brought back functionality from previous builds but now cross-platform

This commit is contained in:
2025-07-07 15:34:34 +03:00
parent 99eafb9443
commit 83bc9b7f16
61 changed files with 1210 additions and 581 deletions

28
.gitignore vendored
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@@ -5,11 +5,31 @@ build
compile_commands.json
# Added by cargo
/target
# fpc stuff
.fpc
fpc/.fpc
fpc/fpc
fpc/fpc.dSYM
# macOS system files
.DS_Store
.AppleDouble
.LSOverride
# Thumbnails
._*
# Files that might appear on external disks
.Spotlight-V100
.Trashes
*.xcodeproj/xcuserdata/
*.xcworkspace/xcuserdata/
build/
DerivedData/
*.xcuserstate
# Icon files
Icon?
# Added by cargo
/target

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@@ -1,3 +1,4 @@
#include "build/tools/public/target.h"
#include "target.h"
#include "tier1/utlstring.h"
#include "helper.h"
@@ -16,7 +17,7 @@ bool bStaticBuild = false;
extern "C" void Preinit()
{
if (Target_t::DefaultTarget().kernel == TARGET_KERNEL_IOS)
if (Target_t::DefaultTarget().kernel == TARGET_KERNEL_IOS || Target_t::DefaultTarget().kernel == TARGET_KERNEL_WINDOWS)
{
bStaticBuild = true;
}

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@@ -11,6 +11,11 @@ CUtlVector<CUtlString> engine_CompiledFiles = {
"engine/engine.cpp",
"engine/physics.cpp",
"engine/gamemode.cpp",
"engine/rendering.cpp",
/* io */
"engine/input.cpp",
"engine/net.cpp",
/* entities */
@@ -26,9 +31,6 @@ CUtlVector<CUtlString> engine_CompiledFiles = {
"engine/cl_worldspawn.cpp",
"engine/cl_light.cpp",
/* io */
"engine/input.cpp",
"engine/net.cpp"
};
CUtlVector<CUtlString> engine_Libraries = {
@@ -42,6 +44,7 @@ int engine_build()
{
engine_CompiledFiles.AppendTail("engine/ml_videosdl.cpp");
engine_CompiledFiles.AppendTail("engine/ml_video.cpp");
engine_CompiledFiles.AppendTail("engine/ml_video.mm");
} else {
engine_CompiledFiles.AppendTail("engine/vk_videosdl.cpp");
engine_CompiledFiles.AppendTail("engine/vk_video.cpp");

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@@ -1,5 +1,6 @@
#include "brush.h"
#include "baseentity.h"
#include "cglm/mat4.h"
#include "physics.h"
#include "rendering.h"
#include "tier0/platform.h"
@@ -7,6 +8,8 @@
#include "tier1/utlvector.h"
#include "math3d.h"
CUtlVector<IVertexBuffer*> g_BrushVertices;
void CBrushEntity::Precache()
{
@@ -66,9 +69,9 @@ void C_BrushEntity::Spawn()
};
CBrushEntity* pBrushEntity = (CBrushEntity*)pEntity;
uint32_t numVertices = 15*pBrushEntity->m_mesh.GetSize();
uint32_t numVertices = pBrushEntity->m_mesh.GetSize();
vertexBuffer = IRenderer::CreateVertexBuffer(numVertices*4);
vertexBuffer = IRenderer::CreateVertexBuffer(numVertices*60);
Vertex_t *pTriangles = (Vertex_t*)vertexBuffer->Map();
uint32_t i = 0;
@@ -100,15 +103,7 @@ void C_BrushEntity::Destroy()
}
void C_BrushEntity::Think( float fDelta )
{
mat4 matrix;
glm_mat4_zero(matrix);
for (int i = 0; i < 9; i++) {
matrix[i/3][i%3] = pEntity->m_matrix[i/3][i%3];
}
matrix[3][3] = 1;
matrix[3][0] = pEntity->m_position[0];
matrix[3][1] = pEntity->m_position[1];
matrix[3][2] = pEntity->m_position[2];
g_BrushVertices.AppendTail(vertexBuffer);
};
IGraphicsPipeline *g_BrushPipeline;
@@ -123,33 +118,47 @@ private:
};
DECLARE_MESH_RENDERING_STAGE(CBrushRendering, brush_rasterizer);
CUtlVector<IVertexBuffer*> g_BrushVertices;
ITexture *bricks;
void CBrushRendering::Init()
{
V_printf("cool\n");
IRenderer::CreateGraphicsPipeline(
{
{"shaders/brush_vert.spv", SHADER_TYPE_VERTEX},
{"shaders/brush_frag.spv", SHADER_TYPE_FRAGMENT},
},
{}, 64,
20,
{{0,0,EVertexFormat::VERTEX_FORMAT_X32Y32Z32}, {12,1,EVertexFormat::VERTEX_FORMAT_X32Y32}},
{EImageFormat::IMAGE_FORMAT_R8G8B8A8}
);
g_BrushPipeline = IRenderer::CreateGraphicsPipeline(
{
{"gfx/mesh_vert.shader", SHADER_TYPE_VERTEX},
{"gfx/mesh_frag.shader", SHADER_TYPE_FRAGMENT},
},
{
{SHADER_INPUT_TYPE_UNIFORM_BUFFER,0},
{SHADER_INPUT_TYPE_TEXTURES,1},
},
80,
20,
{{0,0,EVertexFormat::VERTEX_FORMAT_X32Y32Z32}, {12,1,EVertexFormat::VERTEX_FORMAT_X32Y32}},
{EImageFormat::IMAGE_FORMAT_R8G8B8A8},
true
);
bricks = ITextureManager::LoadTexture("textures/bricks.png");
};
void CBrushRendering::Frame( float fDelta )
{
V_printf("cooll\n");
IRenderer::ResetState();
IRenderer::SetDepthMode(DEPTH_MODE_LESS_EQUAL);
IRenderer::BindPipeline(g_BrushPipeline);
for (auto &vertices: g_BrushVertices)
struct {
mat4 i;
uint32_t a = ITextureManager::GetTextureID(bricks);
uint32_t b = 0;
uint32_t c = 0;
} constants;
glm_mat4_identity(constants.i);
IRenderer::SetConstants(sizeof(constants), &constants);
IRenderer::BindData(0, IRenderer::GetCameraMatrix(), 0);
IRenderer::PushBindings();
for (auto &v: g_BrushVertices)
{
IRenderer::Draw(vertices, 0);
IRenderer::Draw(v, 0);
}
g_BrushVertices = {};
};
void CBrushRendering::Deinit()

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@@ -63,7 +63,7 @@ void IEngine_Signal(int sig)
void IEngine::Init()
{
/* trap signals */
#ifdef __linux
#ifdef __linux__
signal(SIGHUP, IEngine_Signal);
signal(SIGINT, IEngine_Signal);
signal(SIGQUIT, IEngine_Signal);
@@ -75,6 +75,13 @@ void IEngine::Init()
signal(SIGSEGV, IEngine_Signal);
signal(SIGTERM, IEngine_Signal);
#endif
#ifdef __WIN32__
signal(SIGINT, IEngine_Signal);
signal(SIGILL, IEngine_Signal);
signal(SIGFPE, IEngine_Signal);
signal(SIGSEGV, IEngine_Signal);
signal(SIGTERM, IEngine_Signal);
#endif
IFileSystem::InitFilesystem();
px = px_init();
@@ -93,6 +100,8 @@ void IEngine::Init()
IServer::LoadGame("funnygame");
IVideo::CreatePipelines();
IConsole::AddCommand("exec default.cfg;");
IConsole::Execute();

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@@ -22,7 +22,8 @@ void CGameMode::RoundBegin( void )
if (start->m_bIsRunning == false)
pSelectedStart = start;
};
pSelectedStart->RoundStart(player);
if (pSelectedStart)
pSelectedStart->RoundStart(player);
i++;
}
}

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@@ -6,7 +6,9 @@
char g_PressedKeys[KEY_NUM_KEYS];
float g_fAxisValues[AXIS_NUM_AXIS];
float g_fAxisModifiers[AXIS_NUM_AXIS];
CUtlString g_bindings[256];
bool g_bController = false;
struct KeyName_t {
const char *szName;
@@ -17,7 +19,22 @@ KeyName_t keys[] = {
{"TAB",KEY_TAB},
{"ENTER",KEY_ENTER},
{"ESCAPE",KEY_ESCAPE},
{"ESC",KEY_ESCAPE},
{"SPACE",KEY_SPACE},
{"F1",KEY_F1},
{"F2",KEY_F2},
{"F3",KEY_F3},
{"F4",KEY_F4},
{"F5",KEY_F5},
{"F6",KEY_F6},
{"F7",KEY_F7},
{"F8",KEY_F8},
{"F9",KEY_F9},
{"F10",KEY_F10},
{"F11",KEY_F11},
{"F12",KEY_F12},
{"A",KEY_A},
{"B",KEY_B},
{"C",KEY_C},
@@ -105,8 +122,14 @@ void IInput::AxisEvent( EInputAxis axis, float fValue )
{
if (axis == AXIS_MOUSE_X || axis == AXIS_MOUSE_Y)
{
g_bController = false;
g_fAxisValues[axis] += fValue*3.09;
}
if (axis == AXIS_CONTROLLER_PITCH || axis == AXIS_CONTROLLER_YAW)
{
g_bController = true;
g_fAxisModifiers[axis] = fValue*3.09;
}
}
//-----------------------------------------------------------------------------
@@ -114,7 +137,8 @@ void IInput::AxisEvent( EInputAxis axis, float fValue )
//-----------------------------------------------------------------------------
void IInput::Frame( void )
{
g_fAxisValues[AXIS_MOUSE_X] += g_fAxisModifiers[AXIS_CONTROLLER_PITCH];
g_fAxisValues[AXIS_MOUSE_Y] += g_fAxisModifiers[AXIS_CONTROLLER_YAW];
}
//-----------------------------------------------------------------------------

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@@ -1,179 +0,0 @@
#include "Metal/Metal.hpp"
#include "math3d.h"
#include "filesystem.h"
#include "rendering.h"
#include "tier0/lib.h"
#include "tier1/utlvector.h"
#include "tier0/platform.h"
#include "rendering.h"
#include "ml_video.h"
mat4 g_cameraView;
class CMlBuffer: public IBuffer
{
public:
void *Map() override;
void Unmap() override;
MTL::Buffer *m_buffer;
};
void *CMlBuffer::Map()
{
return m_buffer->contents();
}
void CMlBuffer::Unmap()
{
}
IStorageBuffer *IRenderer::CreateStorageBuffer( uint32_t uSize )
{
CMlBuffer *pBuffer = new CMlBuffer;
pBuffer->m_buffer = g_mlDevice->newBuffer(uSize, MTL::ResourceStorageModeShared);
return pBuffer;
}
IUniformBuffer *IRenderer::CreateUniformBuffer( uint32_t uSize )
{
CMlBuffer *pBuffer = new CMlBuffer;
pBuffer->m_buffer = g_mlDevice->newBuffer(uSize, MTL::ResourceStorageModeShared);
return pBuffer;
}
IVertexBuffer *IRenderer::CreateVertexBuffer( uint32_t uSize )
{
CMlBuffer *pBuffer = new CMlBuffer;
pBuffer->m_buffer = g_mlDevice->newBuffer(uSize, MTL::ResourceStorageModeShared);
return pBuffer;
}
IIndexBuffer *IRenderer::CreateIndexBuffer( uint32_t uSize )
{
CMlBuffer *pBuffer = new CMlBuffer;
pBuffer->m_buffer = g_mlDevice->newBuffer(uSize, MTL::ResourceStorageModeShared);
return pBuffer;
}
IImage *IRenderer::CreateImage( EImageFormat format, uint32_t usage, uint32_t nWidth, uint32_t nHeight, uint32_t nSamples )
{
};
void IRenderer::DestroyBuffer( IBuffer *pBuffer )
{
}
void IRenderer::DestroyImage( IImage *pImage )
{
}
void IRenderer::SetConstants( uint32_t nSize, uint32_t nOffset, void *pData )
{
}
void IRenderer::Barrier( EBarrierStage stageIn, uint32_t stageOut, CUtlVector<BufferBarrier_t> buffers, CUtlVector<ImageBarrier_t> images )
{
}
void IRenderer::BindData( uint32_t binding, IBuffer *pBuffer, IImage* pImage)
{
}
void IRenderer::BindPipeline( IPipeline *pPipeline )
{
}
void IRenderer::Begin( uint32_t nWidth, uint32_t nHeight, CUtlVector<RenderingColorAttachment_t> attachments, RenderingDepthAttachment_t depth )
{
}
void IRenderer::ResetState()
{
}
void IRenderer::SetDepthMode( EDepthMode mode )
{
}
void IRenderer::Draw( IVertexBuffer *pVertex, IIndexBuffer *pIndex )
{
}
void IRenderer::End()
{
}
IGraphicsPipeline *IRenderer::CreateGraphicsPipeline(
CUtlVector<Shader_t> shaders,
CUtlVector<ShaderInput_t> inputs,
uint32_t nConstantsSize,
uint32_t nVertexSize,
CUtlVector<VertexAttribute_t> vertexFormat,
CUtlVector<EImageFormat> outputFormats
)
{
};
CUtlVector<RenderingStep_t> g_StepPrepass;
CUtlVector<RenderingStep_t> g_StepMeshRendering;
CUtlVector<RenderingStep_t> g_StepShading;
CUtlVector<RenderingStep_t> g_StepPostProcessing;
CUtlVector<RenderingStep_t> g_StepUI;
CRenderingStep::CRenderingStep()
{
}
CRenderingStep::CRenderingStep(const char *szStepName, CreateRenderStepFn pfn)
{
}
CPrepassRenderingStep::CPrepassRenderingStep(const char *szStepName, CreateRenderStepFn pfn)
{
g_StepPrepass.AppendTail({pfn(), szStepName});
}
CMeshRenderingStep::CMeshRenderingStep(const char *szStepName, CreateRenderStepFn pfn)
{
g_StepMeshRendering.AppendTail({pfn(), szStepName});
}
CShadingRenderingStep::CShadingRenderingStep(const char *szStepName, CreateRenderStepFn pfn)
{
g_StepShading.AppendTail({pfn(), szStepName});
}
CPostProcessingRenderingStep::CPostProcessingRenderingStep(const char *szStepName, CreateRenderStepFn pfn)
{
g_StepPostProcessing.AppendTail({pfn(), szStepName});
}
CUIRenderingStep::CUIRenderingStep(const char *szStepName, CreateRenderStepFn pfn)
{
g_StepUI.AppendTail({pfn(), szStepName});
}

