somewhat working material system
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@@ -66,6 +66,11 @@ DECLARE_VULKAN_COMMAND(SetShader)
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CVkShader *pVkShader = (CVkShader*)pShader;
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vkCmdBindPipeline(hCommandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pVkShader->m_hPipeline);
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}
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DECLARE_VULKAN_COMMAND(SetShaderData)
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{
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CVkMaterial *pMat = (CVkMaterial*)pShaderData;
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vkCmdBindDescriptorSets(hCommandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pMat->m_pVkShader->m_hPipelineLayout, 0, 1, &pMat->m_hSet, 0, 0 );
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}
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DECLARE_VULKAN_COMMAND(SetVertexBuffer)
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{
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