.AppendTail(b);
|
||||
}
|
||||
|
||||
vkCmdPipelineBarrier(g_vkCommandBuffer, psfSrc, psfDst, 0, 0, 0, bmb.GetSize(), bmb.GetData(), imb.GetSize(), imb.GetData());
|
||||
}
|
||||
|
||||
void IRenderer::BindData( uint32_t binding, IBuffer *pBuffer, IImage* pImage)
|
||||
{
|
||||
if (!g_pCurrentPipeline)
|
||||
return;
|
||||
if (g_pCurrentPipeline->type == PIPELINE_TYPE_RASTERIZATION)
|
||||
{
|
||||
CVkGraphicsPipeline *pVkPipeline = (CVkGraphicsPipeline*)g_pCurrentPipeline;
|
||||
CVkBuffer* pVkBuffer = (CVkBuffer*)pBuffer;
|
||||
VkDescriptorBufferInfo dbi;
|
||||
for (auto &input: pVkPipeline->m_inputs)
|
||||
{
|
||||
if (input.binding != binding)
|
||||
continue;
|
||||
|
||||
switch (input.type)
|
||||
{
|
||||
case SHADER_INPUT_TYPE_STORAGE_BUFFER:
|
||||
case SHADER_INPUT_TYPE_UNIFORM_BUFFER:
|
||||
if (!pBuffer)
|
||||
Plat_FatalErrorFunc("pBuffer is NULL\n");
|
||||
if (pVkPipeline->m_writes[binding].pBufferInfo)
|
||||
V_free((void*)pVkPipeline->m_writes[binding].pBufferInfo);
|
||||
dbi = {
|
||||
.buffer = pVkBuffer->m_buffer.m_buffer,
|
||||
.offset = 0,
|
||||
.range = pVkBuffer->m_buffer.m_nSize,
|
||||
};
|
||||
pVkPipeline->m_writes[binding].pBufferInfo = (VkDescriptorBufferInfo*)V_malloc(sizeof(VkDescriptorBufferInfo));
|
||||
V_memcpy((void*)pVkPipeline->m_writes[binding].pBufferInfo, &dbi, sizeof(VkDescriptorBufferInfo));
|
||||
break;
|
||||
case SHADER_INPUT_TYPE_IMAGE:
|
||||
break;
|
||||
case SHADER_INPUT_TYPE_TLAS:
|
||||
break;
|
||||
case SHADER_INPUT_TYPE_TEXTURES:
|
||||
break;
|
||||
};
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -777,8 +1009,45 @@ void IRenderer::BindPipeline( IPipeline *pPipeline )
|
||||
if (pPipeline->type == PIPELINE_TYPE_RASTERIZATION)
|
||||
{
|
||||
CVkGraphicsPipeline *pVkPipeline = (CVkGraphicsPipeline*)pPipeline;
|
||||
|
||||
vkCmdBindPipeline(g_vkCommandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pVkPipeline->m_pipeline.m_pipeline);
|
||||
}
|
||||
g_pCurrentPipeline = pPipeline;
|
||||
}
|
||||
void IRenderer::PushBindings()
|
||||
{
|
||||
|
||||
if (!g_pCurrentPipeline)
|
||||
return;
|
||||
if (g_pCurrentPipeline->type == PIPELINE_TYPE_RASTERIZATION)
|
||||
{
|
||||
CVkGraphicsPipeline *pVkPipeline = (CVkGraphicsPipeline*)g_pCurrentPipeline;
|
||||
|
||||
CUtlVector<VkDescriptorImageInfo> textures;
|
||||
textures.Reserve(g_textures.GetSize());
|
||||
for (ITexture *t: g_textures)
|
||||
{
|
||||
CVkTexture *texture = (CVkTexture*)t;
|
||||
VkDescriptorImageInfo image = {};
|
||||
image.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
||||
image.imageView = texture->image.m_imageView;
|
||||
image.sampler = g_invalidTextureSampler;
|
||||
textures.AppendTail(image);
|
||||
};
|
||||
|
||||
for ( int i = 0; i < pVkPipeline->m_inputs.GetSize(); i++ )
|
||||
{
|
||||
if (pVkPipeline->m_inputs[i].type == SHADER_INPUT_TYPE_TEXTURES)
|
||||
{
|
||||
pVkPipeline->m_writes[i].descriptorCount = textures.GetSize();
|
||||
pVkPipeline->m_writes[i].pImageInfo = textures.GetData();
|
||||
}
|
||||
}
|
||||
textures[0].sampler = g_invalidTextureSampler;
|
||||
|
||||
vkUpdateDescriptorSets(g_vkDevice, pVkPipeline->m_writes.GetSize(), pVkPipeline->m_writes.GetData(), 0, NULL);
|
||||
vkCmdBindDescriptorSets(g_vkCommandBuffer,VK_PIPELINE_BIND_POINT_GRAPHICS, pVkPipeline->m_pipeline.m_layout, 0, 1, &pVkPipeline->m_descriptorSet, 0, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -823,6 +1092,7 @@ void IRenderer::Begin( uint32_t nWidth, uint32_t nHeight, CUtlVector<RenderingCo
|
||||
}
|
||||
depthAttachment.loadOp = IRenderer_LoadOpVk(depth.loadMode);
|
||||
depthAttachment.storeOp = IRenderer_StoreOpVk(depth.storeMode);
|
||||
depthAttachment.clearValue = (VkClearValue){.depthStencil = {.depth = 1}};
|
||||
|
||||
VkRenderingInfo renderInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_RENDERING_INFO,
|
||||
@@ -838,6 +1108,29 @@ void IRenderer::Begin( uint32_t nWidth, uint32_t nHeight, CUtlVector<RenderingCo
|
||||
void IRenderer::ResetState()
|
||||
{
|
||||
|
||||
vkCmdSetRasterizerDiscardEnable(g_vkCommandBuffer, VK_FALSE);
|
||||
vkCmdSetDepthBiasEnable(g_vkCommandBuffer, VK_FALSE);
|
||||
vkCmdSetCullMode(g_vkCommandBuffer, VK_CULL_MODE_BACK_BIT);
|
||||
vkCmdSetFrontFace(g_vkCommandBuffer, VK_FRONT_FACE_COUNTER_CLOCKWISE);
|
||||
|
||||
vkCmdSetDepthTestEnable(g_vkCommandBuffer, VK_TRUE);
|
||||
vkCmdSetDepthWriteEnable(g_vkCommandBuffer, VK_TRUE);
|
||||
vkCmdSetDepthCompareOp(g_vkCommandBuffer, VK_COMPARE_OP_LESS);
|
||||
vkCmdSetStencilTestEnable(g_vkCommandBuffer, VK_FALSE);
|
||||
_vkCmdSetPolygonModeEXT(g_vkCommandBuffer, VK_POLYGON_MODE_FILL);
|
||||
|
||||
_vkCmdSetRasterizationSamplesEXT(g_vkCommandBuffer, VK_SAMPLE_COUNT_1_BIT);
|
||||
VkSampleMask sampleMask = 0xFFFFFFFF;
|
||||
_vkCmdSetSampleMaskEXT(g_vkCommandBuffer, VK_SAMPLE_COUNT_1_BIT, &sampleMask);
|
||||
_vkCmdSetAlphaToCoverageEnableEXT(g_vkCommandBuffer, VK_FALSE);
|
||||
|
||||
VkViewport viewport = {0, 0, (float)g_nWindowWidth, (float)g_nWindowHeight, 0.0f, 1.0f};
|
||||
VkRect2D scissor = {{0, 0}, {g_nWindowWidth, g_nWindowHeight}};
|
||||
vkCmdSetViewportWithCount(g_vkCommandBuffer, 1, &viewport);
|
||||
vkCmdSetScissorWithCount(g_vkCommandBuffer, 1, &scissor);
|
||||
|
||||
vkCmdSetPrimitiveTopology(g_vkCommandBuffer, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST);
|
||||
vkCmdSetPrimitiveRestartEnable(g_vkCommandBuffer, VK_FALSE);
|
||||
}
|
||||
|
||||
void IRenderer::SetDepthMode( EDepthMode mode )
|
||||
@@ -847,6 +1140,31 @@ void IRenderer::SetDepthMode( EDepthMode mode )
|
||||
|
||||
void IRenderer::Draw( IVertexBuffer *pVertex, IIndexBuffer *pIndex )
|
||||
{
|
||||
CVkBuffer *pVkVertex = (CVkBuffer*)pVertex;
|
||||
CVkBuffer *pVkIndex = (CVkBuffer*)pIndex;
|
||||
|
||||
if (!g_pCurrentPipeline)
|
||||
return;
|
||||
if (g_pCurrentPipeline->type == PIPELINE_TYPE_RASTERIZATION)
|
||||
{
|
||||
CVkGraphicsPipeline *pVkPipeline = (CVkGraphicsPipeline*)g_pCurrentPipeline;
|
||||
VkDeviceSize offset = 0;
|
||||
vkCmdBindVertexBuffers(g_vkCommandBuffer, 0, 1, &pVkVertex->m_buffer.m_buffer, &offset);
|
||||
if (pVkIndex)
|
||||
{
|
||||
vkCmdBindIndexBuffer(
|
||||
g_vkCommandBuffer,
|
||||
pVkIndex->m_buffer.m_buffer,
|
||||
0,
|
||||
VK_INDEX_TYPE_UINT32
|
||||
);
|
||||
vkCmdDrawIndexed(g_vkCommandBuffer, pVkIndex->m_buffer.m_nSize/4, 1, 0, 0, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
vkCmdDraw(g_vkCommandBuffer, pVkVertex->m_buffer.m_nSize/pVkPipeline->nVertexSize,1,0,0);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -855,15 +1173,14 @@ void IRenderer::End()
|
||||
vkCmdEndRendering(g_vkCommandBuffer);
|
||||
}
|
||||
|
||||
|
||||
|
||||
IGraphicsPipeline *IRenderer::CreateGraphicsPipeline(
|
||||
CUtlVector<Shader_t> shaders,
|
||||
CUtlVector<ShaderInput_t> inputs,
|
||||
uint32_t nConstantsSize,
|
||||
uint32_t nVertexSize,
|
||||
CUtlVector<VertexAttribute_t> vertexFormats,
|
||||
CUtlVector<EImageFormat> outputFormats
|
||||
CUtlVector<EImageFormat> outputFormats,
|
||||
bool bDepth
|
||||
)
|
||||
{
|
||||
CVkGraphicsPipeline *pipeline = new CVkGraphicsPipeline;
|
||||
@@ -884,6 +1201,8 @@ IGraphicsPipeline *IRenderer::CreateGraphicsPipeline(
|
||||
{
|
||||
vkbindings[i].binding = inputs[i].binding;
|
||||
vkbindings[i].descriptorCount = 1;
|
||||
vkbindings[i].stageFlags = VK_SHADER_STAGE_ALL;
|
||||
|
||||
if (inputs[i].type == SHADER_INPUT_TYPE_IMAGE) vkbindings[i].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
|
||||
if (inputs[i].type == SHADER_INPUT_TYPE_UNIFORM_BUFFER) vkbindings[i].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
|
||||
if (inputs[i].type == SHADER_INPUT_TYPE_STORAGE_BUFFER) vkbindings[i].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
|
||||
@@ -900,48 +1219,64 @@ IGraphicsPipeline *IRenderer::CreateGraphicsPipeline(
|
||||
}
|
||||
|
||||
pipeline->m_pipeline.Create(vkshaders, vkbindings, nConstantsSize, nVertexSize, vertexFormats, vkformats);
|
||||
pipeline->nVertexSize = nVertexSize;
|
||||
|
||||
CUtlVector<VkDescriptorPoolSize> pools = {};
|
||||
for (auto &binding: vkbindings)
|
||||
{
|
||||
VkDescriptorPoolSize dps = {};
|
||||
dps.type = binding.descriptorType;
|
||||
dps.descriptorCount = binding.descriptorCount;
|
||||
pools.AppendTail(dps);
|
||||
}
|
||||
|
||||
VkDescriptorPoolCreateInfo poolInfo = {};
|
||||
poolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
|
||||
poolInfo.poolSizeCount = pools.GetSize();
|
||||
poolInfo.pPoolSizes = pools.GetData();
|
||||
poolInfo.maxSets = 1;
|
||||
vkCreateDescriptorPool(g_vkDevice, &poolInfo, NULL, &pipeline->m_descriptorPool);
|
||||
|
||||