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@@ -1,12 +1,31 @@
#ifndef ML_VIDEO_H
#define ML_VIDEO_H
#include "tier0/platform.h"
#include "Metal/Metal.hpp"
#include "QuartzCore/QuartzCore.hpp"
extern CA::MetalLayer *g_mlLayer;
extern MTL::Device *g_mlDevice;
extern MTL::CommandQueue *g_mlCommandQueue;
extern MTL::CommandBuffer *g_mlCommandBuffer;
extern NS::AutoreleasePool *g_mlPool;
extern char g_bConfigNotify;
extern uint32_t g_nWindowWidth;
extern uint32_t g_nWindowHeight;
extern CUtlVector<MTL::Texture*> g_destroyImageBuffer;
extern CUtlVector<MTL::Buffer*> g_destroyBuffersBuffer;
extern MTL::Texture *g_mlDrawableTexture;
interface IMetal
{
public:
static void Init();
static void CreatePipelines();
static void Frame();
static void Deinit();
};
#endif

13
engine/ml_video.mm Normal file
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@@ -0,0 +1,13 @@
#import <QuartzCore/CAMetalLayer.h>
#import <Metal/Metal.h>
namespace CA {
class MetalLayer;
}
void APPLE_ConfigureLayer(CA::MetalLayer* pMetalLayer)
{
if (!pMetalLayer) return;
CAMetalLayer* nsLayer = (__bridge CAMetalLayer*)pMetalLayer;
};

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@@ -19,6 +19,7 @@
#include "SDL3/SDL_metal.h"
#include "SDL3/SDL_events.h"
#include "tier0/minmax.h"
#include "ml_video.h"
char g_bConfigNotify = 0;
uint32_t g_nWindowWidth = 1280;
@@ -29,7 +30,9 @@ SDL_MetalView g_mlView;
CA::MetalLayer *g_mlLayer;
MTL::Device *g_mlDevice;
MTL::CommandQueue *g_mlCommandQueue;
MTL::CommandBuffer *g_mlCommandBuffer;
NS::AutoreleasePool *g_mlPool;
MTL::Texture *g_mlDrawableTexture;
#if defined(__APPLE__) && defined(__MACH__)
#include "TargetConditionals.h"
@@ -114,7 +117,7 @@ void IVideo_HandleEvents()
SDL_MouseMotionEvent *motion = &event.motion;
switch (event.type)
{
case SDL_EVENT_WINDOW_RESIZED:
case SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED:
g_nWindowWidth = event.window.data1;
g_nWindowHeight = event.window.data2;
g_bConfigNotify = 2;
@@ -132,17 +135,51 @@ void IVideo_HandleEvents()
IInput::AxisEvent(AXIS_MOUSE_X, motion->yrel*0.022);
IInput::AxisEvent(AXIS_MOUSE_Y, -motion->xrel*0.022);
break;
case SDL_EVENT_GAMEPAD_AXIS_MOTION:
{
SDL_GamepadAxis axis = (SDL_GamepadAxis)event.gaxis.axis;
float value = event.gaxis.value / 32768.0f;
if (abs(event.gaxis.value)<1000)
value = 0;
SDL_JoystickID id = event.gaxis.which;
if (axis == SDL_GAMEPAD_AXIS_RIGHTY)
{
IInput::AxisEvent(AXIS_CONTROLLER_PITCH, value);
}
if (axis == SDL_GAMEPAD_AXIS_RIGHTX)
{
IInput::AxisEvent(AXIS_CONTROLLER_YAW, -value);
}
}
break;
case SDL_EVENT_GAMEPAD_BUTTON_DOWN:
break;
case SDL_EVENT_GAMEPAD_BUTTON_UP:
break;
}
};
};
void APPLE_ConfigureLayer(CA::MetalLayer* pMetalLayer);
void IVideo::Init()
{
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS);
g_window = SDL_CreateWindow("rtt", 1280, 720, SDL_WINDOW_METAL);
SDL_SetHint(SDL_HINT_RENDER_VSYNC, "0");
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS | SDL_INIT_GAMEPAD);
g_window = SDL_CreateWindow("rtt", 1280, 720, SDL_WINDOW_METAL | SDL_WINDOW_HIGH_PIXEL_DENSITY);
int nNumGamepads = 0;
SDL_JoystickID *pGamepads = SDL_GetGamepads(&nNumGamepads);
for ( uint32_t i = 0; i < nNumGamepads; i++ )
{
SDL_OpenGamepad(pGamepads[i]);
}
g_mlView = SDL_Metal_CreateView(g_window);
g_mlLayer = (CA::MetalLayer*)SDL_Metal_GetLayer(g_mlView);
g_mlDevice = MTL::CreateSystemDefaultDevice();
g_mlLayer->setDevice(g_mlDevice);
@@ -151,34 +188,42 @@ void IVideo::Init()
g_mlCommandQueue = g_mlDevice->newCommandQueue();
g_mlLayer->setDrawableSize(CGSizeMake(1280, 720));
g_mlLayer->setFramebufferOnly(false);
IMetal::Init();
}
void IVideo::Frame( float fDelta )
{
IVideo_HandleEvents();
NS::AutoreleasePool *pool = NS::AutoreleasePool::alloc()->init();
int w, h;
SDL_GetWindowSizeInPixels(g_window, &w, &h);
g_mlLayer->setDrawableSize(CGSizeMake(w, h));
g_mlLayer->setDrawableSize(CGSizeMake(g_nWindowWidth, g_nWindowHeight));
CA::MetalDrawable *drawable = g_mlLayer->nextDrawable();
if (!drawable)
return;
g_mlDrawableTexture = drawable->texture();
MTL::CommandBuffer *commandBuffer = g_mlCommandQueue->commandBuffer();
g_mlCommandBuffer = g_mlCommandQueue->commandBuffer();
IMetal::Frame();
MTL::RenderPassDescriptor *renderPass = MTL::RenderPassDescriptor::alloc()->init();
renderPass->colorAttachments()->object(0)->setTexture(drawable->texture());
renderPass->colorAttachments()->object(0)->setLoadAction(MTL::LoadActionClear);
renderPass->colorAttachments()->object(0)->setStoreAction(MTL::StoreActionStore);
renderPass->colorAttachments()->object(0)->setClearColor(MTL::ClearColor(0.0, 0, 1.0, 1.0));
MTL::RenderCommandEncoder *renderEncoder = commandBuffer->renderCommandEncoder(renderPass);
renderEncoder->endEncoding();
commandBuffer->presentDrawable(drawable);
commandBuffer->commit();
g_mlCommandBuffer->presentDrawable(drawable);
g_mlCommandBuffer->commit();
g_mlCommandBuffer->waitUntilCompleted();
for (auto &image: g_destroyImageBuffer)
{
image->release();
}
for (auto &buffer: g_destroyBuffersBuffer)
{
buffer->release();
}
g_destroyImageBuffer = {};
g_destroyBuffersBuffer = {};
pool->release();
g_bConfigNotify = 0;
}
void IVideo::Deinit()
@@ -186,3 +231,8 @@ void IVideo::Deinit()
g_mlCommandQueue->release();
g_mlDevice->release();
};
void IVideo::CreatePipelines( )
{
IMetal::CreatePipelines();
}

43
engine/rendering.cpp Normal file
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@@ -0,0 +1,43 @@
#include "rendering.h"
CUtlVector<RenderingStep_t> g_StepPrepass;
CUtlVector<RenderingStep_t> g_StepMeshRendering;
CUtlVector<RenderingStep_t> g_StepShading;
CUtlVector<RenderingStep_t> g_StepPostProcessing;
CUtlVector<RenderingStep_t> g_StepUI;
CRenderingStep::CRenderingStep()
{
}
CRenderingStep::CRenderingStep(const char *szStepName, CreateRenderStepFn pfn)
{
}
CPrepassRenderingStep::CPrepassRenderingStep(const char *szStepName, CreateRenderStepFn pfn)
{
g_StepPrepass.AppendTail({pfn(), szStepName});
}
CMeshRenderingStep::CMeshRenderingStep(const char *szStepName, CreateRenderStepFn pfn)
{
g_StepMeshRendering.AppendTail({pfn(), szStepName});
}
CShadingRenderingStep::CShadingRenderingStep(const char *szStepName, CreateRenderStepFn pfn)
{
g_StepShading.AppendTail({pfn(), szStepName});
}
CPostProcessingRenderingStep::CPostProcessingRenderingStep(const char *szStepName, CreateRenderStepFn pfn)
{
g_StepPostProcessing.AppendTail({pfn(), szStepName});
}
CUIRenderingStep::CUIRenderingStep(const char *szStepName, CreateRenderStepFn pfn)
{
g_StepUI.AppendTail({pfn(), szStepName});
}

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@@ -21,9 +21,6 @@ extern "C" void IGame_Load(void);
void IServer::LoadGame( const char *psz )
{
#ifndef STATIC_BUILD
#ifdef __WIN32__
g_serverdll = Plat_LoadLibrary(CUtlString("%s/bin/server.dll", psz));
#endif
#ifdef __linux__
g_serverdll = Plat_LoadLibrary(CUtlString("%s/bin/libserver.so", psz));
Plat_LoadLibrary(CUtlString("%s/bin/libclient.so", psz));

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@@ -26,7 +26,8 @@ public:
class CVkImage: public IImage
{
public:
vk_image2d_t m_image;
vk_image2d_t m_image = {};
uint32_t m_usage;
};
@@ -64,12 +65,7 @@ extern VkSampler g_invalidTextureSampler;
extern CUtlVector<ITexture*> g_textures;
struct CameraProjection {
mat4 viewprojection;
};
extern vk_buffer_t g_cameraProperties;
extern CameraProjection *g_cameraDataMap;
extern IBuffer *g_cameraProperties;
extern IImage *g_meshDepth;
extern IImage *g_meshDepthMSAA;

