controllers done i guess

This commit is contained in:
2026-06-15 16:11:55 +03:00
parent c51080a903
commit 900b12a6a6
14 changed files with 206 additions and 48 deletions

View File

@@ -51,6 +51,7 @@ struct OpenXRAction
XrAction m_action; XrAction m_action;
XrActionType m_eType; XrActionType m_eType;
XrSpace m_space; XrSpace m_space;
EXRInputType_t m_eUserInputType;
}; };
class COpenXRController: public IXRController class COpenXRController: public IXRController
@@ -68,7 +69,7 @@ public:
EXRControllerType_t m_type; EXRControllerType_t m_type;
EXRControllerSide_t m_side; EXRControllerSide_t m_side;
CUtlVector<OpenXRAction> m_actions; CUtlVector<OpenXRAction> m_actions;
XrActionSet m_actionSet; XrActionSet m_actionSet = XR_NULL_HANDLE;
XRInputCallbackFn m_callback = NULL; XRInputCallbackFn m_callback = NULL;
}; };
@@ -97,9 +98,9 @@ public:
XrSession m_session; XrSession m_session;
XrSpace m_space; XrSpace m_space;
CUtlVector<EyeSwapchain_t> m_eyeSwapchains; CUtlVector<EyeSwapchain_t> m_eyeSwapchains = {};
CUtlVector<XrCompositionLayerProjectionView> m_projviews; CUtlVector<XrCompositionLayerProjectionView> m_projviews = {};
CUtlVector<XrView> m_views; CUtlVector<XrView> m_views = {};
float m_fPredictedTime; float m_fPredictedTime;
COpenXRController *m_pLeftHand; COpenXRController *m_pLeftHand;
@@ -177,7 +178,11 @@ void COpenXRController::Frame()
XrActionStateBoolean b = {}; XrActionStateBoolean b = {};
b.type = XR_TYPE_ACTION_STATE_BOOLEAN; b.type = XR_TYPE_ACTION_STATE_BOOLEAN;
xrGetActionStateBoolean(m_pHeadset->m_session, &gi, &b); xrGetActionStateBoolean(m_pHeadset->m_session, &gi, &b);
V_printf("%s %b\n", a.m_szName.GetString(), b.currentState); EXRInputValue_t v;
v.type = k_EXRValue_Bool;
v.b.value = b.currentState;
if (m_callback)
m_callback( this, a.m_eUserInputType, NULL, k_EXRInputAction_Value, v );
break; break;
} }
case XR_ACTION_TYPE_FLOAT_INPUT: case XR_ACTION_TYPE_FLOAT_INPUT:
@@ -188,7 +193,11 @@ void COpenXRController::Frame()
XrActionStateFloat f32 = {}; XrActionStateFloat f32 = {};
f32.type = XR_TYPE_ACTION_STATE_FLOAT; f32.type = XR_TYPE_ACTION_STATE_FLOAT;
xrGetActionStateFloat(m_pHeadset->m_session, &gi, &f32); xrGetActionStateFloat(m_pHeadset->m_session, &gi, &f32);
V_printf("%s %f\n", a.m_szName.GetString(), f32.currentState); EXRInputValue_t v;
v.type = k_EXRValue_Float;
v.f32.value = f32.currentState;
if (m_callback)
m_callback( this, a.m_eUserInputType, NULL, k_EXRInputAction_Value, v );
break; break;
} }
case XR_ACTION_TYPE_POSE_INPUT: case XR_ACTION_TYPE_POSE_INPUT:
@@ -208,8 +217,9 @@ void COpenXRController::Frame()
EXRInputValue_t v; EXRInputValue_t v;
v.type = k_EXRValue_Pose; v.type = k_EXRValue_Pose;
v.pose.pos = {s.pose.position.x, s.pose.position.y, s.pose.position.z}; v.pose.pos = {s.pose.position.x, s.pose.position.y, s.pose.position.z};
v.pose.rot = {s.pose.orientation.x, s.pose.orientation.y, s.pose.orientation.z, s.pose.orientation.w};
if (m_callback) if (m_callback)
m_callback( this, k_EXRInput_Grip, NULL, k_EXRInputAction_Pose, v ); m_callback( this, a.m_eUserInputType, NULL, k_EXRInputAction_Pose, v );
} }
break; break;
} }
@@ -247,6 +257,82 @@ void COpenXRController::ConfigureActionSets( const char *szDevice, const char *s
{ {
IJSONValue *pInput = (*pInputs)[i]; IJSONValue *pInput = (*pInputs)[i];
CUtlString szInputName = (*pInput)["name"]->GetStringValue(); CUtlString szInputName = (*pInput)["name"]->GetStringValue();
EXRInputType_t eInputType = k_EXRInput_FromString;