VkDescriptorSetAllocateInfo allocInfo = {};
|
||||
allocInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
|
||||
allocInfo.descriptorPool = pipeline->m_descriptorPool;
|
||||
allocInfo.descriptorSetCount = 1;
|
||||
allocInfo.pSetLayouts = &pipeline->m_pipeline.m_descriptorSetLayout;
|
||||
vkAllocateDescriptorSets(g_vkDevice, &allocInfo, &pipeline->m_descriptorSet);
|
||||
|
||||
pipeline->m_writes = {};
|
||||
for (auto &input: inputs)
|
||||
{
|
||||
VkWriteDescriptorSet write = {};
|
||||
write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
||||
write.dstSet = pipeline->m_descriptorSet;
|
||||
write.dstArrayElement = 0;
|
||||
write.dstBinding = input.binding;
|
||||
write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
|
||||
if (input.type == SHADER_INPUT_TYPE_IMAGE) write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
|
||||
if (input.type == SHADER_INPUT_TYPE_UNIFORM_BUFFER) write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
|
||||
if (input.type == SHADER_INPUT_TYPE_STORAGE_BUFFER) write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
|
||||
if (input.type == SHADER_INPUT_TYPE_TLAS) write.descriptorType = VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR;
|
||||
if (input.type == SHADER_INPUT_TYPE_TEXTURES)
|
||||
{
|
||||
write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
||||
write.descriptorCount = 1024;
|
||||
} else
|
||||
write.descriptorCount = 1;
|
||||
pipeline->m_writes.AppendTail(write);
|
||||
}
|
||||
pipeline->m_inputs = inputs;
|
||||
|
||||
return pipeline;
|
||||
};
|
||||
|
||||
|
||||
CUtlVector<RenderingStep_t> g_StepPrepass;
|
||||
CUtlVector<RenderingStep_t> g_StepMeshRendering;
|
||||
CUtlVector<RenderingStep_t> g_StepShading;
|
||||
CUtlVector<RenderingStep_t> g_StepPostProcessing;
|
||||
CUtlVector<RenderingStep_t> g_StepUI;
|
||||
|
||||
CRenderingStep::CRenderingStep()
|
||||
IBuffer *IRenderer::GetCameraMatrix()
|
||||
{
|
||||
|
||||
return g_cameraProperties;
|
||||
}
|
||||
|
||||
CRenderingStep::CRenderingStep(const char *szStepName, CreateRenderStepFn pfn)
|
||||
IImage *IRenderer::GetOutputImage()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
CPrepassRenderingStep::CPrepassRenderingStep(const char *szStepName, CreateRenderStepFn pfn)
|
||||
{
|
||||
g_StepPrepass.AppendTail({pfn(), szStepName});
|
||||
}
|
||||
|
||||
CMeshRenderingStep::CMeshRenderingStep(const char *szStepName, CreateRenderStepFn pfn)
|
||||
{
|
||||
g_StepMeshRendering.AppendTail({pfn(), szStepName});
|
||||
}
|
||||
|
||||
CShadingRenderingStep::CShadingRenderingStep(const char *szStepName, CreateRenderStepFn pfn)
|
||||
{
|
||||
g_StepShading.AppendTail({pfn(), szStepName});
|
||||
}
|
||||
|
||||
CPostProcessingRenderingStep::CPostProcessingRenderingStep(const char *szStepName, CreateRenderStepFn pfn)
|
||||
{
|
||||
g_StepPostProcessing.AppendTail({pfn(), szStepName});
|
||||
}
|
||||
|
||||
CUIRenderingStep::CUIRenderingStep(const char *szStepName, CreateRenderStepFn pfn)
|
||||
{
|
||||
g_StepUI.AppendTail({pfn(), szStepName});
|
||||
return &s_SwapchainImage;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
#include "SDL3/SDL_gamepad.h"
|
||||
#include "SDL3/SDL_joystick.h"
|
||||
#include "rendering.h"
|
||||
#include "tier0/platform.h"
|
||||
#include "tier1/utlvector.h"
|
||||
@@ -101,7 +103,7 @@ void IVideo_SwapchainInit()
|
||||
swapchainCreateInfo.imageFormat = selectedFormat.format;
|
||||
swapchainCreateInfo.imageColorSpace = selectedFormat.colorSpace;
|
||||
swapchainCreateInfo.presentMode = VK_PRESENT_MODE_IMMEDIATE_KHR;
|
||||
swapchainCreateInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_STORAGE_BIT;
|
||||
swapchainCreateInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
|
||||
swapchainCreateInfo.preTransform = surfaceCapatibilities.currentTransform;
|
||||
swapchainCreateInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
|
||||
swapchainCreateInfo.imageArrayLayers = 1;
|
||||
@@ -232,9 +234,16 @@ EInputKey ISDL_KeyName(SDL_Keycode key)
|
||||
|
||||
void IVideo::Init()
|
||||
{
|
||||
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS);
|
||||
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS | SDL_INIT_GAMEPAD);
|
||||
g_window = SDL_CreateWindow("rtt", 1280, 720, SDL_WINDOW_VULKAN);
|
||||
|
||||
int nNumGamepads = 0;
|
||||
SDL_JoystickID *pGamepads = SDL_GetGamepads(&nNumGamepads);
|
||||
for ( uint32_t i = 0; i < nNumGamepads; i++ )
|
||||
{
|
||||
SDL_OpenGamepad(pGamepads[i]);
|
||||
}
|
||||
|
||||
unsigned int nExtensionCount = 0;
|
||||
const char* const* szExtensions = SDL_Vulkan_GetInstanceExtensions(&nExtensionCount);
|
||||
|
||||
@@ -306,23 +315,20 @@ void IVideo::Init()
|
||||
queueCreateInfo.queueCount = 1;
|
||||
queueCreateInfo.pQueuePriorities = &queuePriority;
|
||||
|
||||
VkPhysicalDeviceVertexInputDynamicStateFeaturesEXT pdvidsfe = {
|
||||
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_INPUT_DYNAMIC_STATE_FEATURES_EXT,
|
||||
.vertexInputDynamicState = VK_TRUE,
|
||||
VkPhysicalDeviceShaderObjectFeaturesEXT pdsofe = {
|
||||
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_OBJECT_FEATURES_EXT,
|
||||
.pNext = 0,
|
||||
.shaderObject = VK_TRUE,
|
||||
};
|
||||
|
||||
VkPhysicalDeviceExtendedDynamicState3FeaturesEXT pdeds3fe = {
|
||||
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_3_FEATURES_EXT,
|
||||
.pNext = &pdvidsfe,
|
||||
.pNext = &pdsofe,
|
||||
.extendedDynamicState3DepthClampEnable = VK_TRUE,
|
||||
.extendedDynamicState3PolygonMode = VK_TRUE,
|
||||
.extendedDynamicState3RasterizationSamples = VK_TRUE,
|
||||
.extendedDynamicState3SampleMask = VK_TRUE,
|
||||
.extendedDynamicState3AlphaToCoverageEnable = VK_TRUE,
|
||||
.extendedDynamicState3LogicOpEnable = VK_TRUE,
|
||||
.extendedDynamicState3ColorBlendEnable = VK_TRUE,
|
||||
.extendedDynamicState3ColorBlendEquation = VK_TRUE,
|
||||
.extendedDynamicState3ColorWriteMask = VK_TRUE,
|
||||
};
|
||||
|
||||
VkPhysicalDeviceVulkan13Features pdv13f = {
|
||||
@@ -344,7 +350,6 @@ void IVideo::Init()
|
||||
|
||||
const char *szEnabledGPUExtensions[] = {
|
||||
VK_KHR_SWAPCHAIN_EXTENSION_NAME,
|
||||
VK_EXT_VERTEX_INPUT_DYNAMIC_STATE_EXTENSION_NAME,
|
||||
VK_EXT_EXTENDED_DYNAMIC_STATE_3_EXTENSION_NAME,
|
||||
};
|
||||
VkDeviceCreateInfo deviceCreateInfo = {};
|
||||
@@ -395,6 +400,8 @@ void IInput::SetMouseMode( EMouseMode mode )
|
||||
}
|
||||
}
|
||||
|
||||
ConVar m_pitch("m_pitch", "0.022", FCVAR_ARCHIVE);
|
||||
ConVar m_yaw("m_yaw", "0.022", FCVAR_ARCHIVE);
|
||||
void IVideo_HandleEvents()
|
||||
{
|
||||
SDL_Event event;
|
||||
@@ -419,8 +426,30 @@ void IVideo_HandleEvents()
|
||||
IInput::KeyEvent(ISDL_KeyName(key->key),KEY_EVENT_TYPE_UP);
|
||||
break;
|
||||
case SDL_EVENT_MOUSE_MOTION:
|
||||
IInput::AxisEvent(AXIS_MOUSE_X, motion->yrel*0.022);
|
||||
IInput::AxisEvent(AXIS_MOUSE_Y, -motion->xrel*0.022);
|
||||
IInput::AxisEvent(AXIS_MOUSE_X, motion->yrel*m_pitch.GetFloat());
|
||||
IInput::AxisEvent(AXIS_MOUSE_Y, -motion->xrel*m_yaw.GetFloat());
|
||||
break;
|
||||
case SDL_EVENT_GAMEPAD_AXIS_MOTION:
|
||||
{
|
||||
SDL_GamepadAxis axis = (SDL_GamepadAxis)event.gaxis.axis;
|
||||
float value = event.gaxis.value / 32768.0f;
|
||||
if (abs(event.gaxis.value)<1000)
|
||||
value = 0;
|
||||
SDL_JoystickID id = event.gaxis.which;
|
||||
|
||||
if (axis == SDL_GAMEPAD_AXIS_RIGHTY)
|
||||
{
|
||||
IInput::AxisEvent(AXIS_CONTROLLER_PITCH, value);
|
||||
}
|
||||
if (axis == SDL_GAMEPAD_AXIS_RIGHTX)
|
||||
{
|
||||
IInput::AxisEvent(AXIS_CONTROLLER_YAW, -value);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case SDL_EVENT_GAMEPAD_BUTTON_DOWN:
|
||||
break;
|
||||
case SDL_EVENT_GAMEPAD_BUTTON_UP:
|
||||
break;
|
||||
}
|
||||
};
|
||||
@@ -464,16 +493,6 @@ void IVideo::Frame( float fDelta )
|
||||
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
||||
vkBeginCommandBuffer(g_vkCommandBuffer, &beginInfo);
|
||||
IVulkan::Frame();
|
||||
VkClearColorValue clear = {
|
||||
.float32 = {
|
||||
1,1,0,1
|
||||
}
|
||||
};
|
||||
VkImageSubresourceRange range = {
|
||||
.levelCount = 1,
|
||||
.layerCount = 1,
|
||||
};
|
||||
vkCmdClearColorImage(g_vkCommandBuffer, g_swapchainImage, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, &clear, 1, &range);
|
||||
vkEndCommandBuffer(g_vkCommandBuffer);
|
||||
|
||||
VkPipelineStageFlags waitStages[] = {VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT};
|
||||
|
||||
2
external/SDL
vendored
2
external/SDL
vendored
Submodule external/SDL updated: b51273512b...7c11a8cb9f
BIN
external/ios/libMoltenVK.a
vendored
BIN
external/ios/libMoltenVK.a
vendored
Binary file not shown.