View File

@@ -7,9 +7,9 @@
#include "rendering.h"
#include "vk_helper.h"
#include "vulkan/vulkan_core.h"
#include "tier0/mem.h"
#define STB_IMAGE_IMPLEMENTATION
#if defined(__APPLE__) && defined(__MACH__)
#include "TargetConditionals.h"
#if TARGET_OS_IPHONE
@@ -27,8 +27,13 @@
#include "vk_video.h"
VkSampler g_invalidTextureSampler;
static CVkImage s_SwapchainImage;
IBuffer *g_cameraProperties;
struct CameraProjection {
mat4 viewprojection;
};
vk_buffer_t g_cameraProperties;
CameraProjection *g_cameraDataMap;
mat4 g_cameraView;
@@ -41,6 +46,15 @@ class CVkGraphicsPipeline: public IGraphicsPipeline
{
public:
vk_tripipeline_t m_pipeline;
uint32_t nVertexSize;
CUtlVector<VkWriteDescriptorSet> m_writes;
VkDescriptorPool m_descriptorPool;
VkDescriptorSet m_descriptorSet;
CUtlVector<ShaderInput_t> m_inputs;
};
class CVkComputePipeline: public IComputePipeline
@@ -148,8 +162,8 @@ void IVulkan::Init()
samplerInfo.maxLod = 0.0f;
vkCreateSampler(g_vkDevice, &samplerInfo, nullptr, &g_invalidTextureSampler);
g_cameraProperties.Create(sizeof(CameraProjection), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT);
g_cameraDataMap = (CameraProjection*)g_cameraProperties.Map(0, 64);
g_cameraProperties = IRenderer::CreateUniformBuffer(sizeof(CameraProjection));
g_cameraDataMap = (CameraProjection*)g_cameraProperties->Map();
g_meshDepth = IRenderer::CreateImage(IMAGE_FORMAT_DEPTH, IMAGE_USAGE_DEPTH_ATTACHMENT, 1280, 720, 1);
g_meshDepthMSAA = IRenderer::CreateImage(IMAGE_FORMAT_DEPTH, IMAGE_USAGE_DEPTH_ATTACHMENT, 1280, 720, 4);
@@ -181,6 +195,12 @@ void IVulkan::Frame()
glm_rotate(perspective, glm_rad(90), (vec4){0,0,1,0});
glm_mat4_mul(perspective,g_cameraDataMap->viewprojection,g_cameraDataMap->viewprojection);
s_SwapchainImage.m_image.m_image = g_swapchainImage;
s_SwapchainImage.m_image.m_imageView = g_swapchainImageView;
s_SwapchainImage.m_image.m_format = g_swapchainFormat;
s_SwapchainImage.m_usage = IMAGE_USAGE_COLOR_ATTACHMENT;
s_SwapchainImage.format = IMAGE_FORMAT_R8G8B8A8;
if (g_bConfigNotify)
{
IRenderer::DestroyImage(g_meshDepth);
@@ -195,24 +215,82 @@ void IVulkan::Frame()
for (auto &step: g_StepPrepass)
step.pPipeline->Frame(0);
IRenderer::Barrier(BARRIER_STAGE_TOP, BARRIER_STAGE_COLOR_OUTPUT, {}, {
{
.in = BARRIER_MEMORY_PERMISSIONS_NONE,
.out = BARRIER_MEMORY_PERMISSIONS_COLOR_WRITE,
.pImage = g_meshColor,
},
{
.in = BARRIER_MEMORY_PERMISSIONS_NONE,
.out = BARRIER_MEMORY_PERMISSIONS_DEPTH_WRITE,
.pImage = g_meshDepth,
},
}
);
IRenderer::Begin(g_nWindowWidth, g_nWindowHeight,
{
{
0,
g_meshColor,
g_meshColorMSAA,
ATTACHMENT_LOAD_MODE_DONT_CARE,
ATTACHMENT_LOAD_MODE_CLEAR,
ATTACHMENT_STORE_MODE_STORE,
}
},
{
0,
g_meshDepth,
g_meshDepthMSAA,
ATTACHMENT_LOAD_MODE_DONT_CARE,
ATTACHMENT_LOAD_MODE_CLEAR,
ATTACHMENT_STORE_MODE_STORE,
});
for (auto &step: g_StepMeshRendering)
{
step.pPipeline->Frame(0);
}
IRenderer::End();
IRenderer::Barrier(BARRIER_STAGE_COLOR_OUTPUT, BARRIER_STAGE_BOTTOM, {}, {
{
.in = BARRIER_MEMORY_PERMISSIONS_COLOR_WRITE,
.out = BARRIER_MEMORY_PERMISSIONS_COPY_READ,
.pImage = g_meshColor,
},
{
.in = BARRIER_MEMORY_PERMISSIONS_DEPTH_WRITE,
.out = BARRIER_MEMORY_PERMISSIONS_NONE,
.pImage = g_meshDepth,
},
{
.in = BARRIER_MEMORY_PERMISSIONS_NONE,
.out = BARRIER_MEMORY_PERMISSIONS_COPY_WRITE,
.pImage = IRenderer::GetOutputImage(),
}
}
);
VkImageCopy imageCopyRegion = {};
imageCopyRegion.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
imageCopyRegion.srcSubresource.mipLevel = 0;
imageCopyRegion.srcSubresource.baseArrayLayer = 0;
imageCopyRegion.srcSubresource.layerCount = 1;
imageCopyRegion.srcOffset = {0, 0, 0};
imageCopyRegion.dstSubresource = imageCopyRegion.srcSubresource;
imageCopyRegion.dstOffset = {0, 0, 0};
imageCopyRegion.extent.width = g_nWindowWidth;
imageCopyRegion.extent.height = g_nWindowHeight;
imageCopyRegion.extent.depth = 1;
vkCmdCopyImage(
g_vkCommandBuffer,
((CVkImage*)g_meshColor)->m_image.m_image,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
g_swapchainImage,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1,
&imageCopyRegion
);
for (auto &step: g_StepShading)
step.pPipeline->Frame(0);
for (auto &step: g_StepPostProcessing)
@@ -289,11 +367,8 @@ void vk_tripipeline_t::Create(
vkCreatePipelineLayout(g_vkDevice, &pipelineLayoutCreateInfo, NULL, &m_layout);
VkDynamicState dynamicStates[] = {
/* pVertexInputState */
VK_DYNAMIC_STATE_VERTEX_INPUT_EXT,
/* pInputAssemblyState */
VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE,
VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY,
/* pViewportState */
VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT,
VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT,
@@ -318,12 +393,6 @@ void vk_tripipeline_t::Create(
VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE,
VK_DYNAMIC_STATE_STENCIL_OP,
VK_DYNAMIC_STATE_DEPTH_BOUNDS,
/* pColorBlendState */
VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT,
VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT,
VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT,
VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT,
VK_DYNAMIC_STATE_BLEND_CONSTANTS,
};
VkVertexInputBindingDescription vibd = {
@@ -340,8 +409,8 @@ void vk_tripipeline_t::Create(
CUtlVector<VkVertexInputAttributeDescription> viad(vertexFormat.GetSize());
for ( uint32_t i = 0; i < viad.GetSize(); i++ )
{
viad[i].location = 0;
viad[i].binding = vertexFormat[i].binding;
viad[i].location = vertexFormat[i].binding;
viad[i].binding = 0;
viad[i].format = IRenderer_VertexToVk(vertexFormat[i].format);
viad[i].offset = vertexFormat[i].offset;
}
@@ -350,7 +419,8 @@ void vk_tripipeline_t::Create(
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.vertexBindingDescriptionCount = 1,
.pVertexBindingDescriptions = &vibd,
.vertexAttributeDescriptionCount = (uint32_t)vertexFormat.GetSize(),
.vertexAttributeDescriptionCount = (uint32_t)viad.GetSize(),
.pVertexAttributeDescriptions = viad.GetData()
};
VkPipelineInputAssemblyStateCreateInfo piasci = {
@@ -358,7 +428,16 @@ void vk_tripipeline_t::Create(
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
.primitiveRestartEnable = VK_TRUE,
};
VkPipelineColorBlendAttachmentState pcbas = {
.blendEnable = VK_FALSE,
.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT,
};
VkPipelineColorBlendStateCreateInfo pcbsci = {};
pcbsci.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
pcbsci.logicOpEnable = VK_FALSE;
pcbsci.attachmentCount = 1;
pcbsci.pAttachments = &pcbas;
VkPipelineRenderingCreateInfo prci = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO,
@@ -372,8 +451,9 @@ void vk_tripipeline_t::Create(
graphicsPipelineCreateInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
graphicsPipelineCreateInfo.pVertexInputState = &pvisci;
graphicsPipelineCreateInfo.pInputAssemblyState = &piasci;
graphicsPipelineCreateInfo.layout = m_layout;
graphicsPipelineCreateInfo.pColorBlendState = &pcbsci;
graphicsPipelineCreateInfo.pDynamicState = &pipelineDynamicStateCreateInfo;
graphicsPipelineCreateInfo.layout = m_layout;
graphicsPipelineCreateInfo.stageCount = shaders.GetSize();
CUtlVector<VkPipelineShaderStageCreateInfo> stages(graphicsPipelineCreateInfo.stageCount);
uint32_t i = 0;
@@ -544,6 +624,18 @@ void CVkBuffer::Unmap()
CUtlVector<ITexture*> g_textures;
CUtlVector<ITexture*> g_newtextures;
uint32_t ITextureManager::GetTextureID(ITexture *pTexture)
{
uint32_t i = 0;
for (auto &t: g_textures)
{
if (pTexture == t)
return i;
i++;
}
return 0;
}
ITexture *ITextureManager::LoadTexture( void *pData, uint32_t X, uint32_t Y, uint32_t numChannels )
{
CVkTexture *pTexture = new CVkTexture;
@@ -614,13 +706,13 @@ ITexture *ITextureManager::LoadTexture( void *pData, uint32_t X, uint32_t Y, uin
region.imageOffset = {0, 0, 0};
region.imageExtent = {(uint32_t)X, (uint32_t)Y, 1};
vkCmdCopyBufferToImage(
commandBuffer,
gpu_buffer.m_buffer,
pTexture->image.m_image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1,
&region
);
commandBuffer,
gpu_buffer.m_buffer,
pTexture->image.m_image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1,
&region
);
barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
@@ -666,7 +758,6 @@ ITexture *ITextureManager::LoadTexture( const char *szName )
FileHandle_t file = IFileSystem::Open(szName, IFILE_READ);
if (!file)
Plat_FatalErrorFunc("Failed to load %s\n", szName);
V_printf("cool %s\n",szName);
CUtlBuffer<stbi_uc> buffer(IFileSystem::Size(file));
IFileSystem::Read(file, buffer.GetMemory(), buffer.GetSize());
@@ -713,7 +804,7 @@ IIndexBuffer *IRenderer::CreateIndexBuffer( uint32_t uSize )
IImage *IRenderer::CreateImage( EImageFormat format, uint32_t usage, uint32_t nWidth, uint32_t nHeight, uint32_t nSamples )
{
VkFormat vkformat;
VkImageUsageFlags vkusage;
VkImageUsageFlags vkusage = 0;
CVkImage *pImage = new CVkImage();
VkSampleCountFlagBits samples;
switch (format)
@@ -727,6 +818,8 @@ IImage *IRenderer::CreateImage( EImageFormat format, uint32_t usage, uint32_t nW
if (usage&IMAGE_USAGE_COLOR_ATTACHMENT) vkusage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
if (usage&IMAGE_USAGE_DEPTH_ATTACHMENT) vkusage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
if (usage&IMAGE_USAGE_STORAGE) vkusage |= VK_IMAGE_USAGE_STORAGE_BIT;
vkusage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
vkusage |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
switch (nSamples)
{
@@ -734,6 +827,9 @@ IImage *IRenderer::CreateImage( EImageFormat format, uint32_t usage, uint32_t nW
case 4: samples = VK_SAMPLE_COUNT_4_BIT; break;
default: samples = VK_SAMPLE_COUNT_1_BIT; break;
}
pImage->m_usage = usage;
pImage->m_image = {};
pImage->format = format;
pImage->m_image.Create(nWidth, nHeight, vkformat, vkusage, samples);
return pImage;
};
@@ -751,21 +847,157 @@ void IRenderer::DestroyImage( IImage *pImage )
pVkImage->m_image.Destroy();
}
IPipeline *g_pCurrentPipeline;
void IRenderer::SetConstants( uint32_t nSize, uint32_t nOffset, void *pData )
void IRenderer::SetConstants( uint32_t nSize, void *pData )
{
if (!g_pCurrentPipeline)
return;
if (g_pCurrentPipeline->type == PIPELINE_TYPE_RASTERIZATION)
{
CVkGraphicsPipeline *pVkPipeline = (CVkGraphicsPipeline*)g_pCurrentPipeline;
vkCmdPushConstants(g_vkCommandBuffer, pVkPipeline->m_pipeline.m_layout, VK_SHADER_STAGE_ALL, 0, nSize, pData);
}
}
void IRenderer::Barrier( EBarrierStage stageIn, uint32_t stageOut, CUtlVector<BufferBarrier_t> buffers, CUtlVector<ImageBarrier_t> images )
void IRenderer::Barrier( uint32_t stageIn, uint32_t stageOut, CUtlVector<BufferBarrier_t> buffers, CUtlVector<ImageBarrier_t> images )
{
VkPipelineStageFlags psfSrc = 0;
VkPipelineStageFlags psfDst = 0;
if (stageIn & BARRIER_STAGE_TOP) psfSrc |= VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
if (stageIn & BARRIER_STAGE_VERTEX_INPUT) psfSrc |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
if (stageIn & BARRIER_STAGE_VERTEX_SHADER) psfSrc |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
if (stageIn & BARRIER_STAGE_GEOMETRY_SHADER) psfSrc |= VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT;
if (stageIn & BARRIER_STAGE_FRAGMENT_SHADER) psfSrc |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
if (stageIn & BARRIER_STAGE_COLOR_OUTPUT) psfSrc |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
if (stageIn & BARRIER_STAGE_RAY_TRACING_SHADER) psfSrc |= VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR;
if (stageIn & BARRIER_STAGE_BOTTOM) psfSrc |= VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
if (stageOut & BARRIER_STAGE_TOP) psfDst |= VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
if (stageOut & BARRIER_STAGE_VERTEX_INPUT) psfDst |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
if (stageOut & BARRIER_STAGE_VERTEX_SHADER) psfDst |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
if (stageOut & BARRIER_STAGE_GEOMETRY_SHADER) psfDst |= VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT;
if (stageOut & BARRIER_STAGE_FRAGMENT_SHADER) psfDst |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
if (stageOut & BARRIER_STAGE_COLOR_OUTPUT) psfDst |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
if (stageOut & BARRIER_STAGE_RAY_TRACING_SHADER) psfDst |= VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR;
if (stageOut & BARRIER_STAGE_BOTTOM) psfDst |= VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
CUtlVector<VkImageMemoryBarrier> imb = {};
CUtlVector<VkBufferMemoryBarrier> bmb = {};