if (szInputName == "trackpad")
eInputType = k_EXRInput_Trackpad;
if (szInputName == "thumbstick")
eInputType = k_EXRInput_Thumbstick;
if (szInputName == "joystick")
eInputType = k_EXRInput_Joystick;
if (szInputName == "trigger")
eInputType = k_EXRInput_Trigger;
if (szInputName == "throttle")
eInputType = k_EXRInput_Throttle;
if (szInputName == "trackball")
eInputType = k_EXRInput_Trackball;
if (szInputName == "pedal")
eInputType = k_EXRInput_Pedal;
if (szInputName == "system")
eInputType = k_EXRInput_System;
if (szInputName == "dpad_up")
eInputType = k_EXRInput_Dpad_Up;
if (szInputName == "dpad_down")
eInputType = k_EXRInput_Dpad_Down;
if (szInputName == "dpad_left")
eInputType = k_EXRInput_Dpad_Left;
if (szInputName == "dpad_right")
eInputType = k_EXRInput_Dpad_Right;
if (szInputName == "diamond_up")
eInputType = k_EXRInput_Diamond_Up;
if (szInputName == "diamond_down")
eInputType = k_EXRInput_Diamond_Down;
if (szInputName == "diamond_left")
eInputType = k_EXRInput_Diamond_Left;
if (szInputName == "diamond_right")
eInputType = k_EXRInput_Diamond_Right;
if (szInputName == "a")
eInputType = k_EXRInput_A;
if (szInputName == "b")
eInputType = k_EXRInput_B;
if (szInputName == "x")
eInputType = k_EXRInput_X;
if (szInputName == "y")
eInputType = k_EXRInput_Y;
if (szInputName == "start")
eInputType = k_EXRInput_Start;
if (szInputName == "home")
eInputType = k_EXRInput_Home;
if (szInputName == "end")
eInputType = k_EXRInput_End;
if (szInputName == "select")
eInputType = k_EXRInput_Select;
if (szInputName == "volume_up")
eInputType = k_EXRInput_Volume_Up;
if (szInputName == "volume_down")
eInputType = k_EXRInput_Volume_Down;
if (szInputName == "mute_mic")
eInputType = k_EXRInput_Mute_Mic;
if (szInputName == "play_pause")
eInputType = k_EXRInput_Play_Pause;
if (szInputName == "menu")
eInputType = k_EXRInput_Menu;
if (szInputName == "view")
eInputType = k_EXRInput_View;
if (szInputName == "back")
eInputType = k_EXRInput_Back;
if (szInputName == "thumbrest")
eInputType = k_EXRInput_ThumbRest;
if (szInputName == "shoulder")
eInputType = k_EXRInput_Shoulder;
if (szInputName == "squeeze")
eInputType = k_EXRInput_Squeeze;
if (szInputName == "wheel")
eInputType = k_EXRInput_Wheel;
if (szInputName == "grip")
eInputType = k_EXRInput_Grip;
if (szInputName == "aim")
eInputType = k_EXRInput_Aim;
IJSONValue *pActions = (*pInput)["actions"]; IJSONValue *pActions = (*pInput)["actions"];
for (uint32_t y = 0; y < pActions->GetArray()->GetCount(); y++ ) for (uint32_t y = 0; y < pActions->GetArray()->GetCount(); y++ )
@@ -284,6 +370,7 @@ void COpenXRController::ConfigureActionSets( const char *szDevice, const char *s
action.m_szName = szName; action.m_szName = szName;
action.m_action = a; action.m_action = a;
action.m_eType = eType; action.m_eType = eType;
action.m_eUserInputType = eInputType;
if (eType == XR_ACTION_TYPE_POSE_INPUT) if (eType == XR_ACTION_TYPE_POSE_INPUT)
{ {
XrActionSpaceCreateInfo asci = {}; XrActionSpaceCreateInfo asci = {};
@@ -666,7 +753,7 @@ formatPicked:
if (!V_strcmp(c, "/user/hand/right")) if (!V_strcmp(c, "/user/hand/right"))
{ {
m_pRightHand = new COpenXRController; m_pRightHand = new COpenXRController;
m_pRightHand->m_side = k_EXRController_Left; m_pRightHand->m_side = k_EXRController_Right;
m_pRightHand->m_pHeadset = this; m_pRightHand->m_pHeadset = this;
for ( auto &p: s_interactionProfiles ) for ( auto &p: s_interactionProfiles )
if (s == p.m_szName) if (s == p.m_szName)