BIN
external/windows/libSDL3.a
vendored
Normal file
BIN
external/windows/libSDL3.a
vendored
Normal file
Binary file not shown.
BIN
external/windows/libdbghelp.a
vendored
Normal file
BIN
external/windows/libdbghelp.a
vendored
Normal file
Binary file not shown.
BIN
external/windows/libgcc_s_seh-1.dll
vendored
Normal file
BIN
external/windows/libgcc_s_seh-1.dll
vendored
Normal file
Binary file not shown.
BIN
external/windows/libpthread.a
vendored
Normal file
BIN
external/windows/libpthread.a
vendored
Normal file
Binary file not shown.
BIN
external/windows/libstdc++.a
vendored
Normal file
BIN
external/windows/libstdc++.a
vendored
Normal file
Binary file not shown.
BIN
external/windows/libwinpthread-1.dll
vendored
Normal file
BIN
external/windows/libwinpthread-1.dll
vendored
Normal file
Binary file not shown.
BIN
external/windows/libwinpthread.a
vendored
Normal file
BIN
external/windows/libwinpthread.a
vendored
Normal file
Binary file not shown.
BIN
external/windows/vulkan-1.dll
vendored
Normal file
BIN
external/windows/vulkan-1.dll
vendored
Normal file
Binary file not shown.
@@ -22,12 +22,19 @@ CLDProject CCProject::Compile()
|
||||
proj.m_szName = m_szName;
|
||||
unsigned int hash = GenerateProjectHash();
|
||||
for (auto &file: files)
|
||||
{
|
||||
CUtlString szTarget = m_target.GetTriplet();
|
||||
CUtlString szOutputFile = CUtlString("%s/%s/cc/%u_%s/%s/%s.o",FPC_TEMPORAL_DIRNAME, szTarget.GetString(), hash, m_szName.GetString(), IFileSystem2::BuildDirectory(), file.GetString());
|
||||
CUtlString szOutputDir = szOutputFile;
|
||||
szOutputDir = dirname(szOutputDir);
|
||||
IFileSystem2::MakeDirectory(szOutputDir);
|
||||
}
|
||||
for (auto &file: files)
|
||||
{
|
||||
CUtlVector<CUtlString> args;
|
||||
V_printf(" CC %s\n", file.GetString());
|
||||
CUtlString szTarget = m_target.GetTriplet();
|
||||
CUtlString szOutputFile = CUtlString("%s/%s/cc/%u_%s/%s/%s.o",FPC_TEMPORAL_DIRNAME, szTarget.GetString(), hash, m_szName.GetString(), IFileSystem2::BuildDirectory(), file.GetString());
|
||||
CUtlString szOutputDir;
|
||||
|
||||
args = {
|
||||
"-target",
|
||||
@@ -40,6 +47,8 @@ CLDProject CCProject::Compile()
|
||||
};
|
||||
if (!strcmp(Plat_GetExtension(file),"cpp"))
|
||||
args.AppendTail("-std=c++17");
|
||||
else if (!strcmp(Plat_GetExtension(file),"mm"))
|
||||
;
|
||||
else
|
||||
args.AppendTail("-std=c99");
|
||||
|
||||
@@ -76,9 +85,6 @@ CLDProject CCProject::Compile()
|
||||
}
|
||||
if (!IFileSystem2::ShouldRecompile(file, szOutputFile))
|
||||
goto skipcompile;
|
||||
szOutputDir = szOutputFile;
|
||||
szOutputDir = dirname(szOutputDir);
|
||||
IFileSystem2::MakeDirectory(szOutputDir);
|
||||
IRunner::Run("clang", args);
|
||||
|
||||
skipcompile:
|
||||
|
||||
@@ -51,6 +51,7 @@ void IFileSystem2::CopyFile( const char *szDestination, const char *szOrigin )
|
||||
CUtlString(szDestination),
|
||||
};
|
||||
IRunner::Run("cp", args);
|
||||
IRunner::Wait();
|
||||
}
|
||||
void IFileSystem2::CopyDirectory( const char *szDestination, const char *szOrigin )
|
||||
{
|
||||
@@ -60,6 +61,7 @@ void IFileSystem2::CopyDirectory( const char *szDestination, const char *szOrigi
|
||||
CUtlString(szDestination),
|
||||
};
|
||||
IRunner::Run("cp", args);
|
||||
IRunner::Wait();
|
||||
}
|
||||
|
||||
void IFileSystem2::MakeDirectory( const char *psz )
|
||||
@@ -69,6 +71,7 @@ void IFileSystem2::MakeDirectory( const char *psz )
|
||||
CUtlString(psz),
|
||||
};
|
||||
IRunner::Run("mkdir", args);
|
||||
IRunner::Wait();
|
||||
};
|
||||
|
||||
bool IFileSystem2::ShouldRecompile(const char *szSource, const char *szOutput)
|
||||
|
||||
@@ -10,6 +10,9 @@ CUtlString CLDProject::Link( void )
|
||||
switch(linkType)
|
||||
{
|
||||
case ELINK_EXECUTABLE:
|
||||
if (m_target.kernel == TARGET_KERNEL_WINDOWS)
|
||||
szFileName = CUtlString("%s.exe", m_szName.GetString());
|
||||
else
|
||||
szFileName = CUtlString("%s", m_szName.GetString());
|
||||
break;
|
||||
case ELINK_STATIC_LIBRARY:
|
||||
@@ -50,6 +53,7 @@ CUtlString CLDProject::Link( void )
|
||||
for (auto object: objects)
|
||||
args.AppendTail(object.m_szObjectFile);
|
||||
IRunner::Run("ar", args);
|
||||
IRunner::Wait();
|
||||
} else {
|
||||
V_printf(" LINK %s\n", m_szName.GetString());
|
||||
bool shouldRecompile = false;
|
||||
@@ -70,10 +74,18 @@ CUtlString CLDProject::Link( void )
|
||||
"-target",
|
||||
m_target.GetTriplet(),
|
||||
};
|
||||
if (m_target.kernel == TARGET_KERNEL_WINDOWS)
|
||||
{
|
||||
args.AppendTail("-fuse-ld=lld");
|
||||
args.AppendTail("-Wl,--whole-archive");
|
||||
}
|
||||
if (m_target.kernel == TARGET_KERNEL_DARWIN)
|
||||
{
|
||||
args.AppendTail("-isysroot");
|
||||
args.AppendTail("/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk");
|
||||
args.AppendTail("-Wl,-export_dynamic");
|
||||
args.AppendTail("-undefined");
|
||||
args.AppendTail("dynamic_lookup");
|
||||
}
|
||||
if (m_target.kernel == TARGET_KERNEL_IOS)
|
||||
{
|
||||
@@ -89,18 +101,16 @@ CUtlString CLDProject::Link( void )
|
||||
{
|
||||
args.AppendTail("-rdynamic");
|
||||
}
|
||||
if (m_target.kernel == TARGET_KERNEL_DARWIN)
|
||||
{
|
||||
args.AppendTail("-Wl,-export_dynamic");
|
||||
args.AppendTail("-undefined");
|
||||
args.AppendTail("dynamic_lookup");
|
||||
}
|
||||
if (linkType == ELINK_DYNAMIC_LIBRARY)
|
||||
{
|
||||
args.AppendTail("-shared");
|
||||
}
|
||||
for (auto object: objects)
|
||||
args.AppendTail(object.m_szObjectFile);
|
||||
if (m_target.kernel == TARGET_KERNEL_WINDOWS)
|
||||
{
|
||||
args.AppendTail("-Wl,--no-whole-archive");
|
||||
}
|
||||
for (auto lib: libraries)
|
||||
{
|
||||
args.AppendTail("-l");
|
||||
@@ -116,7 +126,9 @@ CUtlString CLDProject::Link( void )
|
||||
args.AppendTail("-framework");
|
||||
args.AppendTail(framework);
|
||||
}
|
||||
|
||||
IRunner::Run("clang++", args);
|
||||
IRunner::Wait();
|
||||
}
|
||||
compiled:
|
||||
return szOutputFile;
|
||||
|
||||
@@ -5,6 +5,8 @@
|
||||
#include "unistd.h"
|
||||
#include "sys/wait.h"
|
||||
#include "tier1/commandline.h"
|
||||
|
||||
CUtlVector<pid_t> g_processes;
|
||||
int IRunner::Run(CUtlString szName, CUtlVector<CUtlString>& args)
|
||||
{
|
||||
pid_t pid = fork();
|
||||
@@ -26,10 +28,13 @@ int IRunner::Run(CUtlString szName, CUtlVector<CUtlString>& args)
|
||||
if (ICommandLine::CheckParam("-fpcdebug"))
|
||||
V_printf("\n");
|
||||
execargs.AppendTail(0);
|
||||
execvp(szName, (char *const*)execargs.GetData());
|
||||
if ( execvp(szName, (char *const*)execargs.GetData()) == -1 )
|
||||
{
|
||||
V_printf("Failed to launch %s\n",szName.GetString());
|
||||
_exit(0);
|
||||
}
|
||||
/* parent */
|
||||
wait(NULL);
|
||||
}
|
||||
g_processes.AppendTail(pid);
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -49,10 +54,14 @@ int IRunner::Run(CUtlString szName, CUtlString szDirectory, CUtlVector<CUtlStrin
|
||||
}
|
||||
execargs.AppendTail(0);
|
||||
chdir(szDirectory.GetString());
|
||||
execvp(szName, (char *const*)execargs.GetData());
|
||||
if ( execvp(szName, (char *const*)execargs.GetData()) == -1 )
|
||||
{
|
||||
V_printf("Failed to launch %s\n",szName.GetString());
|
||||
_exit(0);
|
||||
}
|
||||
}
|
||||
g_processes.AppendTail(pid);
|
||||
/* parent */
|
||||
wait(NULL);
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -61,3 +70,13 @@ int IRunner::Run(CUtlString szName, CUtlString szDirectory, CUtlVector<CUtlStrin
|
||||
|
||||
}
|
||||
|
||||
int IRunner::Wait( void )
|
||||
{
|
||||