for (auto &buffer: buffers)
{
CVkBuffer *pVkBuffer = (CVkBuffer*)buffer.pBuffer;
VkBufferMemoryBarrier b = {};
b.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
b.buffer = pVkBuffer->m_buffer.m_buffer;
b.size = pVkBuffer->m_buffer.m_nSize;
b.srcQueueFamilyIndex = g_drawfamily;
b.dstQueueFamilyIndex = g_drawfamily;
switch (buffer.in)
{
case BARRIER_MEMORY_PERMISSIONS_COLOR_READ: b.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT; break;
case BARRIER_MEMORY_PERMISSIONS_COLOR_WRITE: b.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; break;
default:
break;
};
switch (buffer.out)
{
case BARRIER_MEMORY_PERMISSIONS_COLOR_READ: b.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT; break;
case BARRIER_MEMORY_PERMISSIONS_COLOR_WRITE: b.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; break;
default:
break;
};
bmb.AppendTail(b);
}
for (auto &image: images)
{
CVkImage *pVkImage = (CVkImage*)image.pImage;
VkImageMemoryBarrier b = {};
b.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
b.image = pVkImage->m_image.m_image;
VkImageSubresourceRange isr = {
.aspectMask = (pVkImage->format == IMAGE_FORMAT_DEPTH) ? VK_IMAGE_ASPECT_DEPTH_BIT : VK_IMAGE_ASPECT_COLOR_BIT,
.levelCount = 1,
.layerCount = 1,
};
b.subresourceRange = isr;
if (pVkImage->m_usage == IMAGE_USAGE_COLOR_ATTACHMENT)
{
b.oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
b.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
}
if (pVkImage->m_usage == IMAGE_USAGE_DEPTH_ATTACHMENT)
{
b.oldLayout = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL;
b.newLayout = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL;
}
b.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
b.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
switch (image.in)
{
case BARRIER_MEMORY_PERMISSIONS_COLOR_READ: b.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT; break;
case BARRIER_MEMORY_PERMISSIONS_COLOR_WRITE: b.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; break;
case BARRIER_MEMORY_PERMISSIONS_DEPTH_READ: b.srcAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT; break;
case BARRIER_MEMORY_PERMISSIONS_DEPTH_WRITE: b.srcAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT; break;
default:
break;
};
switch (image.out)
{
case BARRIER_MEMORY_PERMISSIONS_COLOR_READ: b.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT; break;
case BARRIER_MEMORY_PERMISSIONS_COLOR_WRITE: b.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; break;
case BARRIER_MEMORY_PERMISSIONS_DEPTH_READ: b.dstAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT; break;
case BARRIER_MEMORY_PERMISSIONS_DEPTH_WRITE: b.dstAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT; break;
default:
break;
};
imb.AppendTail(b);
}
vkCmdPipelineBarrier(g_vkCommandBuffer, psfSrc, psfDst, 0, 0, 0, bmb.GetSize(), bmb.GetData(), imb.GetSize(), imb.GetData());
}
void IRenderer::BindData( uint32_t binding, IBuffer *pBuffer, IImage* pImage)
{
if (!g_pCurrentPipeline)
return;
if (g_pCurrentPipeline->type == PIPELINE_TYPE_RASTERIZATION)
{
CVkGraphicsPipeline *pVkPipeline = (CVkGraphicsPipeline*)g_pCurrentPipeline;
CVkBuffer* pVkBuffer = (CVkBuffer*)pBuffer;
VkDescriptorBufferInfo dbi;
for (auto &input: pVkPipeline->m_inputs)
{
if (input.binding != binding)
continue;
switch (input.type)
{
case SHADER_INPUT_TYPE_STORAGE_BUFFER:
case SHADER_INPUT_TYPE_UNIFORM_BUFFER:
if (!pBuffer)
Plat_FatalErrorFunc("pBuffer is NULL\n");
if (pVkPipeline->m_writes[binding].pBufferInfo)
V_free((void*)pVkPipeline->m_writes[binding].pBufferInfo);
dbi = {
.buffer = pVkBuffer->m_buffer.m_buffer,
.offset = 0,
.range = pVkBuffer->m_buffer.m_nSize,
};
pVkPipeline->m_writes[binding].pBufferInfo = (VkDescriptorBufferInfo*)V_malloc(sizeof(VkDescriptorBufferInfo));
V_memcpy((void*)pVkPipeline->m_writes[binding].pBufferInfo, &dbi, sizeof(VkDescriptorBufferInfo));
break;
case SHADER_INPUT_TYPE_IMAGE:
break;
case SHADER_INPUT_TYPE_TLAS:
break;
case SHADER_INPUT_TYPE_TEXTURES:
break;
};
}
}
}
@@ -777,8 +1009,45 @@ void IRenderer::BindPipeline( IPipeline *pPipeline )
if (pPipeline->type == PIPELINE_TYPE_RASTERIZATION)
{
CVkGraphicsPipeline *pVkPipeline = (CVkGraphicsPipeline*)pPipeline;
vkCmdBindPipeline(g_vkCommandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pVkPipeline->m_pipeline.m_pipeline);
}
g_pCurrentPipeline = pPipeline;
}
void IRenderer::PushBindings()
{
if (!g_pCurrentPipeline)
return;
if (g_pCurrentPipeline->type == PIPELINE_TYPE_RASTERIZATION)
{
CVkGraphicsPipeline *pVkPipeline = (CVkGraphicsPipeline*)g_pCurrentPipeline;
CUtlVector<VkDescriptorImageInfo> textures;
textures.Reserve(g_textures.GetSize());
for (ITexture *t: g_textures)
{
CVkTexture *texture = (CVkTexture*)t;
VkDescriptorImageInfo image = {};
image.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
image.imageView = texture->image.m_imageView;
image.sampler = g_invalidTextureSampler;
textures.AppendTail(image);
};
for ( int i = 0; i < pVkPipeline->m_inputs.GetSize(); i++ )
{
if (pVkPipeline->m_inputs[i].type == SHADER_INPUT_TYPE_TEXTURES)
{
pVkPipeline->m_writes[i].descriptorCount = textures.GetSize();
pVkPipeline->m_writes[i].pImageInfo = textures.GetData();
}
}
textures[0].sampler = g_invalidTextureSampler;
vkUpdateDescriptorSets(g_vkDevice, pVkPipeline->m_writes.GetSize(), pVkPipeline->m_writes.GetData(), 0, NULL);
vkCmdBindDescriptorSets(g_vkCommandBuffer,VK_PIPELINE_BIND_POINT_GRAPHICS, pVkPipeline->m_pipeline.m_layout, 0, 1, &pVkPipeline->m_descriptorSet, 0, NULL);
}
}
@@ -823,6 +1092,7 @@ void IRenderer::Begin( uint32_t nWidth, uint32_t nHeight, CUtlVector<RenderingCo
}
depthAttachment.loadOp = IRenderer_LoadOpVk(depth.loadMode);
depthAttachment.storeOp = IRenderer_StoreOpVk(depth.storeMode);
depthAttachment.clearValue = (VkClearValue){.depthStencil = {.depth = 1}};
VkRenderingInfo renderInfo = {
.sType = VK_STRUCTURE_TYPE_RENDERING_INFO,
@@ -838,6 +1108,29 @@ void IRenderer::Begin( uint32_t nWidth, uint32_t nHeight, CUtlVector<RenderingCo
void IRenderer::ResetState()
{
vkCmdSetRasterizerDiscardEnable(g_vkCommandBuffer, VK_FALSE);
vkCmdSetDepthBiasEnable(g_vkCommandBuffer, VK_FALSE);
vkCmdSetCullMode(g_vkCommandBuffer, VK_CULL_MODE_BACK_BIT);
vkCmdSetFrontFace(g_vkCommandBuffer, VK_FRONT_FACE_COUNTER_CLOCKWISE);
vkCmdSetDepthTestEnable(g_vkCommandBuffer, VK_TRUE);
vkCmdSetDepthWriteEnable(g_vkCommandBuffer, VK_TRUE);
vkCmdSetDepthCompareOp(g_vkCommandBuffer, VK_COMPARE_OP_LESS);
vkCmdSetStencilTestEnable(g_vkCommandBuffer, VK_FALSE);
_vkCmdSetPolygonModeEXT(g_vkCommandBuffer, VK_POLYGON_MODE_FILL);
_vkCmdSetRasterizationSamplesEXT(g_vkCommandBuffer, VK_SAMPLE_COUNT_1_BIT);
VkSampleMask sampleMask = 0xFFFFFFFF;
_vkCmdSetSampleMaskEXT(g_vkCommandBuffer, VK_SAMPLE_COUNT_1_BIT, &sampleMask);
_vkCmdSetAlphaToCoverageEnableEXT(g_vkCommandBuffer, VK_FALSE);
VkViewport viewport = {0, 0, (float)g_nWindowWidth, (float)g_nWindowHeight, 0.0f, 1.0f};
VkRect2D scissor = {{0, 0}, {g_nWindowWidth, g_nWindowHeight}};
vkCmdSetViewportWithCount(g_vkCommandBuffer, 1, &viewport);
vkCmdSetScissorWithCount(g_vkCommandBuffer, 1, &scissor);
vkCmdSetPrimitiveTopology(g_vkCommandBuffer, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST);
vkCmdSetPrimitiveRestartEnable(g_vkCommandBuffer, VK_FALSE);
}
void IRenderer::SetDepthMode( EDepthMode mode )
@@ -847,6 +1140,31 @@ void IRenderer::SetDepthMode( EDepthMode mode )
void IRenderer::Draw( IVertexBuffer *pVertex, IIndexBuffer *pIndex )
{
CVkBuffer *pVkVertex = (CVkBuffer*)pVertex;
CVkBuffer *pVkIndex = (CVkBuffer*)pIndex;
if (!g_pCurrentPipeline)
return;
if (g_pCurrentPipeline->type == PIPELINE_TYPE_RASTERIZATION)
{
CVkGraphicsPipeline *pVkPipeline = (CVkGraphicsPipeline*)g_pCurrentPipeline;
VkDeviceSize offset = 0;
vkCmdBindVertexBuffers(g_vkCommandBuffer, 0, 1, &pVkVertex->m_buffer.m_buffer, &offset);
if (pVkIndex)
{
vkCmdBindIndexBuffer(
g_vkCommandBuffer,
pVkIndex->m_buffer.m_buffer,
0,
VK_INDEX_TYPE_UINT32
);
vkCmdDrawIndexed(g_vkCommandBuffer, pVkIndex->m_buffer.m_nSize/4, 1, 0, 0, 0);
}
else
{
vkCmdDraw(g_vkCommandBuffer, pVkVertex->m_buffer.m_nSize/pVkPipeline->nVertexSize,1,0,0);
}
}
}
@@ -855,15 +1173,14 @@ void IRenderer::End()
vkCmdEndRendering(g_vkCommandBuffer);
}
IGraphicsPipeline *IRenderer::CreateGraphicsPipeline(
CUtlVector<Shader_t> shaders,
CUtlVector<ShaderInput_t> inputs,
uint32_t nConstantsSize,
uint32_t nVertexSize,
CUtlVector<VertexAttribute_t> vertexFormats,
CUtlVector<EImageFormat> outputFormats
CUtlVector<EImageFormat> outputFormats,
bool bDepth
)
{
CVkGraphicsPipeline *pipeline = new CVkGraphicsPipeline;
@@ -884,6 +1201,8 @@ IGraphicsPipeline *IRenderer::CreateGraphicsPipeline(
{
vkbindings[i].binding = inputs[i].binding;
vkbindings[i].descriptorCount = 1;
vkbindings[i].stageFlags = VK_SHADER_STAGE_ALL;
if (inputs[i].type == SHADER_INPUT_TYPE_IMAGE) vkbindings[i].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
if (inputs[i].type == SHADER_INPUT_TYPE_UNIFORM_BUFFER) vkbindings[i].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
if (inputs[i].type == SHADER_INPUT_TYPE_STORAGE_BUFFER) vkbindings[i].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
@@ -900,48 +1219,64 @@ IGraphicsPipeline *IRenderer::CreateGraphicsPipeline(
}
pipeline->m_pipeline.Create(vkshaders, vkbindings, nConstantsSize, nVertexSize, vertexFormats, vkformats);
pipeline->nVertexSize = nVertexSize;
CUtlVector<VkDescriptorPoolSize> pools = {};
for (auto &binding: vkbindings)
{
VkDescriptorPoolSize dps = {};
dps.type = binding.descriptorType;
dps.descriptorCount = binding.descriptorCount;
pools.AppendTail(dps);
}
VkDescriptorPoolCreateInfo poolInfo = {};
poolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
poolInfo.poolSizeCount = pools.GetSize();
poolInfo.pPoolSizes = pools.GetData();
poolInfo.maxSets = 1;
vkCreateDescriptorPool(g_vkDevice, &poolInfo, NULL, &pipeline->m_descriptorPool);
VkDescriptorSetAllocateInfo allocInfo = {};
allocInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
allocInfo.descriptorPool = pipeline->m_descriptorPool;
allocInfo.descriptorSetCount = 1;
allocInfo.pSetLayouts = &pipeline->m_pipeline.m_descriptorSetLayout;
vkAllocateDescriptorSets(g_vkDevice, &allocInfo, &pipeline->m_descriptorSet);
pipeline->m_writes = {};
for (auto &input: inputs)
{
VkWriteDescriptorSet write = {};
write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
write.dstSet = pipeline->m_descriptorSet;
write.dstArrayElement = 0;
write.dstBinding = input.binding;
write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
if (input.type == SHADER_INPUT_TYPE_IMAGE) write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
if (input.type == SHADER_INPUT_TYPE_UNIFORM_BUFFER) write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
if (input.type == SHADER_INPUT_TYPE_STORAGE_BUFFER) write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
if (input.type == SHADER_INPUT_TYPE_TLAS) write.descriptorType = VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR;
if (input.type == SHADER_INPUT_TYPE_TEXTURES)
{
write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
write.descriptorCount = 1024;
} else
write.descriptorCount = 1;
pipeline->m_writes.AppendTail(write);
}
pipeline->m_inputs = inputs;
return pipeline;
};
CUtlVector<RenderingStep_t> g_StepPrepass;
CUtlVector<RenderingStep_t> g_StepMeshRendering;
CUtlVector<RenderingStep_t> g_StepShading;
CUtlVector<RenderingStep_t> g_StepPostProcessing;
CUtlVector<RenderingStep_t> g_StepUI;
CRenderingStep::CRenderingStep()
IBuffer *IRenderer::GetCameraMatrix()
{
return g_cameraProperties;
}
CRenderingStep::CRenderingStep(const char *szStepName, CreateRenderStepFn pfn)
IImage *IRenderer::GetOutputImage()
{
}
CPrepassRenderingStep::CPrepassRenderingStep(const char *szStepName, CreateRenderStepFn pfn)
{
g_StepPrepass.AppendTail({pfn(), szStepName});
}
CMeshRenderingStep::CMeshRenderingStep(const char *szStepName, CreateRenderStepFn pfn)
{
g_StepMeshRendering.AppendTail({pfn(), szStepName});
}
CShadingRenderingStep::CShadingRenderingStep(const char *szStepName, CreateRenderStepFn pfn)
{
g_StepShading.AppendTail({pfn(), szStepName});
}
CPostProcessingRenderingStep::CPostProcessingRenderingStep(const char *szStepName, CreateRenderStepFn pfn)
{
g_StepPostProcessing.AppendTail({pfn(), szStepName});
}
CUIRenderingStep::CUIRenderingStep(const char *szStepName, CreateRenderStepFn pfn)
{
g_StepUI.AppendTail({pfn(), szStepName});
return &s_SwapchainImage;
}

