controllers done i guess
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@@ -39,9 +39,9 @@ public:
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return u;
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}
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}
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for ( auto &m: m_objects)
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for ( uint32_t u = 1; u < nCount; u++ )
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{
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if (m.m_pObject == NULL)
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if (m_objects[u].m_pObject == NULL)
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break;
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uFoundIndex++;
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}
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@@ -179,9 +179,6 @@ void CAssetManager::UnrefMaterial( uint32_t uIndex )
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HFunnyMesh CAssetManager::LoadMesh( const char *szName )
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{
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bool bHasBeenCreated = false;
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HFunnyMesh hAsset = m_meshes.GetOrCreateObject(szName, &bHasBeenCreated);
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if (!bHasBeenCreated)
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