for (auto &process: g_processes)
|
||||
{
|
||||
int status;
|
||||
pid_t wpid = waitpid(process, &status, 0);
|
||||
}
|
||||
g_processes = {};
|
||||
return 0;
|
||||
};
|
||||
|
||||
@@ -10,6 +10,7 @@ public:
|
||||
static int Run( CUtlString szName, CUtlVector<CUtlString>& args );
|
||||
static int Run( CUtlString szName, CUtlString szDirectory, CUtlVector<CUtlString>& args );
|
||||
static int Run( CUtlString szName, CUtlString szDirectory, CUtlVector<CUtlString>& args, CUtlVector<CUtlString>& environment );
|
||||
static int Wait( void );
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -2,21 +2,32 @@
|
||||
#include "c.h"
|
||||
#include "ld.h"
|
||||
#include "runner.h"
|
||||
#include "target.h"
|
||||
#include "tier1/utlstring.h"
|
||||
#include "tier1/commandline.h"
|
||||
|
||||
void build_shader( const char *szName )
|
||||
{
|
||||
IFileSystem2::MakeDirectory(CUtlString("build/funnygame/assets/gfx"));
|
||||
IFileSystem2::MakeDirectory(CUtlString("build/funnygame/metal/gfx"));
|
||||
IFileSystem2::MakeDirectory(CUtlString("build/funnygame/vulkan/gfx"));
|
||||
|
||||
CUtlVector<CUtlString> slang_args = {
|
||||
CUtlString("funnyassets/gfx_shaders/%s.slang", szName),
|
||||
"-g",
|
||||
"-target",
|
||||
"spirv",
|
||||
"-D",
|
||||
"__SPIRV__=1",
|
||||
"-o",
|
||||
CUtlString("build/funnygame/assets/gfx/%s.spv", szName),
|
||||
CUtlString("build/funnygame/vulkan/gfx/%s.shader", szName),
|
||||
};
|
||||
|
||||
IRunner::Run("slangc", slang_args);
|
||||
|
||||
slang_args[3] = "metal";
|
||||
slang_args[5] = "__METAL__=1";
|
||||
slang_args[7] = CUtlString("build/funnygame/metal/gfx/%s.shader", szName);
|
||||
IRunner::Run("slangc", slang_args);
|
||||
IRunner::Wait();
|
||||
};
|
||||
|
||||
int assets_build()
|
||||
@@ -29,17 +40,34 @@ int assets_build()
|
||||
IFileSystem2::CopyDirectory(CUtlString("build/funnygame/assets"), "funnyassets/materials");
|
||||
build_shader("mesh_frag");
|
||||
build_shader("mesh_vert");
|
||||
build_shader("agx_comp");
|
||||
build_shader("mesh_edge_detection_comp");
|
||||
CUtlVector<CUtlString> python_args = {
|
||||
"build/tools/makepak64.py",
|
||||
CUtlString("build/funnygame/assets"),
|
||||
bStaticBuild ? CUtlString("%s/bin/%s.pak", szOutputDir.GetString(), "rtt") : CUtlString("%s/funnygame/%s.pak", szOutputDir.GetString(), "rtt"),
|
||||
};
|
||||
V_printf("%s\n",
|
||||
bStaticBuild ? CUtlString("%s/bin/%s.pak", szOutputDir.GetString(), "rtt").GetString() : CUtlString("%s/funnygame/%s.pak", szOutputDir.GetString(), "rtt").GetString()
|
||||
);
|
||||
IRunner::Run("python3", python_args);
|
||||
if (Target_t::DefaultTarget().kernel == TARGET_KERNEL_IOS ||Target_t::DefaultTarget().kernel == TARGET_KERNEL_DARWIN)
|
||||
{
|
||||
python_args = {
|
||||
"build/tools/makepak64.py",
|
||||
CUtlString("build/funnygame/metal"),
|
||||
bStaticBuild ? CUtlString("%s/bin/%s.pak", szOutputDir.GetString(), "metal") : CUtlString("%s/funnygame/%s.pak", szOutputDir.GetString(), "metal"),
|
||||
};
|
||||
IRunner::Run("python3", python_args);
|
||||
} else {
|
||||
python_args = {
|
||||
"build/tools/makepak64.py",
|
||||
CUtlString("build/funnygame/vulkan"),
|
||||
bStaticBuild ? CUtlString("%s/bin/%s.pak", szOutputDir.GetString(), "vulkan") : CUtlString("%s/funnygame/%s.pak", szOutputDir.GetString(), "vulkan"),
|
||||
};
|
||||
IRunner::Run("python3", python_args);
|
||||
}
|
||||
IRunner::Wait();
|
||||
|
||||
if (bStaticBuild)
|
||||
IFileSystem2::CopyFile(CUtlString("%s/bin", szOutputDir.GetString()), "funnyassets/default.cfg");
|
||||
else
|
||||
IFileSystem2::CopyFile(szOutputDir.GetString(), "funnyassets/default.cfg");
|
||||
return 0;
|
||||
};
|
||||
DECLARE_BUILD_STAGE(assets, assets_build);
|
||||
|
||||
5
funnyassets/default.cfg
Normal file
5
funnyassets/default.cfg
Normal file
@@ -0,0 +1,5 @@
|
||||
bind esc exit;
|
||||
bind a +left;
|
||||
bind d +right;
|
||||
bind w +forward;
|
||||
bind s +back;
|
||||
34
funnyassets/gfx/ml_quad.metal
Normal file
34
funnyassets/gfx/ml_quad.metal
Normal file
@@ -0,0 +1,34 @@
|
||||
#include <metal_stdlib>
|
||||
using namespace metal;
|
||||
|
||||
struct VertexOut {
|
||||
float4 position [[position]];
|
||||
float2 texCoord;
|
||||
};
|
||||
|
||||
vertex VertexOut vertex_main(uint vertexID [[vertex_id]]) {
|
||||
float2 pos[] = {
|
||||
{-1.0, -1.0},
|
||||
{ 1.0, -1.0},
|
||||
{-1.0, 1.0},
|
||||
{ 1.0, 1.0},
|
||||
};
|
||||
|
||||
float2 uv[] = {
|
||||
{0.0, 1.0},
|
||||
{1.0, 1.0},
|
||||
{0.0, 0.0},
|
||||
{1.0, 0.0},
|
||||
};
|
||||
|
||||
VertexOut out;
|
||||
out.position = float4(pos[vertexID], 0.0, 1.0);
|
||||
out.texCoord = uv[vertexID];
|
||||
return out;
|
||||
}
|
||||
|
||||
fragment float4 fragment_main(VertexOut in [[stage_in]],
|
||||
texture2d<float> tex [[texture(0)]]) {
|
||||
constexpr sampler s(filter::linear);
|
||||
return pow(tex.sample(s, in.texCoord), 0.45f);
|
||||
}
|
||||
1
funnyassets/gfx_shaders/mesh_bindings.h
Normal file
1
funnyassets/gfx_shaders/mesh_bindings.h
Normal file
@@ -0,0 +1 @@
|
||||
#include "shader_base.h"
|
||||
@@ -1,23 +1,12 @@
|
||||
#include "mesh_shared.slang"
|
||||
|
||||
uint32_t hash32(uint32_t x) {
|
||||
x = ((x >> 16) ^ x) * 0x45d9f3b;
|
||||
x = ((x >> 16) ^ x) * 0x45d9f3b;
|
||||
x = (x >> 16) ^ x;
|
||||
return x;
|
||||
}
|
||||
|
||||
[[vk::binding(1)]]
|
||||
uniform Sampler2D textures[];
|
||||
|
||||
[shader("fragment")]
|
||||
float4 main(
|
||||
float4 _main(
|
||||
VertexOutput input,
|
||||
uint triid: SV_PrimitiveID,
|
||||
uniform PushConstants constants,
|
||||
) : SV_TARGET
|
||||
{
|
||||
return float4(textures[constants.albedoID].Sample(input.uv).xyz, 1);
|
||||
|
||||
return float4(SampleTexture(albedoID, input.uv).xyz,1);
|
||||
}
|
||||
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
#pragma once
|
||||
#include "shader_base.h"
|
||||
|
||||
struct VertexOutput
|
||||
{
|
||||
@@ -6,10 +7,17 @@ struct VertexOutput
|
||||
float2 uv: TEXCOORD0;
|
||||
};
|
||||
|
||||
struct PushConstants
|
||||
DECLARE_CONSTANTS()
|
||||
{
|
||||
float4x4 modelMatrix;
|
||||
uint albedoID;
|
||||
uint roughnessID;
|
||||
uint metalnessID;
|
||||
};
|
||||
|
||||
DECLARE_CBUFFER(0)
|
||||
{
|
||||
float4x4 projection;
|
||||
};
|
||||
|
||||
DECLARE_TEXTURES(1)
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
#include "shader_base.h"
|
||||
#include "mesh_shared.slang"
|
||||
|
||||
struct VertexInput
|
||||
@@ -6,20 +7,13 @@ struct VertexInput
|
||||
float2 uv: TEXCOORD0;
|
||||
};
|
||||
|
||||
[[vk::binding(0)]]
|
||||
cbuffer CameraInfo
|
||||
{
|
||||
float4x4 projection;
|
||||
};
|
||||
|
||||
[shader("vertex")]
|
||||
VertexOutput main(
|
||||
VertexOutput _main(
|
||||
VertexInput input,
|
||||
uniform PushConstants constants,
|
||||
)
|
||||
{
|
||||
VertexOutput output;
|
||||
output.position = mul(projection, mul(constants.modelMatrix, float4(input.position,1)));
|
||||
output.position = mul(projection, mul(modelMatrix, float4(input.position,1)));
|
||||
output.uv = input.uv;
|
||||
return output;
|
||||
}
|
||||
|
||||
85
funnyassets/gfx_shaders/shader_base.h
Normal file
85
funnyassets/gfx_shaders/shader_base.h
Normal file
@@ -0,0 +1,85 @@
|
||||
#ifndef SHADER_BASE_SLANG
|
||||
#define SHADER_BASE_SLANG
|
||||
|
||||
/*
|
||||
* I hope you are not looking at these war crimes.
|
||||
* They are truly horrible crimes.
|
||||
* Don't even try to understand what the fuck is happening here.