View File

@@ -1,3 +1,5 @@
#include "SDL3/SDL_gamepad.h"
#include "SDL3/SDL_joystick.h"
#include "rendering.h"
#include "tier0/platform.h"
#include "tier1/utlvector.h"
@@ -101,7 +103,7 @@ void IVideo_SwapchainInit()
swapchainCreateInfo.imageFormat = selectedFormat.format;
swapchainCreateInfo.imageColorSpace = selectedFormat.colorSpace;
swapchainCreateInfo.presentMode = VK_PRESENT_MODE_IMMEDIATE_KHR;
swapchainCreateInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_STORAGE_BIT;
swapchainCreateInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
swapchainCreateInfo.preTransform = surfaceCapatibilities.currentTransform;
swapchainCreateInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
swapchainCreateInfo.imageArrayLayers = 1;
@@ -232,9 +234,16 @@ EInputKey ISDL_KeyName(SDL_Keycode key)
void IVideo::Init()
{
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS);
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS | SDL_INIT_GAMEPAD);
g_window = SDL_CreateWindow("rtt", 1280, 720, SDL_WINDOW_VULKAN);
int nNumGamepads = 0;
SDL_JoystickID *pGamepads = SDL_GetGamepads(&nNumGamepads);
for ( uint32_t i = 0; i < nNumGamepads; i++ )
{
SDL_OpenGamepad(pGamepads[i]);
}
unsigned int nExtensionCount = 0;
const char* const* szExtensions = SDL_Vulkan_GetInstanceExtensions(&nExtensionCount);
@@ -306,23 +315,20 @@ void IVideo::Init()
queueCreateInfo.queueCount = 1;
queueCreateInfo.pQueuePriorities = &queuePriority;
VkPhysicalDeviceVertexInputDynamicStateFeaturesEXT pdvidsfe = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_INPUT_DYNAMIC_STATE_FEATURES_EXT,
.vertexInputDynamicState = VK_TRUE,
VkPhysicalDeviceShaderObjectFeaturesEXT pdsofe = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_OBJECT_FEATURES_EXT,
.pNext = 0,
.shaderObject = VK_TRUE,
};
VkPhysicalDeviceExtendedDynamicState3FeaturesEXT pdeds3fe = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_3_FEATURES_EXT,
.pNext = &pdvidsfe,
.pNext = &pdsofe,
.extendedDynamicState3DepthClampEnable = VK_TRUE,
.extendedDynamicState3PolygonMode = VK_TRUE,
.extendedDynamicState3RasterizationSamples = VK_TRUE,
.extendedDynamicState3SampleMask = VK_TRUE,
.extendedDynamicState3AlphaToCoverageEnable = VK_TRUE,
.extendedDynamicState3LogicOpEnable = VK_TRUE,
.extendedDynamicState3ColorBlendEnable = VK_TRUE,
.extendedDynamicState3ColorBlendEquation = VK_TRUE,
.extendedDynamicState3ColorWriteMask = VK_TRUE,
};
VkPhysicalDeviceVulkan13Features pdv13f = {
@@ -344,7 +350,6 @@ void IVideo::Init()
const char *szEnabledGPUExtensions[] = {
VK_KHR_SWAPCHAIN_EXTENSION_NAME,
VK_EXT_VERTEX_INPUT_DYNAMIC_STATE_EXTENSION_NAME,
VK_EXT_EXTENDED_DYNAMIC_STATE_3_EXTENSION_NAME,
};
VkDeviceCreateInfo deviceCreateInfo = {};
@@ -395,6 +400,8 @@ void IInput::SetMouseMode( EMouseMode mode )
}
}
ConVar m_pitch("m_pitch", "0.022", FCVAR_ARCHIVE);
ConVar m_yaw("m_yaw", "0.022", FCVAR_ARCHIVE);
void IVideo_HandleEvents()
{
SDL_Event event;
@@ -419,8 +426,30 @@ void IVideo_HandleEvents()
IInput::KeyEvent(ISDL_KeyName(key->key),KEY_EVENT_TYPE_UP);
break;
case SDL_EVENT_MOUSE_MOTION:
IInput::AxisEvent(AXIS_MOUSE_X, motion->yrel*0.022);
IInput::AxisEvent(AXIS_MOUSE_Y, -motion->xrel*0.022);
IInput::AxisEvent(AXIS_MOUSE_X, motion->yrel*m_pitch.GetFloat());
IInput::AxisEvent(AXIS_MOUSE_Y, -motion->xrel*m_yaw.GetFloat());
break;
case SDL_EVENT_GAMEPAD_AXIS_MOTION:
{
SDL_GamepadAxis axis = (SDL_GamepadAxis)event.gaxis.axis;
float value = event.gaxis.value / 32768.0f;
if (abs(event.gaxis.value)<1000)
value = 0;
SDL_JoystickID id = event.gaxis.which;
if (axis == SDL_GAMEPAD_AXIS_RIGHTY)
{
IInput::AxisEvent(AXIS_CONTROLLER_PITCH, value);
}
if (axis == SDL_GAMEPAD_AXIS_RIGHTX)
{
IInput::AxisEvent(AXIS_CONTROLLER_YAW, -value);
}
}
break;
case SDL_EVENT_GAMEPAD_BUTTON_DOWN:
break;
case SDL_EVENT_GAMEPAD_BUTTON_UP:
break;
}
};
@@ -464,16 +493,6 @@ void IVideo::Frame( float fDelta )
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
vkBeginCommandBuffer(g_vkCommandBuffer, &beginInfo);
IVulkan::Frame();
VkClearColorValue clear = {
.float32 = {
1,1,0,1
}
};
VkImageSubresourceRange range = {
.levelCount = 1,
.layerCount = 1,
};
vkCmdClearColorImage(g_vkCommandBuffer, g_swapchainImage, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, &clear, 1, &range);
vkEndCommandBuffer(g_vkCommandBuffer);
VkPipelineStageFlags waitStages[] = {VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT};

2
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View File

@@ -22,12 +22,19 @@ CLDProject CCProject::Compile()
proj.m_szName = m_szName;
unsigned int hash = GenerateProjectHash();
for (auto &file: files)
{
CUtlString szTarget = m_target.GetTriplet();
CUtlString szOutputFile = CUtlString("%s/%s/cc/%u_%s/%s/%s.o",FPC_TEMPORAL_DIRNAME, szTarget.GetString(), hash, m_szName.GetString(), IFileSystem2::BuildDirectory(), file.GetString());
CUtlString szOutputDir = szOutputFile;
szOutputDir = dirname(szOutputDir);
IFileSystem2::MakeDirectory(szOutputDir);
}
for (auto &file: files)
{
CUtlVector<CUtlString> args;
V_printf(" CC %s\n", file.GetString());
CUtlString szTarget = m_target.GetTriplet();
CUtlString szOutputFile = CUtlString("%s/%s/cc/%u_%s/%s/%s.o",FPC_TEMPORAL_DIRNAME, szTarget.GetString(), hash, m_szName.GetString(), IFileSystem2::BuildDirectory(), file.GetString());
CUtlString szOutputDir;
args = {
"-target",
@@ -40,6 +47,8 @@ CLDProject CCProject::Compile()
};
if (!strcmp(Plat_GetExtension(file),"cpp"))
args.AppendTail("-std=c++17");
else if (!strcmp(Plat_GetExtension(file),"mm"))
;
else
args.AppendTail("-std=c99");
@@ -76,9 +85,6 @@ CLDProject CCProject::Compile()
}
if (!IFileSystem2::ShouldRecompile(file, szOutputFile))
goto skipcompile;
szOutputDir = szOutputFile;
szOutputDir = dirname(szOutputDir);
IFileSystem2::MakeDirectory(szOutputDir);
IRunner::Run("clang", args);
skipcompile:

View File

@@ -51,6 +51,7 @@ void IFileSystem2::CopyFile( const char *szDestination, const char *szOrigin )
CUtlString(szDestination),
};
IRunner::Run("cp", args);
IRunner::Wait();
}
void IFileSystem2::CopyDirectory( const char *szDestination, const char *szOrigin )
{
@@ -60,6 +61,7 @@ void IFileSystem2::CopyDirectory( const char *szDestination, const char *szOrigi
CUtlString(szDestination),
};
IRunner::Run("cp", args);
IRunner::Wait();
}
void IFileSystem2::MakeDirectory( const char *psz )
@@ -69,6 +71,7 @@ void IFileSystem2::MakeDirectory( const char *psz )
CUtlString(psz),
};
IRunner::Run("mkdir", args);
IRunner::Wait();
};
bool IFileSystem2::ShouldRecompile(const char *szSource, const char *szOutput)

View File

@@ -10,7 +10,10 @@ CUtlString CLDProject::Link( void )
switch(linkType)
{
case ELINK_EXECUTABLE:
szFileName = CUtlString("%s", m_szName.GetString());
if (m_target.kernel == TARGET_KERNEL_WINDOWS)
szFileName = CUtlString("%s.exe", m_szName.GetString());
else
szFileName = CUtlString("%s", m_szName.GetString());
break;
case ELINK_STATIC_LIBRARY:
szFileName = CUtlString("lib%s.a", m_szName.GetString());
@@ -50,6 +53,7 @@ CUtlString CLDProject::Link( void )
for (auto object: objects)
args.AppendTail(object.m_szObjectFile);
IRunner::Run("ar", args);
IRunner::Wait();
} else {
V_printf(" LINK %s\n", m_szName.GetString());
bool shouldRecompile = false;
@@ -70,10 +74,18 @@ CUtlString CLDProject::Link( void )
"-target",
m_target.GetTriplet(),
};
if (m_target.kernel == TARGET_KERNEL_WINDOWS)
{
args.AppendTail("-fuse-ld=lld");
args.AppendTail("-Wl,--whole-archive");
}
if (m_target.kernel == TARGET_KERNEL_DARWIN)
{
args.AppendTail("-isysroot");
args.AppendTail("/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk");
args.AppendTail("-Wl,-export_dynamic");
args.AppendTail("-undefined");
args.AppendTail("dynamic_lookup");
}
if (m_target.kernel == TARGET_KERNEL_IOS)
{
@@ -89,18 +101,16 @@ CUtlString CLDProject::Link( void )
{
args.AppendTail("-rdynamic");
}
if (m_target.kernel == TARGET_KERNEL_DARWIN)
{
args.AppendTail("-Wl,-export_dynamic");
args.AppendTail("-undefined");
args.AppendTail("dynamic_lookup");
}
if (linkType == ELINK_DYNAMIC_LIBRARY)
{
args.AppendTail("-shared");
}
for (auto object: objects)
args.AppendTail(object.m_szObjectFile);
if (m_target.kernel == TARGET_KERNEL_WINDOWS)
{
args.AppendTail("-Wl,--no-whole-archive");
}
for (auto lib: libraries)
{
args.AppendTail("-l");
@@ -116,7 +126,9 @@ CUtlString CLDProject::Link( void )
args.AppendTail("-framework");
args.AppendTail(framework);
}
IRunner::Run("clang++", args);
IRunner::Wait();
}
compiled:
return szOutputFile;

View File

@@ -5,6 +5,8 @@
#include "unistd.h"
#include "sys/wait.h"
#include "tier1/commandline.h"
CUtlVector<pid_t> g_processes;
int IRunner::Run(CUtlString szName, CUtlVector<CUtlString>& args)
{
pid_t pid = fork();
@@ -26,10 +28,13 @@ int IRunner::Run(CUtlString szName, CUtlVector<CUtlString>& args)
if (ICommandLine::CheckParam("-fpcdebug"))
V_printf("\n");
execargs.AppendTail(0);
execvp(szName, (char *const*)execargs.GetData());
if ( execvp(szName, (char *const*)execargs.GetData()) == -1 )
{
V_printf("Failed to launch %s\n",szName.GetString());
_exit(0);
}
}
/* parent */
wait(NULL);
g_processes.AppendTail(pid);
return 0;
}
@@ -49,10 +54,14 @@ int IRunner::Run(CUtlString szName, CUtlString szDirectory, CUtlVector<CUtlStrin
}
execargs.AppendTail(0);
chdir(szDirectory.GetString());
execvp(szName, (char *const*)execargs.GetData());
if ( execvp(szName, (char *const*)execargs.GetData()) == -1 )
{
V_printf("Failed to launch %s\n",szName.GetString());
_exit(0);
}
}
g_processes.AppendTail(pid);
/* parent */
wait(NULL);
return 0;
}
@@ -61,3 +70,13 @@ int IRunner::Run(CUtlString szName, CUtlString szDirectory, CUtlVector<CUtlStrin
}
int IRunner::Wait( void )
{
for (auto &process: g_processes)
{
int status;
pid_t wpid = waitpid(process, &status, 0);
}
g_processes = {};
return 0;
};

