somewhat working material system
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@@ -87,6 +87,10 @@ void CVkRenderCommandList::SetMaterial( IMaterial *pMaterial )
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pSetShader->pShader = ((CVkMaterial*)pMaterial)->m_pVkShader;
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m_pCurrentMaterialBuffer->AddCommand(pSetShader);
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CVkSetShaderDataCommand *pSetShaderData = CREATE_COMMAND(SetShaderData);
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pSetShaderData->pShaderData = pMaterial;
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m_pCurrentMaterialBuffer->AddCommand(pSetShaderData);
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CVkSetScissorsCommand *pScissorsCommand = CREATE_COMMAND(SetScissors);
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pScissorsCommand->uWidth = m_uWidth;
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pScissorsCommand->uHeight = m_uHeight;
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