|
||||
*/
|
||||
|
||||
#if defined(__METAL__)
|
||||
/* We hijack all the argument buffers, which allows to use a bit more textures at cost of buffers */
|
||||
#define DECLARE_TEXTURES(b) \
|
||||
struct TextureBinding {Texture2D textures[96];}; \
|
||||
[[vk::binding(21)]] ParameterBlock<TextureBinding> g_textures0 : register(t21); \
|
||||
ParameterBlock<TextureBinding> g_textures1 : register(t22); \
|
||||
ParameterBlock<TextureBinding> g_textures2 : register(t23); \
|
||||
ParameterBlock<TextureBinding> g_textures3 : register(t24); \
|
||||
ParameterBlock<TextureBinding> g_textures4 : register(t25); \
|
||||
ParameterBlock<TextureBinding> g_textures5 : register(t26); \
|
||||
ParameterBlock<TextureBinding> g_textures6 : register(t27); \
|
||||
ParameterBlock<TextureBinding> g_textures7 : register(t28);
|
||||
|
||||
void _mlGetSampler()
|
||||
{
|
||||
__intrinsic_asm R"(
|
||||
constexpr sampler s(filter::linear, address::repeat);
|
||||
return s;
|
||||
)";
|
||||
}
|
||||
SamplerState mlGetSampler()
|
||||
{
|
||||
_mlGetSampler();
|
||||
};
|
||||
|
||||
float4 SampleTexture(uint32_t binding, float2 uv)
|
||||
{
|
||||
SamplerState sampler = mlGetSampler();
|
||||
uint8_t textureArray = 0;
|
||||
uint8_t textureSamplerArray = (binding >> 16) & 0xFF;
|
||||
uint8_t textureSampler = (binding >> 8) & 0xFF;
|
||||
uint8_t textureIndex = 1;
|
||||
return g_textures0.textures[1].Sample(sampler, uv);
|
||||
};
|
||||
|
||||
#define DECLARE_CBUFFER(b) \
|
||||
[[vk::binding(b)]] cbuffer cbuffer_##b : register(t##b)
|
||||
|
||||
#define DECLARE_CONSTANTS() \
|
||||
[[vk::push_constant]] \
|
||||
cbuffer cbuffer_constants : register(t29)
|
||||
|
||||
|
||||
#elif defined(__SPIRV__)
|
||||
|
||||
#define DECLARE_TEXTURES(b) \
|
||||
[[vk::binding(b)]] \
|
||||
Sampler2D g_textures[];
|
||||
|
||||
float4 SampleTexture(uint32_t binding, float2 uv)
|
||||
{
|
||||
return g_textures[binding].Sample(uv);
|
||||
};
|
||||
|
||||
#define DECLARE_CBUFFER(b) \
|
||||
[[vk::binding(b)]] \
|
||||
cbuffer cbuffer_##b
|
||||
|
||||
|
||||
#define DECLARE_DATA(b,r) \
|
||||
[[vk::binding(b)]] \
|
||||
r
|
||||
|
||||
#define DECLARE_CONSTANTS() \
|
||||
[[vk::push_constant]] \
|
||||
cbuffer cbuffer_constants
|
||||
|
||||
#else
|
||||
#define DECLARE_TEXTURES()
|
||||
float4 SampleTexture(uint32_t binding, float2 uv);
|
||||
#define DECLARE_CBUFFER() cbuffer cbuffer_constats
|
||||
#define DECLARE_DATA() cbuffer cbuffer_constats
|
||||
#define DECLARE_CONSTANTS() cbuffer cbuffer_constats
|
||||
#endif
|
||||
|
||||
#endif
|
||||
@@ -7,16 +7,20 @@
|
||||
objects = {
|
||||
|
||||
/* Begin PBXBuildFile section */
|
||||
2493459A2E1089D600369580 /* SDL3.framework in Resources */ = {isa = PBXBuildFile; fileRef = 249345992E1089D600369580 /* SDL3.framework */; };
|
||||
24417C492E15D4C9002CF759 /* default.cfg in Resources */ = {isa = PBXBuildFile; fileRef = 24417C482E15D4C9002CF759 /* default.cfg */; };
|
||||
2444C86E2E13363000CC1EFA /* metal.pak in Resources */ = {isa = PBXBuildFile; fileRef = 2444C86D2E13363000CC1EFA /* metal.pak */; };
|
||||
249345AB2E109B8A00369580 /* funnygame in Resources */ = {isa = PBXBuildFile; fileRef = 249345A92E109B8A00369580 /* funnygame */; };
|
||||
249345AC2E109B8A00369580 /* rtt.pak in Resources */ = {isa = PBXBuildFile; fileRef = 249345AA2E109B8A00369580 /* rtt.pak */; };
|
||||
2493BB3F2E19384900828D56 /* SDL3.framework in Resources */ = {isa = PBXBuildFile; fileRef = 2493BB3E2E19384900828D56 /* SDL3.framework */; };
|
||||
/* End PBXBuildFile section */
|
||||
|
||||
/* Begin PBXFileReference section */
|
||||
249345992E1089D600369580 /* SDL3.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = SDL3.framework; path = ../../external/ios/SDL3.framework; sourceTree = "<group>"; };
|
||||
24417C482E15D4C9002CF759 /* default.cfg */ = {isa = PBXFileReference; lastKnownFileType = text; name = default.cfg; path = "../../build/funnygame/aarch64-apple-ios/game/bin/default.cfg"; sourceTree = "<group>"; };
|
||||
2444C86D2E13363000CC1EFA /* metal.pak */ = {isa = PBXFileReference; lastKnownFileType = file; name = metal.pak; path = "../../build/funnygame/aarch64-apple-ios/game/bin/metal.pak"; sourceTree = "<group>"; };
|
||||
249345A72E10997500369580 /* funnygame */ = {isa = PBXFileReference; lastKnownFileType = "compiled.mach-o.executable"; name = funnygame; path = "../../build/funnygame/aarch64-apple-ios/game/bin/funnygame"; sourceTree = "<group>"; };
|
||||
249345A92E109B8A00369580 /* funnygame */ = {isa = PBXFileReference; lastKnownFileType = "compiled.mach-o.executable"; name = funnygame; path = "../../build/funnygame/aarch64-apple-ios/game/bin/funnygame"; sourceTree = "<group>"; };
|
||||
249345AA2E109B8A00369580 /* rtt.pak */ = {isa = PBXFileReference; lastKnownFileType = file; name = rtt.pak; path = "../../build/funnygame/aarch64-apple-ios/game/bin/rtt.pak"; sourceTree = "<group>"; };
|
||||
2493BB3E2E19384900828D56 /* SDL3.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = SDL3.framework; path = "../../build/funnygame/aarch64-apple-ios/game/bin/SDL3.framework"; sourceTree = "<group>"; };
|
||||
24CCF9852E1065A100A06964 /* funnygame.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = funnygame.app; sourceTree = BUILT_PRODUCTS_DIR; };
|
||||
/* End PBXFileReference section */
|
||||
|
||||
@@ -31,11 +35,6 @@
|
||||
/* End PBXFileSystemSynchronizedBuildFileExceptionSet section */
|
||||
|
||||
/* Begin PBXFileSystemSynchronizedRootGroup section */
|
||||
249345332E10870100369580 /* Frameworks */ = {
|
||||
isa = PBXFileSystemSynchronizedRootGroup;
|
||||
path = Frameworks;
|
||||
sourceTree = "<group>";
|
||||
};
|
||||
24CCF9872E1065A100A06964 /* funnygame */ = {
|
||||
isa = PBXFileSystemSynchronizedRootGroup;
|
||||
exceptions = (
|
||||
@@ -50,11 +49,12 @@
|
||||
24CCF97C2E1065A100A06964 = {
|
||||
isa = PBXGroup;
|
||||
children = (
|
||||
2493BB3E2E19384900828D56 /* SDL3.framework */,
|
||||
24417C482E15D4C9002CF759 /* default.cfg */,
|
||||
2444C86D2E13363000CC1EFA /* metal.pak */,
|
||||
249345A72E10997500369580 /* funnygame */,
|
||||
249345A92E109B8A00369580 /* funnygame */,
|
||||
249345AA2E109B8A00369580 /* rtt.pak */,
|
||||
249345992E1089D600369580 /* SDL3.framework */,
|
||||
249345332E10870100369580 /* Frameworks */,
|
||||
24CCF9872E1065A100A06964 /* funnygame */,
|
||||
24CCF9862E1065A100A06964 /* Products */,
|
||||
);
|
||||
@@ -83,7 +83,6 @@
|
||||
dependencies = (
|
||||
);
|
||||
fileSystemSynchronizedGroups = (
|
||||
249345332E10870100369580 /* Frameworks */,
|
||||
24CCF9872E1065A100A06964 /* funnygame */,
|
||||
);
|
||||
name = funnygame;
|
||||
@@ -100,7 +99,7 @@
|
||||
isa = PBXProject;
|
||||
attributes = {
|
||||
BuildIndependentTargetsInParallel = 1;
|
||||
LastUpgradeCheck = 1620;
|
||||
LastUpgradeCheck = 1640;
|
||||
TargetAttributes = {
|
||||
24CCF9842E1065A100A06964 = {
|
||||
CreatedOnToolsVersion = 16.2;
|
||||
@@ -131,9 +130,11 @@
|
||||
isa = PBXResourcesBuildPhase;
|
||||
buildActionMask = 2147483647;
|
||||
files = (
|
||||
2493BB3F2E19384900828D56 /* SDL3.framework in Resources */,
|
||||
24417C492E15D4C9002CF759 /* default.cfg in Resources */,
|
||||
2444C86E2E13363000CC1EFA /* metal.pak in Resources */,
|
||||
249345AB2E109B8A00369580 /* funnygame in Resources */,
|
||||
249345AC2E109B8A00369580 /* rtt.pak in Resources */,
|
||||
2493459A2E1089D600369580 /* SDL3.framework in Resources */,
|
||||
);
|
||||
runOnlyForDeploymentPostprocessing = 0;
|
||||
};
|
||||
@@ -142,6 +143,7 @@
|
||||
/* Begin PBXShellScriptBuildPhase section */
|
||||
24CCF9A22E1065F500A06964 /* Run Script */ = {
|
||||
isa = PBXShellScriptBuildPhase;
|
||||
alwaysOutOfDate = 1;
|
||||
buildActionMask = 2147483647;
|
||||
files = (
|
||||
);
|
||||
@@ -156,8 +158,7 @@
|
||||
);
|
||||
runOnlyForDeploymentPostprocessing = 0;
|
||||
shellPath = /bin/sh;
|
||||
shellScript = "
|
||||
";
|
||||
shellScript = "export CODE_SIGN_IDENTITY=$(security find-identity -v -p codesigning | grep \"Apple Development\" | grep -o '\".*\"' | tr -d '\"')\ncd ../../\nbuild/tools/fpc build -os ios -arch aarch64\ncodesign -s \"$CODE_SIGN_IDENTITY\" --timestamp=none --force build/funnygame/aarch64-apple-ios/game/bin/funnygame\ncodesign -s \"$CODE_SIGN_IDENTITY\" --timestamp=none --force build/funnygame/aarch64-apple-ios/game/bin/SDL3.framework\n";