View File

@@ -10,6 +10,7 @@ public:
static int Run( CUtlString szName, CUtlVector<CUtlString>& args );
static int Run( CUtlString szName, CUtlString szDirectory, CUtlVector<CUtlString>& args );
static int Run( CUtlString szName, CUtlString szDirectory, CUtlVector<CUtlString>& args, CUtlVector<CUtlString>& environment );
static int Wait( void );
};
#endif

View File

@@ -2,21 +2,32 @@
#include "c.h"
#include "ld.h"
#include "runner.h"
#include "target.h"
#include "tier1/utlstring.h"
#include "tier1/commandline.h"
void build_shader( const char *szName )
{
IFileSystem2::MakeDirectory(CUtlString("build/funnygame/assets/gfx"));
IFileSystem2::MakeDirectory(CUtlString("build/funnygame/metal/gfx"));
IFileSystem2::MakeDirectory(CUtlString("build/funnygame/vulkan/gfx"));
CUtlVector<CUtlString> slang_args = {
CUtlString("funnyassets/gfx_shaders/%s.slang", szName),
"-g",
"-target",
"spirv",
"-D",
"__SPIRV__=1",
"-o",
CUtlString("build/funnygame/assets/gfx/%s.spv", szName),
CUtlString("build/funnygame/vulkan/gfx/%s.shader", szName),
};
IRunner::Run("slangc", slang_args);
slang_args[3] = "metal";
slang_args[5] = "__METAL__=1";
slang_args[7] = CUtlString("build/funnygame/metal/gfx/%s.shader", szName);
IRunner::Run("slangc", slang_args);
IRunner::Wait();
};
int assets_build()
@@ -29,17 +40,34 @@ int assets_build()
IFileSystem2::CopyDirectory(CUtlString("build/funnygame/assets"), "funnyassets/materials");
build_shader("mesh_frag");
build_shader("mesh_vert");
build_shader("agx_comp");
build_shader("mesh_edge_detection_comp");
CUtlVector<CUtlString> python_args = {
"build/tools/makepak64.py",
CUtlString("build/funnygame/assets"),
bStaticBuild ? CUtlString("%s/bin/%s.pak", szOutputDir.GetString(), "rtt") : CUtlString("%s/funnygame/%s.pak", szOutputDir.GetString(), "rtt"),
};
V_printf("%s\n",
bStaticBuild ? CUtlString("%s/bin/%s.pak", szOutputDir.GetString(), "rtt").GetString() : CUtlString("%s/funnygame/%s.pak", szOutputDir.GetString(), "rtt").GetString()
);
IRunner::Run("python3", python_args);
if (Target_t::DefaultTarget().kernel == TARGET_KERNEL_IOS ||Target_t::DefaultTarget().kernel == TARGET_KERNEL_DARWIN)
{
python_args = {
"build/tools/makepak64.py",
CUtlString("build/funnygame/metal"),
bStaticBuild ? CUtlString("%s/bin/%s.pak", szOutputDir.GetString(), "metal") : CUtlString("%s/funnygame/%s.pak", szOutputDir.GetString(), "metal"),
};
IRunner::Run("python3", python_args);
} else {
python_args = {
"build/tools/makepak64.py",
CUtlString("build/funnygame/vulkan"),
bStaticBuild ? CUtlString("%s/bin/%s.pak", szOutputDir.GetString(), "vulkan") : CUtlString("%s/funnygame/%s.pak", szOutputDir.GetString(), "vulkan"),
};
IRunner::Run("python3", python_args);
}
IRunner::Wait();
if (bStaticBuild)
IFileSystem2::CopyFile(CUtlString("%s/bin", szOutputDir.GetString()), "funnyassets/default.cfg");
else
IFileSystem2::CopyFile(szOutputDir.GetString(), "funnyassets/default.cfg");
return 0;
};
DECLARE_BUILD_STAGE(assets, assets_build);

5
funnyassets/default.cfg Normal file
View File

@@ -0,0 +1,5 @@
bind esc exit;
bind a +left;
bind d +right;
bind w +forward;
bind s +back;

View File

@@ -0,0 +1,34 @@
#include <metal_stdlib>
using namespace metal;
struct VertexOut {
float4 position [[position]];
float2 texCoord;
};
vertex VertexOut vertex_main(uint vertexID [[vertex_id]]) {
float2 pos[] = {
{-1.0, -1.0},
{ 1.0, -1.0},
{-1.0, 1.0},
{ 1.0, 1.0},
};
float2 uv[] = {
{0.0, 1.0},
{1.0, 1.0},
{0.0, 0.0},
{1.0, 0.0},
};
VertexOut out;
out.position = float4(pos[vertexID], 0.0, 1.0);
out.texCoord = uv[vertexID];
return out;
}
fragment float4 fragment_main(VertexOut in [[stage_in]],
texture2d<float> tex [[texture(0)]]) {
constexpr sampler s(filter::linear);
return pow(tex.sample(s, in.texCoord), 0.45f);
}

View File

@@ -0,0 +1 @@
#include "shader_base.h"

View File

@@ -1,23 +1,12 @@
#include "mesh_shared.slang"
uint32_t hash32(uint32_t x) {
x = ((x >> 16) ^ x) * 0x45d9f3b;
x = ((x >> 16) ^ x) * 0x45d9f3b;
x = (x >> 16) ^ x;
return x;
}
[[vk::binding(1)]]
uniform Sampler2D textures[];
[shader("fragment")]
float4 main(
float4 _main(
VertexOutput input,
uint triid: SV_PrimitiveID,
uniform PushConstants constants,
) : SV_TARGET
{
return float4(textures[constants.albedoID].Sample(input.uv).xyz, 1);
return float4(SampleTexture(albedoID, input.uv).xyz,1);
}

View File

@@ -1,4 +1,5 @@
#pragma once
#include "shader_base.h"
struct VertexOutput
{
@@ -6,10 +7,17 @@ struct VertexOutput
float2 uv: TEXCOORD0;
};
struct PushConstants
DECLARE_CONSTANTS()
{
float4x4 modelMatrix;
uint albedoID;
uint roughnessID;
uint metalnessID;
};
DECLARE_CBUFFER(0)
{
float4x4 projection;
};
DECLARE_TEXTURES(1)

View File

@@ -1,3 +1,4 @@
#include "shader_base.h"
#include "mesh_shared.slang"
struct VertexInput
@@ -6,20 +7,13 @@ struct VertexInput
float2 uv: TEXCOORD0;
};
[[vk::binding(0)]]
cbuffer CameraInfo
{
float4x4 projection;
};
[shader("vertex")]
VertexOutput main(
VertexOutput _main(
VertexInput input,
uniform PushConstants constants,
)
{
VertexOutput output;
output.position = mul(projection, mul(constants.modelMatrix, float4(input.position,1)));
output.position = mul(projection, mul(modelMatrix, float4(input.position,1)));
output.uv = input.uv;
return output;
}

View File

@@ -0,0 +1,85 @@
#ifndef SHADER_BASE_SLANG
#define SHADER_BASE_SLANG
/*
* I hope you are not looking at these war crimes.
* They are truly horrible crimes.
* Don't even try to understand what the fuck is happening here.
*/
#if defined(__METAL__)
/* We hijack all the argument buffers, which allows to use a bit more textures at cost of buffers */
#define DECLARE_TEXTURES(b) \
struct TextureBinding {Texture2D textures[96];}; \
[[vk::binding(21)]] ParameterBlock<TextureBinding> g_textures0 : register(t21); \
ParameterBlock<TextureBinding> g_textures1 : register(t22); \
ParameterBlock<TextureBinding> g_textures2 : register(t23); \
ParameterBlock<TextureBinding> g_textures3 : register(t24); \
ParameterBlock<TextureBinding> g_textures4 : register(t25); \
ParameterBlock<TextureBinding> g_textures5 : register(t26); \
ParameterBlock<TextureBinding> g_textures6 : register(t27); \
ParameterBlock<TextureBinding> g_textures7 : register(t28);
void _mlGetSampler()
{
__intrinsic_asm R"(
constexpr sampler s(filter::linear, address::repeat);
return s;
)";
}
SamplerState mlGetSampler()
{
_mlGetSampler();
};
float4 SampleTexture(uint32_t binding, float2 uv)
{
SamplerState sampler = mlGetSampler();
uint8_t textureArray = 0;
uint8_t textureSamplerArray = (binding >> 16) & 0xFF;
uint8_t textureSampler = (binding >> 8) & 0xFF;
uint8_t textureIndex = 1;
return g_textures0.textures[1].Sample(sampler, uv);
};
#define DECLARE_CBUFFER(b) \
[[vk::binding(b)]] cbuffer cbuffer_##b : register(t##b)
#define DECLARE_CONSTANTS() \
[[vk::push_constant]] \
cbuffer cbuffer_constants : register(t29)
#elif defined(__SPIRV__)
#define DECLARE_TEXTURES(b) \
[[vk::binding(b)]] \
Sampler2D g_textures[];
float4 SampleTexture(uint32_t binding, float2 uv)
{
return g_textures[binding].Sample(uv);
};
#define DECLARE_CBUFFER(b) \
[[vk::binding(b)]] \
cbuffer cbuffer_##b
#define DECLARE_DATA(b,r) \
[[vk::binding(b)]] \
r
#define DECLARE_CONSTANTS() \
[[vk::push_constant]] \
cbuffer cbuffer_constants
#else
#define DECLARE_TEXTURES()
float4 SampleTexture(uint32_t binding, float2 uv);
#define DECLARE_CBUFFER() cbuffer cbuffer_constats
#define DECLARE_DATA() cbuffer cbuffer_constats
#define DECLARE_CONSTANTS() cbuffer cbuffer_constats
#endif
#endif

