somewhat working material system
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@@ -10,7 +10,7 @@
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#include "tier2/iappsystem.h"
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#include "materialsystem/imaterialsystem.h"
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#include "materialsystem/shaderinternals.h"
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#include "vulkan/vulkan_core.h"
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#include "materialsystem/vulkan_shadermeta.h"
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#define REQUIRED_EXTENSION(ext) bool bIsSupported_##ext;
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#define OPTIONAL_EXTENSION(ext) bool bIsSupported_##ext;
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@@ -268,9 +268,11 @@ public:
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CUtlVector<CVkPipelineLibrary*> m_libraries;
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VkDevice m_hDevice;
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CCompiledShader m_shader;
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CUtlVector<VkDescriptorSetLayout> m_setLayouts;
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CUtlVector<VulkanDescriptor_t> m_bindings;
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private:
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CUtlVector<VkVertexInputAttributeDescription> m_attributes;
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CUtlVector<VkVertexInputBindingDescription> m_layouts;
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CUtlVector<VkVertexInputAttributeDescription> m_attributes;
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CUtlVector<VkFormat> m_eFormats;
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};
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@@ -281,7 +283,7 @@ public:
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CVkMaterial( IShader *pShader );
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virtual ~CVkMaterial() override;
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virtual uint32_t GetResourceByName( const char *szString );
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void Frame();
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virtual void VSSetShaderResource( uint32_t uRegister, IRenderingObject *pResource ) override;
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virtual void VSSetConstantsBuffer( uint32_t uRegister, IBuffer *pConstants ) override;
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@@ -290,7 +292,10 @@ public:
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virtual void PSSetConstantsBuffer( uint32_t uRegister, IBuffer *pConstants ) override;
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CVkShader *m_pVkShader;
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VkDescriptorSet m_hSet;
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private:
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VkDescriptorPool m_hPool;
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CUtlVector<VkWriteDescriptorSet> m_writes = {};
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void SetShaderResource( uint32_t uRegister, uint32_t uSet, IRenderingObject *pObject);
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};
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