|
||||
};
|
||||
/* End PBXShellScriptBuildPhase section */
|
||||
|
||||
@@ -167,15 +168,20 @@
|
||||
buildSettings = {
|
||||
ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
|
||||
ASSETCATALOG_COMPILER_GLOBAL_ACCENT_COLOR_NAME = AccentColor;
|
||||
CODE_SIGN_ENTITLEMENTS = funnygame/funnygame.entitlements;
|
||||
CODE_SIGN_STYLE = Automatic;
|
||||
CURRENT_PROJECT_VERSION = 1;
|
||||
DEVELOPMENT_TEAM = QU3M3RV4XD;
|
||||
GENERATE_INFOPLIST_FILE = YES;
|
||||
INFOPLIST_FILE = funnygame/Info.plist;
|
||||
INFOPLIST_KEY_GCSupportsControllerUserInteraction = YES;
|
||||
INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.games";
|
||||
INFOPLIST_KEY_UIApplicationSupportsIndirectInputEvents = YES;
|
||||
INFOPLIST_KEY_UILaunchStoryboardName = LaunchScreen;
|
||||
INFOPLIST_KEY_UISupportedInterfaceOrientations_iPad = "UIInterfaceOrientationPortrait UIInterfaceOrientationPortraitUpsideDown UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight";
|
||||
INFOPLIST_KEY_UISupportedInterfaceOrientations_iPhone = "UIInterfaceOrientationPortrait UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight";
|
||||
INFOPLIST_KEY_UIRequiresFullScreen = YES;
|
||||
INFOPLIST_KEY_UIStatusBarStyle = "";
|
||||
INFOPLIST_KEY_UISupportedInterfaceOrientations_iPad = "UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight";
|
||||
INFOPLIST_KEY_UISupportedInterfaceOrientations_iPhone = "UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight";
|
||||
IPHONEOS_DEPLOYMENT_TARGET = 18.0;
|
||||
LD_RUNPATH_SEARCH_PATHS = (
|
||||
"$(inherited)",
|
||||
@@ -198,15 +204,20 @@
|
||||
buildSettings = {
|
||||
ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
|
||||
ASSETCATALOG_COMPILER_GLOBAL_ACCENT_COLOR_NAME = AccentColor;
|
||||
CODE_SIGN_ENTITLEMENTS = funnygame/funnygame.entitlements;
|
||||
CODE_SIGN_STYLE = Automatic;
|
||||
CURRENT_PROJECT_VERSION = 1;
|
||||
DEVELOPMENT_TEAM = QU3M3RV4XD;
|
||||
GENERATE_INFOPLIST_FILE = YES;
|
||||
INFOPLIST_FILE = funnygame/Info.plist;
|
||||
INFOPLIST_KEY_GCSupportsControllerUserInteraction = YES;
|
||||
INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.games";
|
||||
INFOPLIST_KEY_UIApplicationSupportsIndirectInputEvents = YES;
|
||||
INFOPLIST_KEY_UILaunchStoryboardName = LaunchScreen;
|
||||
INFOPLIST_KEY_UISupportedInterfaceOrientations_iPad = "UIInterfaceOrientationPortrait UIInterfaceOrientationPortraitUpsideDown UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight";
|
||||
INFOPLIST_KEY_UISupportedInterfaceOrientations_iPhone = "UIInterfaceOrientationPortrait UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight";
|
||||
INFOPLIST_KEY_UIRequiresFullScreen = YES;
|
||||
INFOPLIST_KEY_UIStatusBarStyle = "";
|
||||
INFOPLIST_KEY_UISupportedInterfaceOrientations_iPad = "UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight";
|
||||
INFOPLIST_KEY_UISupportedInterfaceOrientations_iPhone = "UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight";
|
||||
IPHONEOS_DEPLOYMENT_TARGET = 18.0;
|
||||
LD_RUNPATH_SEARCH_PATHS = (
|
||||
"$(inherited)",
|
||||
@@ -259,6 +270,7 @@
|
||||
CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
|
||||
COPY_PHASE_STRIP = NO;
|
||||
DEBUG_INFORMATION_FORMAT = dwarf;
|
||||
DEVELOPMENT_TEAM = QU3M3RV4XD;
|
||||
ENABLE_STRICT_OBJC_MSGSEND = YES;
|
||||
ENABLE_TESTABILITY = YES;
|
||||
ENABLE_USER_SCRIPT_SANDBOXING = YES;
|
||||
@@ -320,6 +332,7 @@
|
||||
CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
|
||||
COPY_PHASE_STRIP = NO;
|
||||
DEBUG_INFORMATION_FORMAT = "dwarf-with-dsym";
|
||||
DEVELOPMENT_TEAM = QU3M3RV4XD;
|
||||
ENABLE_NS_ASSERTIONS = NO;
|
||||
ENABLE_STRICT_OBJC_MSGSEND = YES;
|
||||
ENABLE_USER_SCRIPT_SANDBOXING = YES;
|
||||
|
||||
Binary file not shown.
@@ -0,0 +1,80 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<Scheme
|
||||
LastUpgradeVersion = "1640"
|
||||
version = "1.7">
|
||||
<BuildAction
|
||||
parallelizeBuildables = "YES"
|
||||
buildImplicitDependencies = "YES"
|
||||
buildArchitectures = "Automatic">
|
||||
<BuildActionEntries>
|
||||
<BuildActionEntry
|
||||
buildForTesting = "YES"
|
||||
buildForRunning = "YES"
|
||||
buildForProfiling = "YES"
|
||||
buildForArchiving = "YES"
|
||||
buildForAnalyzing = "YES">
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
BlueprintIdentifier = "24CCF9842E1065A100A06964"
|
||||
BuildableName = "funnygame.app"
|
||||
BlueprintName = "funnygame"
|
||||
ReferencedContainer = "container:funnygame.xcodeproj">
|
||||
</BuildableReference>
|
||||
</BuildActionEntry>
|
||||
</BuildActionEntries>
|
||||
</BuildAction>
|
||||
<TestAction
|
||||
buildConfiguration = "Debug"
|
||||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
|
||||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
|
||||
shouldUseLaunchSchemeArgsEnv = "YES"
|
||||
shouldAutocreateTestPlan = "YES">
|
||||
</TestAction>
|
||||
<LaunchAction
|
||||
buildConfiguration = "Debug"
|
||||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
|
||||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
|
||||
launchStyle = "0"
|
||||
useCustomWorkingDirectory = "NO"
|
||||
ignoresPersistentStateOnLaunch = "NO"
|
||||
debugDocumentVersioning = "YES"
|
||||
debugServiceExtension = "internal"
|
||||
enableGPUShaderValidationMode = "2"
|
||||
showGraphicsOverview = "Yes"
|
||||
allowLocationSimulation = "YES">
|
||||
<BuildableProductRunnable
|
||||
runnableDebuggingMode = "0">
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
BlueprintIdentifier = "24CCF9842E1065A100A06964"
|
||||
BuildableName = "funnygame.app"
|
||||
BlueprintName = "funnygame"
|
||||
ReferencedContainer = "container:funnygame.xcodeproj">
|
||||
</BuildableReference>
|
||||
</BuildableProductRunnable>
|
||||
</LaunchAction>
|
||||
<ProfileAction
|
||||
buildConfiguration = "Release"
|
||||
shouldUseLaunchSchemeArgsEnv = "YES"
|
||||
savedToolIdentifier = ""
|
||||
useCustomWorkingDirectory = "NO"
|
||||
debugDocumentVersioning = "YES">
|
||||
<BuildableProductRunnable
|
||||
runnableDebuggingMode = "0">
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
BlueprintIdentifier = "24CCF9842E1065A100A06964"
|
||||
BuildableName = "funnygame.app"
|
||||
BlueprintName = "funnygame"
|
||||
ReferencedContainer = "container:funnygame.xcodeproj">
|
||||
</BuildableReference>
|
||||
</BuildableProductRunnable>
|
||||
</ProfileAction>
|
||||
<AnalyzeAction
|
||||
buildConfiguration = "Debug">
|
||||
</AnalyzeAction>
|
||||
<ArchiveAction
|
||||
buildConfiguration = "Release"
|
||||
revealArchiveInOrganizer = "YES">
|
||||
</ArchiveAction>
|
||||
</Scheme>
|
||||
@@ -3,150 +3,4 @@
|
||||
uuid = "EDF5B860-98F6-4431-91A7-5DEA7965C560"
|
||||
type = "1"
|
||||
version = "2.0">
|
||||
<Breakpoints>
|
||||
<BreakpointProxy
|
||||
BreakpointExtensionID = "Xcode.Breakpoint.FileBreakpoint">
|
||||
<BreakpointContent
|
||||
uuid = "68034548-4CDD-4A60-97CC-A6350DA312A8"
|
||||
shouldBeEnabled = "No"
|
||||
ignoreCount = "0"
|
||||
continueAfterRunningActions = "No"
|
||||
filePath = "../../game/server/game.cpp"
|
||||
startingColumnNumber = "9223372036854775807"
|
||||
endingColumnNumber = "9223372036854775807"
|
||||
startingLineNumber = "14"
|
||||
endingLineNumber = "14"
|
||||
landmarkName = "IGame_Load()"
|
||||
landmarkType = "9">
|
||||
</BreakpointContent>
|
||||
</BreakpointProxy>
|
||||
<BreakpointProxy
|
||||
BreakpointExtensionID = "Xcode.Breakpoint.FileBreakpoint">
|
||||
<BreakpointContent
|
||||
uuid = "9CD4CFDC-F438-44E9-8503-A7BD5623A3F5"
|
||||
shouldBeEnabled = "No"
|
||||
ignoreCount = "0"
|
||||
continueAfterRunningActions = "No"
|
||||
filePath = "../../engine/gamemode.cpp"
|
||||
startingColumnNumber = "9223372036854775807"
|
||||
endingColumnNumber = "9223372036854775807"
|
||||
startingLineNumber = "20"
|
||||
endingLineNumber = "20"
|
||||
landmarkName = "CGameMode::RoundBegin()"
|
||||
landmarkType = "7">
|
||||
</BreakpointContent>
|
||||
</BreakpointProxy>
|
||||
<BreakpointProxy
|
||||
BreakpointExtensionID = "Xcode.Breakpoint.FileBreakpoint">