View File

@@ -7,16 +7,20 @@
objects = {
/* Begin PBXBuildFile section */
2493459A2E1089D600369580 /* SDL3.framework in Resources */ = {isa = PBXBuildFile; fileRef = 249345992E1089D600369580 /* SDL3.framework */; };
24417C492E15D4C9002CF759 /* default.cfg in Resources */ = {isa = PBXBuildFile; fileRef = 24417C482E15D4C9002CF759 /* default.cfg */; };
2444C86E2E13363000CC1EFA /* metal.pak in Resources */ = {isa = PBXBuildFile; fileRef = 2444C86D2E13363000CC1EFA /* metal.pak */; };
249345AB2E109B8A00369580 /* funnygame in Resources */ = {isa = PBXBuildFile; fileRef = 249345A92E109B8A00369580 /* funnygame */; };
249345AC2E109B8A00369580 /* rtt.pak in Resources */ = {isa = PBXBuildFile; fileRef = 249345AA2E109B8A00369580 /* rtt.pak */; };
2493BB3F2E19384900828D56 /* SDL3.framework in Resources */ = {isa = PBXBuildFile; fileRef = 2493BB3E2E19384900828D56 /* SDL3.framework */; };
/* End PBXBuildFile section */
/* Begin PBXFileReference section */
249345992E1089D600369580 /* SDL3.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = SDL3.framework; path = ../../external/ios/SDL3.framework; sourceTree = "<group>"; };
24417C482E15D4C9002CF759 /* default.cfg */ = {isa = PBXFileReference; lastKnownFileType = text; name = default.cfg; path = "../../build/funnygame/aarch64-apple-ios/game/bin/default.cfg"; sourceTree = "<group>"; };
2444C86D2E13363000CC1EFA /* metal.pak */ = {isa = PBXFileReference; lastKnownFileType = file; name = metal.pak; path = "../../build/funnygame/aarch64-apple-ios/game/bin/metal.pak"; sourceTree = "<group>"; };
249345A72E10997500369580 /* funnygame */ = {isa = PBXFileReference; lastKnownFileType = "compiled.mach-o.executable"; name = funnygame; path = "../../build/funnygame/aarch64-apple-ios/game/bin/funnygame"; sourceTree = "<group>"; };
249345A92E109B8A00369580 /* funnygame */ = {isa = PBXFileReference; lastKnownFileType = "compiled.mach-o.executable"; name = funnygame; path = "../../build/funnygame/aarch64-apple-ios/game/bin/funnygame"; sourceTree = "<group>"; };
249345AA2E109B8A00369580 /* rtt.pak */ = {isa = PBXFileReference; lastKnownFileType = file; name = rtt.pak; path = "../../build/funnygame/aarch64-apple-ios/game/bin/rtt.pak"; sourceTree = "<group>"; };
2493BB3E2E19384900828D56 /* SDL3.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = SDL3.framework; path = "../../build/funnygame/aarch64-apple-ios/game/bin/SDL3.framework"; sourceTree = "<group>"; };
24CCF9852E1065A100A06964 /* funnygame.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = funnygame.app; sourceTree = BUILT_PRODUCTS_DIR; };
/* End PBXFileReference section */
@@ -31,11 +35,6 @@
/* End PBXFileSystemSynchronizedBuildFileExceptionSet section */
/* Begin PBXFileSystemSynchronizedRootGroup section */
249345332E10870100369580 /* Frameworks */ = {
isa = PBXFileSystemSynchronizedRootGroup;
path = Frameworks;
sourceTree = "<group>";
};
24CCF9872E1065A100A06964 /* funnygame */ = {
isa = PBXFileSystemSynchronizedRootGroup;
exceptions = (
@@ -50,11 +49,12 @@
24CCF97C2E1065A100A06964 = {
isa = PBXGroup;
children = (
2493BB3E2E19384900828D56 /* SDL3.framework */,
24417C482E15D4C9002CF759 /* default.cfg */,
2444C86D2E13363000CC1EFA /* metal.pak */,
249345A72E10997500369580 /* funnygame */,
249345A92E109B8A00369580 /* funnygame */,
249345AA2E109B8A00369580 /* rtt.pak */,
249345992E1089D600369580 /* SDL3.framework */,
249345332E10870100369580 /* Frameworks */,
24CCF9872E1065A100A06964 /* funnygame */,
24CCF9862E1065A100A06964 /* Products */,
);
@@ -83,7 +83,6 @@
dependencies = (
);
fileSystemSynchronizedGroups = (
249345332E10870100369580 /* Frameworks */,
24CCF9872E1065A100A06964 /* funnygame */,
);
name = funnygame;
@@ -100,7 +99,7 @@
isa = PBXProject;
attributes = {
BuildIndependentTargetsInParallel = 1;
LastUpgradeCheck = 1620;
LastUpgradeCheck = 1640;
TargetAttributes = {
24CCF9842E1065A100A06964 = {
CreatedOnToolsVersion = 16.2;
@@ -131,9 +130,11 @@
isa = PBXResourcesBuildPhase;
buildActionMask = 2147483647;
files = (
2493BB3F2E19384900828D56 /* SDL3.framework in Resources */,
24417C492E15D4C9002CF759 /* default.cfg in Resources */,
2444C86E2E13363000CC1EFA /* metal.pak in Resources */,
249345AB2E109B8A00369580 /* funnygame in Resources */,
249345AC2E109B8A00369580 /* rtt.pak in Resources */,
2493459A2E1089D600369580 /* SDL3.framework in Resources */,
);
runOnlyForDeploymentPostprocessing = 0;
};
@@ -142,6 +143,7 @@
/* Begin PBXShellScriptBuildPhase section */
24CCF9A22E1065F500A06964 /* Run Script */ = {
isa = PBXShellScriptBuildPhase;
alwaysOutOfDate = 1;
buildActionMask = 2147483647;
files = (
);
@@ -156,8 +158,7 @@
);
runOnlyForDeploymentPostprocessing = 0;
shellPath = /bin/sh;
shellScript = "
";
shellScript = "export CODE_SIGN_IDENTITY=$(security find-identity -v -p codesigning | grep \"Apple Development\" | grep -o '\".*\"' | tr -d '\"')\ncd ../../\nbuild/tools/fpc build -os ios -arch aarch64\ncodesign -s \"$CODE_SIGN_IDENTITY\" --timestamp=none --force build/funnygame/aarch64-apple-ios/game/bin/funnygame\ncodesign -s \"$CODE_SIGN_IDENTITY\" --timestamp=none --force build/funnygame/aarch64-apple-ios/game/bin/SDL3.framework\n";
};
/* End PBXShellScriptBuildPhase section */
@@ -167,15 +168,20 @@
buildSettings = {
ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
ASSETCATALOG_COMPILER_GLOBAL_ACCENT_COLOR_NAME = AccentColor;
CODE_SIGN_ENTITLEMENTS = funnygame/funnygame.entitlements;
CODE_SIGN_STYLE = Automatic;
CURRENT_PROJECT_VERSION = 1;
DEVELOPMENT_TEAM = QU3M3RV4XD;
GENERATE_INFOPLIST_FILE = YES;
INFOPLIST_FILE = funnygame/Info.plist;
INFOPLIST_KEY_GCSupportsControllerUserInteraction = YES;
INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.games";
INFOPLIST_KEY_UIApplicationSupportsIndirectInputEvents = YES;
INFOPLIST_KEY_UILaunchStoryboardName = LaunchScreen;
INFOPLIST_KEY_UISupportedInterfaceOrientations_iPad = "UIInterfaceOrientationPortrait UIInterfaceOrientationPortraitUpsideDown UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight";
INFOPLIST_KEY_UISupportedInterfaceOrientations_iPhone = "UIInterfaceOrientationPortrait UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight";
INFOPLIST_KEY_UIRequiresFullScreen = YES;
INFOPLIST_KEY_UIStatusBarStyle = "";
INFOPLIST_KEY_UISupportedInterfaceOrientations_iPad = "UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight";
INFOPLIST_KEY_UISupportedInterfaceOrientations_iPhone = "UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight";
IPHONEOS_DEPLOYMENT_TARGET = 18.0;
LD_RUNPATH_SEARCH_PATHS = (
"$(inherited)",
@@ -198,15 +204,20 @@
buildSettings = {
ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
ASSETCATALOG_COMPILER_GLOBAL_ACCENT_COLOR_NAME = AccentColor;
CODE_SIGN_ENTITLEMENTS = funnygame/funnygame.entitlements;
CODE_SIGN_STYLE = Automatic;
CURRENT_PROJECT_VERSION = 1;
DEVELOPMENT_TEAM = QU3M3RV4XD;
GENERATE_INFOPLIST_FILE = YES;
INFOPLIST_FILE = funnygame/Info.plist;
INFOPLIST_KEY_GCSupportsControllerUserInteraction = YES;
INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.games";
INFOPLIST_KEY_UIApplicationSupportsIndirectInputEvents = YES;
INFOPLIST_KEY_UILaunchStoryboardName = LaunchScreen;
INFOPLIST_KEY_UISupportedInterfaceOrientations_iPad = "UIInterfaceOrientationPortrait UIInterfaceOrientationPortraitUpsideDown UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight";
INFOPLIST_KEY_UISupportedInterfaceOrientations_iPhone = "UIInterfaceOrientationPortrait UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight";
INFOPLIST_KEY_UIRequiresFullScreen = YES;
INFOPLIST_KEY_UIStatusBarStyle = "";
INFOPLIST_KEY_UISupportedInterfaceOrientations_iPad = "UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight";
INFOPLIST_KEY_UISupportedInterfaceOrientations_iPhone = "UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight";
IPHONEOS_DEPLOYMENT_TARGET = 18.0;
LD_RUNPATH_SEARCH_PATHS = (
"$(inherited)",
@@ -259,6 +270,7 @@
CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
COPY_PHASE_STRIP = NO;
DEBUG_INFORMATION_FORMAT = dwarf;
DEVELOPMENT_TEAM = QU3M3RV4XD;
ENABLE_STRICT_OBJC_MSGSEND = YES;
ENABLE_TESTABILITY = YES;
ENABLE_USER_SCRIPT_SANDBOXING = YES;
@@ -320,6 +332,7 @@
CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
COPY_PHASE_STRIP = NO;
DEBUG_INFORMATION_FORMAT = "dwarf-with-dsym";
DEVELOPMENT_TEAM = QU3M3RV4XD;
ENABLE_NS_ASSERTIONS = NO;
ENABLE_STRICT_OBJC_MSGSEND = YES;
ENABLE_USER_SCRIPT_SANDBOXING = YES;

View File

@@ -0,0 +1,80 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "1640"
version = "1.7">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES"
buildArchitectures = "Automatic">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "24CCF9842E1065A100A06964"
BuildableName = "funnygame.app"
BlueprintName = "funnygame"
ReferencedContainer = "container:funnygame.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES"
shouldAutocreateTestPlan = "YES">
</TestAction>
<LaunchAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
debugServiceExtension = "internal"
enableGPUShaderValidationMode = "2"
showGraphicsOverview = "Yes"
allowLocationSimulation = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "24CCF9842E1065A100A06964"
BuildableName = "funnygame.app"
BlueprintName = "funnygame"
ReferencedContainer = "container:funnygame.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</LaunchAction>
<ProfileAction
buildConfiguration = "Release"
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
debugDocumentVersioning = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "24CCF9842E1065A100A06964"
BuildableName = "funnygame.app"
BlueprintName = "funnygame"
ReferencedContainer = "container:funnygame.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>

View File

@@ -3,150 +3,4 @@
uuid = "EDF5B860-98F6-4431-91A7-5DEA7965C560"
type = "1"
version = "2.0">
<Breakpoints>
<BreakpointProxy
BreakpointExtensionID = "Xcode.Breakpoint.FileBreakpoint">
<BreakpointContent
uuid = "68034548-4CDD-4A60-97CC-A6350DA312A8"
shouldBeEnabled = "No"
ignoreCount = "0"
continueAfterRunningActions = "No"
filePath = "../../game/server/game.cpp"
startingColumnNumber = "9223372036854775807"
endingColumnNumber = "9223372036854775807"
startingLineNumber = "14"
endingLineNumber = "14"
landmarkName = "IGame_Load()"
landmarkType = "9">
</BreakpointContent>
</BreakpointProxy>
<BreakpointProxy
BreakpointExtensionID = "Xcode.Breakpoint.FileBreakpoint">
<BreakpointContent
uuid = "9CD4CFDC-F438-44E9-8503-A7BD5623A3F5"
shouldBeEnabled = "No"
ignoreCount = "0"
continueAfterRunningActions = "No"
filePath = "../../engine/gamemode.cpp"
startingColumnNumber = "9223372036854775807"
endingColumnNumber = "9223372036854775807"
startingLineNumber = "20"
endingLineNumber = "20"
landmarkName = "CGameMode::RoundBegin()"
landmarkType = "7">
</BreakpointContent>
</BreakpointProxy>
<BreakpointProxy
BreakpointExtensionID = "Xcode.Breakpoint.FileBreakpoint">
<BreakpointContent
uuid = "2AA185EC-C7B8-4BD8-9B0E-B1C6F946E8C5"
shouldBeEnabled = "No"
ignoreCount = "0"
continueAfterRunningActions = "No"
filePath = "../../engine/baseentity.cpp"
startingColumnNumber = "9223372036854775807"
endingColumnNumber = "9223372036854775807"
startingLineNumber = "54"
endingLineNumber = "54"
landmarkName = "C_EntityRegistry::C_EntityRegistry(szName, pfn)"
landmarkType = "7">
</BreakpointContent>
</BreakpointProxy>
<BreakpointProxy
BreakpointExtensionID = "Xcode.Breakpoint.FileBreakpoint">
<BreakpointContent
uuid = "33DC256B-91FF-44A9-8152-0739B1D3DB03"
shouldBeEnabled = "No"
ignoreCount = "0"
continueAfterRunningActions = "No"
filePath = "../../engine/baseentity.cpp"
startingColumnNumber = "9223372036854775807"
endingColumnNumber = "9223372036854775807"
startingLineNumber = "50"
endingLineNumber = "50"
landmarkName = "CEntityRegistry::CEntityRegistry(szName, szClass, pfn)"
landmarkType = "7">
</BreakpointContent>
</BreakpointProxy>
<BreakpointProxy
BreakpointExtensionID = "Xcode.Breakpoint.FileBreakpoint">
<BreakpointContent
uuid = "32FF3D75-FFC8-4059-B75A-EFB25EE55B9C"
shouldBeEnabled = "No"
ignoreCount = "0"
continueAfterRunningActions = "No"
filePath = "../../engine/baseentity.cpp"
startingColumnNumber = "9223372036854775807"
endingColumnNumber = "9223372036854775807"
startingLineNumber = "47"
endingLineNumber = "47"
landmarkName = "CEntityRegistry::CEntityRegistry(szName, szClass, pfn)"
landmarkType = "7">
</BreakpointContent>
</BreakpointProxy>
<BreakpointProxy
BreakpointExtensionID = "Xcode.Breakpoint.FileBreakpoint">
<BreakpointContent
uuid = "67C9C104-691D-4C4F-AD25-E9BE4D27C52B"
shouldBeEnabled = "No"
ignoreCount = "0"
continueAfterRunningActions = "No"
filePath = "../../engine/brush.cpp"
startingColumnNumber = "9223372036854775807"
endingColumnNumber = "9223372036854775807"
startingLineNumber = "71"
endingLineNumber = "71"
landmarkName = "C_BrushEntity::Spawn()"
landmarkType = "7">
</BreakpointContent>
</BreakpointProxy>
<BreakpointProxy
BreakpointExtensionID = "Xcode.Breakpoint.FileBreakpoint">
<BreakpointContent
uuid = "40630BDD-5F3C-4E0E-AD60-ABC4EF82B34C"
shouldBeEnabled = "No"
ignoreCount = "0"
continueAfterRunningActions = "No"
filePath = "../../engine/ml_videosdl.cpp"
startingColumnNumber = "9223372036854775807"
endingColumnNumber = "9223372036854775807"
startingLineNumber = "181"
endingLineNumber = "181"
landmarkName = "IVideo::Frame(fDelta)"
landmarkType = "7">
</BreakpointContent>
</BreakpointProxy>
<BreakpointProxy
BreakpointExtensionID = "Xcode.Breakpoint.FileBreakpoint">
<BreakpointContent
uuid = "FD1CB9BC-5B2B-497E-850D-3D7F470630D6"
shouldBeEnabled = "No"
ignoreCount = "0"
continueAfterRunningActions = "No"
filePath = "../../engine/ml_videosdl.cpp"
startingColumnNumber = "9223372036854775807"
endingColumnNumber = "9223372036854775807"
startingLineNumber = "172"
endingLineNumber = "172"
landmarkName = "IVideo::Frame(fDelta)"
landmarkType = "7">
</BreakpointContent>
</BreakpointProxy>
<BreakpointProxy
BreakpointExtensionID = "Xcode.Breakpoint.FileBreakpoint">
<BreakpointContent
uuid = "777258DC-D4C8-44B4-9F5F-7F2B4DEEEA26"
shouldBeEnabled = "No"
ignoreCount = "0"
continueAfterRunningActions = "No"
filePath = "../../engine/ml_videosdl.cpp"
startingColumnNumber = "9223372036854775807"
endingColumnNumber = "9223372036854775807"
startingLineNumber = "173"
endingLineNumber = "173"
landmarkName = "IVideo::Frame(fDelta)"
landmarkType = "7">
</BreakpointContent>
</BreakpointProxy>
</Breakpoints>
</Bucket>

View File

@@ -10,5 +10,13 @@
<integer>0</integer>
</dict>
</dict>
<key>SuppressBuildableAutocreation</key>
<dict>
<key>24CCF9842E1065A100A06964</key>
<dict>
<key>primary</key>
<true/>
</dict>
</dict>
</dict>
</plist>

View File

@@ -2,7 +2,17 @@
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleExecutable</key>
<string>funnygame</string>
<key>CFBundleDocumentTypes</key>
<array>
<dict>
<key>LSHandlerRank</key>
<string>Default</string>
</dict>
</array>
<key>NSAppTransportSecurity</key>
<dict>
<key>NSExceptionDomains</key>
<dict/>
</dict>
</dict>
</plist>

View File

@@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>com.apple.developer.game-center</key>
<true/>
</dict>
</plist>

View File

@@ -33,7 +33,6 @@ int launcher_build()
ldProject.objects.AppendTail((CObject){client_lib});
if (Target_t::DefaultTarget().kernel == TARGET_KERNEL_IOS)
{
ldProject.objects.AppendTail((CObject){"external/ios/libMoltenVK.a"});
ldProject.frameworks.AppendTail("SDL3");
ldProject.frameworks.AppendTail("CoreFoundation");
ldProject.frameworks.AppendTail("CoreGraphics");
@@ -43,7 +42,30 @@ int launcher_build()
ldProject.frameworks.AppendTail("QuartzCore");
ldProject.frameworks.AppendTail("UIKit");
ldProject.frameworkDirectories.AppendTail("external/ios");
IFileSystem2::CopyDirectory(CUtlString("%s/bin", szOutputDir.GetString()), "external/ios/SDL3.framework");
};
if (Target_t::DefaultTarget().kernel == TARGET_KERNEL_WINDOWS)
{
ldProject.objects.AppendTail((CObject){"external/windows/vulkan-1.dll"});
ldProject.objects.AppendTail((CObject){"external/windows/libSDL3.a"});
ldProject.objects.AppendTail((CObject){"external/windows/libdbghelp.a"});
ldProject.objects.AppendTail((CObject){"external/windows/libpthread.a"});
ldProject.objects.AppendTail((CObject){"external/windows/libstdc++.a"});
ldProject.libraries.AppendTail("ws2_32");
ldProject.libraries.AppendTail("ntdll");
ldProject.libraries.AppendTail("userenv");
ldProject.libraries.AppendTail("winmm");
ldProject.libraries.AppendTail("ole32");
ldProject.libraries.AppendTail("setupapi");
ldProject.libraries.AppendTail("gdi32");
ldProject.libraries.AppendTail("cfgmgr32");
ldProject.libraries.AppendTail("uuid");
ldProject.libraries.AppendTail("imm32");
ldProject.libraries.AppendTail("version");
ldProject.libraries.AppendTail("oleaut32");
IFileSystem2::CopyFile(CUtlString("%s/bin", szOutputDir.GetString()), "external/windows/libgcc_s_seh-1.dll");
IFileSystem2::CopyFile(CUtlString("%s/bin", szOutputDir.GetString()), "external/windows/libwinpthread-1.dll");
}
};
CUtlString outputProject = ldProject.Link();

View File

@@ -6,6 +6,9 @@
#ifdef __APPLE__
#include <mach-o/dyld.h>
#endif
#ifdef __WIN32__
#include "windows.h"
#endif
#if defined(__APPLE__) && defined(__MACH__)
#include "TargetConditionals.h"
@@ -19,7 +22,9 @@
// Other platforms
#endif
#ifndef MAX_PATH
#define MAX_PATH 4096
#endif
static char szLauncherPath[MAX_PATH];
static char szEnginePath[MAX_PATH];
@@ -72,6 +77,11 @@ int main( int argc, char **argv ) {
pEngineMain(argc, argv);
dlclose(pEngineLib);
#else
#ifdef __WIN32__
GetModuleFileNameA(NULL, szLauncherPath, MAX_PATH);
dirname(szLauncherPath);
SetCurrentDirectoryA(szLauncherPath);
#endif
FunnyMain(argc, argv);
#endif
};

View File

@@ -48,7 +48,7 @@ public:
virtual void Spawn( void ) override;
virtual void Destroy( void ) override;
virtual void Think( float fDelta ) override;
private:
IVertexBuffer *vertexBuffer;
IIndexBuffer *indexBuffer;
IMesh *mesh;

View File

@@ -96,8 +96,10 @@ enum EInputAxis
AXIS_MOUSE_X,
AXIS_MOUSE_Y,
AXIS_MOUSE_SCROLL,
AXIS_CONTROLLER_PITCH,
AXIS_CONTROLLER_YAW,
AXIS_MAX,
AXIS_NUM_AXIS = AXIS_MAX - 1,
AXIS_NUM_AXIS = AXIS_MAX,
};
enum EMouseMode

View File

@@ -94,6 +94,7 @@ enum EShaderType
enum EBarrierMemoryPermissions
{
BARRIER_MEMORY_PERMISSIONS_NONE = 0x0,
BARRIER_MEMORY_PERMISSIONS_VERTEX_BUFFER_READ = 0x1,
BARRIER_MEMORY_PERMISSIONS_INDEX_BUFFER_READ = 0x2,
BARRIER_MEMORY_PERMISSIONS_UNIFORM_BUFFER_READ = 0x4,
@@ -108,14 +109,15 @@ enum EBarrierMemoryPermissions
};
enum EBarrierStage
{
BARRIER_STAGE_TOP,
BARRIER_STAGE_VERTEX_INPUT,
BARRIER_STAGE_VERTEX_SHADER,
BARRIER_STAGE_GEOMETRY_SHADER,
BARRIER_STAGE_FRAGMENT_SHADER,
BARRIER_STAGE_COMPUTE_SHADER,
BARRIER_STAGE_RAY_TRACING_SHADER,
BARRIER_STAGE_BOTTOM,
BARRIER_STAGE_TOP = 0x1,
BARRIER_STAGE_VERTEX_INPUT = 0x2,
BARRIER_STAGE_VERTEX_SHADER = 0x4,
BARRIER_STAGE_GEOMETRY_SHADER = 0x8,
BARRIER_STAGE_FRAGMENT_SHADER = 0x10,
BARRIER_STAGE_COLOR_OUTPUT = 0x20,
BARRIER_STAGE_COMPUTE_SHADER = 0x40,
BARRIER_STAGE_RAY_TRACING_SHADER = 0x80,
BARRIER_STAGE_BOTTOM = 0x100,
};
enum EAttachmentLoadMode
@@ -216,7 +218,7 @@ struct ShaderInput_t
struct Shader_t
{
const char *szPath;
CUtlString szPath;
EShaderType type;
};
@@ -262,7 +264,7 @@ struct ImageBarrier_t
{
EBarrierMemoryPermissions in;
EBarrierMemoryPermissions out;
IBuffer *pBuffer;
IImage *pImage;
};
struct VertexAttribute_t
@@ -278,8 +280,8 @@ struct RenderingColorAttachment_t
IImage *pTemporary;
EAttachmentLoadMode loadMode;
EAttachmentStoreMode storeMode;
EMSAAMode msaaMode;
vec4 clearColor;
EMSAAMode msaaMode;
};
struct RenderingDepthAttachment_t
@@ -288,8 +290,8 @@ struct RenderingDepthAttachment_t
IImage *pTemporary;
EAttachmentLoadMode loadMode;
EAttachmentStoreMode storeMode;
EMSAAMode msaaMode;
float clearValue;
EMSAAMode msaaMode;
};
@@ -310,10 +312,11 @@ public:
static void DestroyBuffer( IBuffer *pBuffer );
static void DestroyImage( IImage *pImage );
static void SetConstants( uint32_t nSize, uint32_t nOffset, void *pData );
static void Barrier( EBarrierStage stageIn, uint32_t stageOut, CUtlVector<BufferBarrier_t> buffers, CUtlVector<ImageBarrier_t> images );
static void SetConstants( uint32_t nSize, void *pData );
static void Barrier( uint32_t stageIn, uint32_t stageOut, CUtlVector<BufferBarrier_t> buffers, CUtlVector<ImageBarrier_t> images );
static void BindData( uint32_t binding, IBuffer *pBuffer, IImage* pImage);
static void BindPipeline( IPipeline *pPipeline );
static void PushBindings();
static void Begin( uint32_t nWidth, uint32_t nHeight, CUtlVector<RenderingColorAttachment_t> attachments, RenderingDepthAttachment_t depth );
@@ -330,7 +333,8 @@ public:
uint32_t nConstantsSize,
uint32_t nVertexSize,
CUtlVector<VertexAttribute_t> vertexFormat,
CUtlVector<EImageFormat> outputFormats
CUtlVector<EImageFormat> outputFormats,
bool bDepth
);
static IComputePipeline *CreateComputePipeline(
Shader_t szShader,
@@ -343,6 +347,9 @@ public:
CUtlVector<ShaderInput_t> inputs,
uint32_t nConstantsSize
);
static IBuffer *GetCameraMatrix();
static IImage *GetOutputImage();
};
abstract_class IRenderingPipelineStep

View File

@@ -5,14 +5,14 @@
#include "stddef.h"
#ifdef __WIN32__
#define DLL_EXPORT extern "C" __declspec(dllexport)
#define DLL_IMPORT extern "C" __declspec(dllimport)
#define DLL_EXPORT extern "C"
#define DLL_IMPORT extern "C"
#define DLL_CLASS_EXPORT __declspec(dllexport)
#define DLL_CLASS_IMPORT __declspec(dllimport)
#define DLL_CLASS_EXPORT
#define DLL_CLASS_IMPORT
#define DLL_GLOBAL_EXPORT extern __declspec(dllexport)
#define DLL_GLOBAL_IMPORT extern __declspec(dllimport)
#define DLL_GLOBAL_EXPORT extern
#define DLL_GLOBAL_IMPORT extern
#else
#define DLL_EXPORT extern "C" __attribute__ ((visibility("default")))
#define DLL_IMPORT extern "C"

21
public/tier1/utlmutex.h Normal file
View File

@@ -0,0 +1,21 @@
#ifndef TIER1_UTL_MUTEX_H
#define TIER1_UTL_MUTEX_H
#include "pthread.h"
class CUtlLock
{
public:
CUtlLock();
~CUtlLock();
CUtlLock(const CUtlLock&) = delete;
CUtlLock& operator=(const CUtlLock&) = delete;
void Lock();
void Unlock();
private:
pthread_mutex_t m_lock;
};
#endif

View File

@@ -16,6 +16,7 @@ int rapier_build()
szTarget
};
IRunner::Run("cargo", "rapier", cargo_args);
IRunner::Wait();
CUtlVector<CUtlString> cbindgen_args = {
"--config",
@@ -26,6 +27,7 @@ int rapier_build()
"../public/physics_gen.h",
};
IRunner::Run("cbindgen", "rapier", cbindgen_args);
IRunner::Wait();
return 0;
};

View File

@@ -24,7 +24,11 @@ PLATFORM_INTERFACE void Plat_FatalErrorFunc(const char* szFormat, ...)
V_vprintf(szFormat, list);
va_end(list);
fflush(stdout);
#ifdef __WIN32__
__debugbreak();
#else
raise(SIGTRAP);
#endif
Plat_Exit(1);
}
@@ -200,11 +204,29 @@ PLATFORM_INTERFACE void Plat_UnloadLibrary( void *lib )
PLATFORM_INTERFACE double Plat_GetTime( void )
{
#ifndef __WIN32__
struct timespec tp;
clock_gettime(CLOCK_MONOTONIC, &tp);
static time_t s_starttime = tp.tv_sec;
return (tp.tv_sec-s_starttime)+tp.tv_nsec/1e9;
#else
static LARGE_INTEGER s_startcount;
static LARGE_INTEGER s_frequency;
static int s_initialized = 0;
LARGE_INTEGER tp;
if (!s_initialized) {
QueryPerformanceFrequency(&s_frequency);
QueryPerformanceCounter(&s_startcount);
s_initialized = 1;
}
QueryPerformanceCounter(&tp);
return (double)(tp.QuadPart - s_startcount.QuadPart) / s_frequency.QuadPart;
#endif
}
PLATFORM_INTERFACE void Plat_Exit( int status )
@@ -215,4 +237,7 @@ PLATFORM_INTERFACE void Plat_Exit( int status )
#ifdef __APPLE__
_exit(status);
#endif
#ifdef __WIN32__
_exit(status);
#endif
};

22
tier1/utlmutex.cpp Normal file
View File

@@ -0,0 +1,22 @@
#include "tier1/utlmutex.h"
#include "pthread.h"
CUtlLock::CUtlLock()
{
pthread_mutex_init(&m_lock);
};
CUtlLock::~CUtlLock()
{
};
void CUtlLock::Lock()
{
};
void CUtlLock::Unlock()
{
};