|
||||
<BreakpointContent
|
||||
uuid = "2AA185EC-C7B8-4BD8-9B0E-B1C6F946E8C5"
|
||||
shouldBeEnabled = "No"
|
||||
ignoreCount = "0"
|
||||
continueAfterRunningActions = "No"
|
||||
filePath = "../../engine/baseentity.cpp"
|
||||
startingColumnNumber = "9223372036854775807"
|
||||
endingColumnNumber = "9223372036854775807"
|
||||
startingLineNumber = "54"
|
||||
endingLineNumber = "54"
|
||||
landmarkName = "C_EntityRegistry::C_EntityRegistry(szName, pfn)"
|
||||
landmarkType = "7">
|
||||
</BreakpointContent>
|
||||
</BreakpointProxy>
|
||||
<BreakpointProxy
|
||||
BreakpointExtensionID = "Xcode.Breakpoint.FileBreakpoint">
|
||||
<BreakpointContent
|
||||
uuid = "33DC256B-91FF-44A9-8152-0739B1D3DB03"
|
||||
shouldBeEnabled = "No"
|
||||
ignoreCount = "0"
|
||||
continueAfterRunningActions = "No"
|
||||
filePath = "../../engine/baseentity.cpp"
|
||||
startingColumnNumber = "9223372036854775807"
|
||||
endingColumnNumber = "9223372036854775807"
|
||||
startingLineNumber = "50"
|
||||
endingLineNumber = "50"
|
||||
landmarkName = "CEntityRegistry::CEntityRegistry(szName, szClass, pfn)"
|
||||
landmarkType = "7">
|
||||
</BreakpointContent>
|
||||
</BreakpointProxy>
|
||||
<BreakpointProxy
|
||||
BreakpointExtensionID = "Xcode.Breakpoint.FileBreakpoint">
|
||||
<BreakpointContent
|
||||
uuid = "32FF3D75-FFC8-4059-B75A-EFB25EE55B9C"
|
||||
shouldBeEnabled = "No"
|
||||
ignoreCount = "0"
|
||||
continueAfterRunningActions = "No"
|
||||
filePath = "../../engine/baseentity.cpp"
|
||||
startingColumnNumber = "9223372036854775807"
|
||||
endingColumnNumber = "9223372036854775807"
|
||||
startingLineNumber = "47"
|
||||
endingLineNumber = "47"
|
||||
landmarkName = "CEntityRegistry::CEntityRegistry(szName, szClass, pfn)"
|
||||
landmarkType = "7">
|
||||
</BreakpointContent>
|
||||
</BreakpointProxy>
|
||||
<BreakpointProxy
|
||||
BreakpointExtensionID = "Xcode.Breakpoint.FileBreakpoint">
|
||||
<BreakpointContent
|
||||
uuid = "67C9C104-691D-4C4F-AD25-E9BE4D27C52B"
|
||||
shouldBeEnabled = "No"
|
||||
ignoreCount = "0"
|
||||
continueAfterRunningActions = "No"
|
||||
filePath = "../../engine/brush.cpp"
|
||||
startingColumnNumber = "9223372036854775807"
|
||||
endingColumnNumber = "9223372036854775807"
|
||||
startingLineNumber = "71"
|
||||
endingLineNumber = "71"
|
||||
landmarkName = "C_BrushEntity::Spawn()"
|
||||
landmarkType = "7">
|
||||
</BreakpointContent>
|
||||
</BreakpointProxy>
|
||||
<BreakpointProxy
|
||||
BreakpointExtensionID = "Xcode.Breakpoint.FileBreakpoint">
|
||||
<BreakpointContent
|
||||
uuid = "40630BDD-5F3C-4E0E-AD60-ABC4EF82B34C"
|
||||
shouldBeEnabled = "No"
|
||||
ignoreCount = "0"
|
||||
continueAfterRunningActions = "No"
|
||||
filePath = "../../engine/ml_videosdl.cpp"
|
||||
startingColumnNumber = "9223372036854775807"
|
||||
endingColumnNumber = "9223372036854775807"
|
||||
startingLineNumber = "181"
|
||||
endingLineNumber = "181"
|
||||
landmarkName = "IVideo::Frame(fDelta)"
|
||||
landmarkType = "7">
|
||||
</BreakpointContent>
|
||||
</BreakpointProxy>
|
||||
<BreakpointProxy
|
||||
BreakpointExtensionID = "Xcode.Breakpoint.FileBreakpoint">
|
||||
<BreakpointContent
|
||||
uuid = "FD1CB9BC-5B2B-497E-850D-3D7F470630D6"
|
||||
shouldBeEnabled = "No"
|
||||
ignoreCount = "0"
|
||||
continueAfterRunningActions = "No"
|
||||
filePath = "../../engine/ml_videosdl.cpp"
|
||||
startingColumnNumber = "9223372036854775807"
|
||||
endingColumnNumber = "9223372036854775807"
|
||||
startingLineNumber = "172"
|
||||
endingLineNumber = "172"
|
||||
landmarkName = "IVideo::Frame(fDelta)"
|
||||
landmarkType = "7">
|
||||
</BreakpointContent>
|
||||
</BreakpointProxy>
|
||||
<BreakpointProxy
|
||||
BreakpointExtensionID = "Xcode.Breakpoint.FileBreakpoint">
|
||||
<BreakpointContent
|
||||
uuid = "777258DC-D4C8-44B4-9F5F-7F2B4DEEEA26"
|
||||
shouldBeEnabled = "No"
|
||||
ignoreCount = "0"
|
||||
continueAfterRunningActions = "No"
|
||||
filePath = "../../engine/ml_videosdl.cpp"
|
||||
startingColumnNumber = "9223372036854775807"
|
||||
endingColumnNumber = "9223372036854775807"
|
||||
startingLineNumber = "173"
|
||||
endingLineNumber = "173"
|
||||
landmarkName = "IVideo::Frame(fDelta)"
|
||||
landmarkType = "7">
|
||||
</BreakpointContent>
|
||||
</BreakpointProxy>
|
||||
</Breakpoints>
|
||||
</Bucket>
|
||||
|
||||
@@ -10,5 +10,13 @@
|
||||
<integer>0</integer>
|
||||
</dict>
|
||||
</dict>
|
||||
<key>SuppressBuildableAutocreation</key>
|
||||
<dict>
|
||||
<key>24CCF9842E1065A100A06964</key>
|
||||
<dict>
|
||||
<key>primary</key>
|
||||
<true/>
|
||||
</dict>
|
||||
</dict>
|
||||
</dict>
|
||||
</plist>
|
||||
|
||||
@@ -2,7 +2,17 @@
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>CFBundleExecutable</key>
|
||||
<string>funnygame</string>
|
||||
<key>CFBundleDocumentTypes</key>
|
||||
<array>
|
||||
<dict>
|
||||
<key>LSHandlerRank</key>
|
||||
<string>Default</string>
|
||||
</dict>
|
||||
</array>
|
||||
<key>NSAppTransportSecurity</key>
|
||||
<dict>
|
||||
<key>NSExceptionDomains</key>
|
||||
<dict/>
|
||||
</dict>
|
||||
</dict>
|
||||
</plist>
|
||||
|
||||
8
ios_deploy/funnygame/funnygame/funnygame.entitlements
Normal file
8
ios_deploy/funnygame/funnygame/funnygame.entitlements
Normal file
@@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>com.apple.developer.game-center</key>
|
||||
<true/>
|
||||
</dict>
|
||||
</plist>
|
||||
@@ -33,7 +33,6 @@ int launcher_build()
|
||||
ldProject.objects.AppendTail((CObject){client_lib});
|
||||
if (Target_t::DefaultTarget().kernel == TARGET_KERNEL_IOS)
|
||||
{
|
||||
ldProject.objects.AppendTail((CObject){"external/ios/libMoltenVK.a"});
|
||||
ldProject.frameworks.AppendTail("SDL3");
|
||||
ldProject.frameworks.AppendTail("CoreFoundation");
|
||||
ldProject.frameworks.AppendTail("CoreGraphics");
|
||||
@@ -43,7 +42,30 @@ int launcher_build()
|
||||
ldProject.frameworks.AppendTail("QuartzCore");
|
||||
ldProject.frameworks.AppendTail("UIKit");
|
||||
ldProject.frameworkDirectories.AppendTail("external/ios");
|
||||
IFileSystem2::CopyDirectory(CUtlString("%s/bin", szOutputDir.GetString()), "external/ios/SDL3.framework");
|
||||
};
|
||||
if (Target_t::DefaultTarget().kernel == TARGET_KERNEL_WINDOWS)
|
||||
{
|
||||
ldProject.objects.AppendTail((CObject){"external/windows/vulkan-1.dll"});
|
||||
ldProject.objects.AppendTail((CObject){"external/windows/libSDL3.a"});
|
||||
ldProject.objects.AppendTail((CObject){"external/windows/libdbghelp.a"});
|
||||
ldProject.objects.AppendTail((CObject){"external/windows/libpthread.a"});
|
||||
ldProject.objects.AppendTail((CObject){"external/windows/libstdc++.a"});
|
||||
ldProject.libraries.AppendTail("ws2_32");
|
||||
ldProject.libraries.AppendTail("ntdll");
|
||||
ldProject.libraries.AppendTail("userenv");
|
||||
ldProject.libraries.AppendTail("winmm");
|
||||
ldProject.libraries.AppendTail("ole32");
|
||||
ldProject.libraries.AppendTail("setupapi");
|
||||
ldProject.libraries.AppendTail("gdi32");
|
||||
ldProject.libraries.AppendTail("cfgmgr32");
|
||||
ldProject.libraries.AppendTail("uuid");
|
||||
ldProject.libraries.AppendTail("imm32");
|
||||
ldProject.libraries.AppendTail("version");
|
||||
ldProject.libraries.AppendTail("oleaut32");
|
||||
IFileSystem2::CopyFile(CUtlString("%s/bin", szOutputDir.GetString()), "external/windows/libgcc_s_seh-1.dll");
|
||||
IFileSystem2::CopyFile(CUtlString("%s/bin", szOutputDir.GetString()), "external/windows/libwinpthread-1.dll");
|
||||
}
|
||||
};
|
||||
|
||||
CUtlString outputProject = ldProject.Link();
|
||||
|
||||
@@ -6,6 +6,9 @@
|
||||
#ifdef __APPLE__
|
||||
#include <mach-o/dyld.h>
|
||||
#endif
|
||||
#ifdef __WIN32__
|
||||
#include "windows.h"
|
||||
#endif
|
||||
|
||||
#if defined(__APPLE__) && defined(__MACH__)
|
||||
#include "TargetConditionals.h"
|
||||
@@ -19,7 +22,9 @@
|
||||
// Other platforms
|
||||
#endif
|
||||
|
||||
#ifndef MAX_PATH
|
||||
#define MAX_PATH 4096
|
||||
#endif
|
||||
|
||||
static char szLauncherPath[MAX_PATH];
|
||||
static char szEnginePath[MAX_PATH];
|
||||
@@ -72,6 +77,11 @@ int main( int argc, char **argv ) {
|
||||
pEngineMain(argc, argv);
|
||||
dlclose(pEngineLib);
|
||||
#else
|
||||
#ifdef __WIN32__
|
||||
GetModuleFileNameA(NULL, szLauncherPath, MAX_PATH);
|
||||
dirname(szLauncherPath);
|
||||
SetCurrentDirectoryA(szLauncherPath);
|
||||
#endif
|
||||
FunnyMain(argc, argv);
|
||||
#endif
|
||||
};
|
||||
|
||||
@@ -48,7 +48,7 @@ public:
|
||||
virtual void Spawn( void ) override;
|
||||
virtual void Destroy( void ) override;
|
||||
virtual void Think( float fDelta ) override;
|
||||
private:
|
||||
|
||||
IVertexBuffer *vertexBuffer;
|
||||
IIndexBuffer *indexBuffer;
|
||||
IMesh *mesh;
|
||||
|
||||
@@ -96,8 +96,10 @@ enum EInputAxis
|
||||
AXIS_MOUSE_X,
|
||||
AXIS_MOUSE_Y,
|
||||
AXIS_MOUSE_SCROLL,
|
||||
AXIS_CONTROLLER_PITCH,
|
||||
AXIS_CONTROLLER_YAW,
|
||||
AXIS_MAX,
|
||||
AXIS_NUM_AXIS = AXIS_MAX - 1,
|
||||
AXIS_NUM_AXIS = AXIS_MAX,
|
||||
};
|
||||
|
||||
enum EMouseMode
|
||||
|
||||
@@ -94,6 +94,7 @@ enum EShaderType
|
||||
|
||||
enum EBarrierMemoryPermissions
|
||||
{
|
||||
BARRIER_MEMORY_PERMISSIONS_NONE = 0x0,
|
||||
BARRIER_MEMORY_PERMISSIONS_VERTEX_BUFFER_READ = 0x1,
|
||||
BARRIER_MEMORY_PERMISSIONS_INDEX_BUFFER_READ = 0x2,
|
||||
BARRIER_MEMORY_PERMISSIONS_UNIFORM_BUFFER_READ = 0x4,
|
||||
@@ -108,14 +109,15 @@ enum EBarrierMemoryPermissions
|
||||
};
|
||||
enum EBarrierStage
|
||||
{
|
||||
BARRIER_STAGE_TOP,
|
||||
BARRIER_STAGE_VERTEX_INPUT,
|
||||
BARRIER_STAGE_VERTEX_SHADER,
|
||||
BARRIER_STAGE_GEOMETRY_SHADER,
|
||||
BARRIER_STAGE_FRAGMENT_SHADER,
|
||||
BARRIER_STAGE_COMPUTE_SHADER,
|
||||
BARRIER_STAGE_RAY_TRACING_SHADER,
|
||||
BARRIER_STAGE_BOTTOM,
|
||||
BARRIER_STAGE_TOP = 0x1,
|
||||
BARRIER_STAGE_VERTEX_INPUT = 0x2,
|
||||
BARRIER_STAGE_VERTEX_SHADER = 0x4,
|
||||
BARRIER_STAGE_GEOMETRY_SHADER = 0x8,
|
||||
BARRIER_STAGE_FRAGMENT_SHADER = 0x10,
|
||||
BARRIER_STAGE_COLOR_OUTPUT = 0x20,
|
||||
BARRIER_STAGE_COMPUTE_SHADER = 0x40,
|
||||
BARRIER_STAGE_RAY_TRACING_SHADER = 0x80,
|
||||
BARRIER_STAGE_BOTTOM = 0x100,
|
||||
};
|
||||
|
||||
enum EAttachmentLoadMode
|
||||
@@ -216,7 +218,7 @@ struct ShaderInput_t
|
||||
|
||||
struct Shader_t
|
||||
{
|
||||
const char *szPath;
|
||||
CUtlString szPath;
|
||||
EShaderType type;
|
||||
};
|
||||
|
||||
@@ -262,7 +264,7 @@ struct ImageBarrier_t
|
||||
{
|
||||
EBarrierMemoryPermissions in;
|
||||
EBarrierMemoryPermissions out;
|
||||
IBuffer *pBuffer;
|
||||
IImage *pImage;
|
||||
};
|
||||
|
||||
struct VertexAttribute_t
|
||||
@@ -278,8 +280,8 @@ struct RenderingColorAttachment_t
|
||||
IImage *pTemporary;
|
||||
EAttachmentLoadMode loadMode;
|
||||
EAttachmentStoreMode storeMode;
|
||||
EMSAAMode msaaMode;
|
||||
vec4 clearColor;
|
||||
EMSAAMode msaaMode;
|
||||
};
|
||||
|
||||
struct RenderingDepthAttachment_t
|
||||
@@ -288,8 +290,8 @@ struct RenderingDepthAttachment_t
|
||||
IImage *pTemporary;
|
||||
EAttachmentLoadMode loadMode;
|
||||
EAttachmentStoreMode storeMode;
|
||||
EMSAAMode msaaMode;
|
||||
float clearValue;
|
||||
EMSAAMode msaaMode;
|
||||
};
|
||||
|
||||
|
||||
@@ -310,10 +312,11 @@ public:
|
||||
static void DestroyBuffer( IBuffer *pBuffer );
|
||||
static void DestroyImage( IImage *pImage );
|
||||
|
||||
static void SetConstants( uint32_t nSize, uint32_t nOffset, void *pData );
|
||||
static void Barrier( EBarrierStage stageIn, uint32_t stageOut, CUtlVector<BufferBarrier_t> buffers, CUtlVector<ImageBarrier_t> images );
|
||||
static void SetConstants( uint32_t nSize, void *pData );
|
||||
static void Barrier( uint32_t stageIn, uint32_t stageOut, CUtlVector<BufferBarrier_t> buffers, CUtlVector<ImageBarrier_t> images );
|
||||
static void BindData( uint32_t binding, IBuffer *pBuffer, IImage* pImage);
|
||||
static void BindPipeline( IPipeline *pPipeline );
|
||||
static void PushBindings();
|
||||
|
||||
|
||||
static void Begin( uint32_t nWidth, uint32_t nHeight, CUtlVector<RenderingColorAttachment_t> attachments, RenderingDepthAttachment_t depth );
|
||||
@@ -330,7 +333,8 @@ public:
|
||||
uint32_t nConstantsSize,
|
||||
uint32_t nVertexSize,
|
||||
CUtlVector<VertexAttribute_t> vertexFormat,
|
||||
CUtlVector<EImageFormat> outputFormats
|
||||
CUtlVector<EImageFormat> outputFormats,
|
||||
bool bDepth
|
||||
);
|
||||
static IComputePipeline *CreateComputePipeline(
|
||||
Shader_t szShader,
|
||||
@@ -343,6 +347,9 @@ public:
|
||||
CUtlVector<ShaderInput_t> inputs,
|
||||
uint32_t nConstantsSize
|
||||
);
|
||||
|
||||
static IBuffer *GetCameraMatrix();
|
||||
static IImage *GetOutputImage();
|
||||
};
|
||||
|
||||
abstract_class IRenderingPipelineStep
|
||||
|
||||
@@ -5,14 +5,14 @@
|
||||
#include "stddef.h"
|
||||
|
||||
#ifdef __WIN32__
|
||||
#define DLL_EXPORT extern "C" __declspec(dllexport)
|
||||
#define DLL_IMPORT extern "C" __declspec(dllimport)
|
||||
#define DLL_EXPORT extern "C"
|
||||
#define DLL_IMPORT extern "C"
|
||||
|
||||
#define DLL_CLASS_EXPORT __declspec(dllexport)
|
||||
#define DLL_CLASS_IMPORT __declspec(dllimport)
|
||||
#define DLL_CLASS_EXPORT
|
||||
#define DLL_CLASS_IMPORT
|
||||
|
||||
#define DLL_GLOBAL_EXPORT extern __declspec(dllexport)
|
||||
#define DLL_GLOBAL_IMPORT extern __declspec(dllimport)
|
||||
#define DLL_GLOBAL_EXPORT extern
|
||||
#define DLL_GLOBAL_IMPORT extern
|
||||
#else
|
||||
#define DLL_EXPORT extern "C" __attribute__ ((visibility("default")))
|
||||
#define DLL_IMPORT extern "C"
|
||||
|
||||
21
public/tier1/utlmutex.h
Normal file
21
public/tier1/utlmutex.h
Normal file
@@ -0,0 +1,21 @@
|
||||
#ifndef TIER1_UTL_MUTEX_H
|
||||
#define TIER1_UTL_MUTEX_H
|
||||
|
||||
#include "pthread.h"
|
||||
|
||||
class CUtlLock
|
||||
{
|
||||
public:
|
||||
CUtlLock();
|
||||
~CUtlLock();
|
||||
|
||||
CUtlLock(const CUtlLock&) = delete;
|
||||
CUtlLock& operator=(const CUtlLock&) = delete;
|
||||
|
||||
void Lock();
|
||||
void Unlock();
|
||||
private:
|
||||
pthread_mutex_t m_lock;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -16,6 +16,7 @@ int rapier_build()
|
||||
szTarget
|
||||
};
|
||||
IRunner::Run("cargo", "rapier", cargo_args);
|
||||
IRunner::Wait();
|
||||
|
||||
CUtlVector<CUtlString> cbindgen_args = {
|
||||
"--config",
|
||||
@@ -26,6 +27,7 @@ int rapier_build()
|
||||
"../public/physics_gen.h",
|
||||
};
|
||||
IRunner::Run("cbindgen", "rapier", cbindgen_args);
|
||||
IRunner::Wait();
|
||||
|
||||
return 0;
|
||||
};
|
||||
|
||||
@@ -24,7 +24,11 @@ PLATFORM_INTERFACE void Plat_FatalErrorFunc(const char* szFormat, ...)
|
||||
V_vprintf(szFormat, list);
|
||||
va_end(list);
|
||||
fflush(stdout);
|
||||
#ifdef __WIN32__
|
||||
__debugbreak();
|
||||
#else
|
||||
raise(SIGTRAP);
|
||||
#endif
|
||||
Plat_Exit(1);
|
||||
}
|
||||
|
||||
@@ -200,11 +204,29 @@ PLATFORM_INTERFACE void Plat_UnloadLibrary( void *lib )
|
||||
|
||||
PLATFORM_INTERFACE double Plat_GetTime( void )
|
||||
{
|
||||
#ifndef __WIN32__
|
||||
struct timespec tp;
|
||||
clock_gettime(CLOCK_MONOTONIC, &tp);
|
||||
static time_t s_starttime = tp.tv_sec;
|
||||
|
||||
return (tp.tv_sec-s_starttime)+tp.tv_nsec/1e9;
|
||||
#else
|
||||
static LARGE_INTEGER s_startcount;
|
||||
static LARGE_INTEGER s_frequency;
|
||||
static int s_initialized = 0;
|
||||
|
||||
LARGE_INTEGER tp;
|
||||
|
||||
if (!s_initialized) {
|
||||
QueryPerformanceFrequency(&s_frequency);
|
||||
QueryPerformanceCounter(&s_startcount);
|
||||
s_initialized = 1;
|
||||
}
|
||||
|
||||
QueryPerformanceCounter(&tp);
|
||||
|
||||
return (double)(tp.QuadPart - s_startcount.QuadPart) / s_frequency.QuadPart;
|
||||
#endif
|
||||
}
|
||||
|
||||
PLATFORM_INTERFACE void Plat_Exit( int status )
|
||||
@@ -215,4 +237,7 @@ PLATFORM_INTERFACE void Plat_Exit( int status )
|
||||
#ifdef __APPLE__
|
||||
_exit(status);
|
||||
#endif
|
||||
#ifdef __WIN32__
|
||||
_exit(status);
|
||||
#endif
|
||||
};
|
||||
|
||||
22
tier1/utlmutex.cpp
Normal file
22
tier1/utlmutex.cpp
Normal file
@@ -0,0 +1,22 @@
|
||||
#include "tier1/utlmutex.h"
|
||||
#include "pthread.h"
|
||||
|
||||
CUtlLock::CUtlLock()
|
||||
{
|
||||
pthread_mutex_init(&m_lock);
|
||||
};
|
||||
|
||||
CUtlLock::~CUtlLock()
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
void CUtlLock::Lock()
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
void CUtlLock::Unlock()
|
||||
{
|
||||
|
||||
};
|
||||
Reference in New Issue
Block a user