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@@ -0,0 +1,5 @@
{
"Mesh": "game/core/meshes/hand.fmesh_c",
"Material": "game/core/materials/cube.fmat",
"Physics": "game/core/physics/sphere.fpx"
}

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@@ -40,9 +40,9 @@ public:
return u; return u;
} }
} }
for ( auto &m: m_objects) for ( uint32_t u = 1; u < nCount; u++ )
{ {
if (m.m_pObject == NULL) if (m_objects[u].m_pObject == NULL)
break; break;
uFoundIndex++; uFoundIndex++;
} }
@@ -57,6 +57,8 @@ public:
{ {
if (uIndex >= nCount) if (uIndex >= nCount)
return 0; return 0;
if (uIndex == 0)
return 0;
return m_objects[uIndex].m_pObject; return m_objects[uIndex].m_pObject;
} }
void UnrefObject( uint32_t uIndex ) void UnrefObject( uint32_t uIndex )
@@ -135,6 +137,7 @@ FunnyMesh_t *CAssetManager::GetMeshByIndex( uint32_t uIndex )
uint32_t CAssetManager::LoadModel( const char *szName ) uint32_t CAssetManager::LoadModel( const char *szName )
{ {
V_printf("LOADING %s\n", szName);
bool bHasBeenCreated = false; bool bHasBeenCreated = false;
HFunnyModel hModel = m_models.GetOrCreateObject(szName, &bHasBeenCreated); HFunnyModel hModel = m_models.GetOrCreateObject(szName, &bHasBeenCreated);
if (!bHasBeenCreated) if (!bHasBeenCreated)
@@ -170,7 +173,6 @@ uint32_t CAssetManager::LoadModel( const char *szName )
IJSONValue *pMesh = pMainObject->GetValue("Mesh"); IJSONValue *pMesh = pMainObject->GetValue("Mesh");
IJSONValue *pMaterial = pMainObject->GetValue("Material"); IJSONValue *pMaterial = pMainObject->GetValue("Material");
IJSONValue *pPhysics = pMainObject->GetValue("Physics"); IJSONValue *pPhysics = pMainObject->GetValue("Physics");
V_printf("%s\n", pMaterial->GetStringValue());
if (pMesh) if (pMesh)
pModel->m_hMesh = LoadMesh(pMesh->GetStringValue()); pModel->m_hMesh = LoadMesh(pMesh->GetStringValue());
if (pMaterial) if (pMaterial)
@@ -294,7 +296,7 @@ void CAssetManager::UnrefMaterial( uint32_t uIndex )
HFunnyMesh CAssetManager::LoadMesh( const char *szName ) HFunnyMesh CAssetManager::LoadMesh( const char *szName )
{ {
V_printf("LOADING %s\n", szName);
bool bHasBeenCreated = false; bool bHasBeenCreated = false;
HFunnyMesh hAsset = m_meshes.GetOrCreateObject(szName, &bHasBeenCreated); HFunnyMesh hAsset = m_meshes.GetOrCreateObject(szName, &bHasBeenCreated);
if (!bHasBeenCreated) if (!bHasBeenCreated)
@@ -308,6 +310,7 @@ HFunnyMesh CAssetManager::LoadMesh( const char *szName )
m_meshes.UnrefObject(hAsset); m_meshes.UnrefObject(hAsset);
return 0; return 0;
} }
V_printf("V_LOADING %s %llu\n", szName, filesystem->Size(hMesh));
IVertexBuffer *pVertexBuffer = g_pRenderContext->CreateVertexBuffer(filesystem->Size(hMesh)); IVertexBuffer *pVertexBuffer = g_pRenderContext->CreateVertexBuffer(filesystem->Size(hMesh));
pVertexBuffer->Lock(); pVertexBuffer->Lock();

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@@ -325,6 +325,13 @@ C_BaseEntity **CEntitySystem::GetEntities()
return m_pEntities; return m_pEntities;
}; };
C_BaseEntity *CEntitySystem::GetEntityByIndex( int idx )
{
if (idx < 0 || idx >= MAX_EDICTS)
return NULL;
return m_pEntities[idx];
}
C_BaseEntity *UTIL_GetLocalPlayer() C_BaseEntity *UTIL_GetLocalPlayer()
{ {
return s_pLocalEntity; return s_pLocalEntity;

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@@ -14,6 +14,7 @@ class IEntityFactory;
class C_BaseEntity; class C_BaseEntity;
#define MAX_EDICTS 8192 #define MAX_EDICTS 8192
#define EDICT_INDEX_UNDEFINED (-1U)
class CEntitySystem class CEntitySystem
{ {
@@ -35,6 +36,8 @@ public:
virtual void NetSendThink( INetworkBase *pBase ); virtual void NetSendThink( INetworkBase *pBase );
virtual C_BaseEntity **GetEntities(); virtual C_BaseEntity **GetEntities();
virtual C_BaseEntity *GetEntityByIndex( int idx );
private: private:
C_BaseEntity *m_pEntities[MAX_EDICTS]; C_BaseEntity *m_pEntities[MAX_EDICTS];
int m_nEntityCount; int m_nEntityCount;

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@@ -108,6 +108,7 @@ void CFunnyGameBridge::Init()
for ( uint32_t i = 0; i < pHeadSet->GetControllerCount(); i++ ) for ( uint32_t i = 0; i < pHeadSet->GetControllerCount(); i++ )
{ {
pHeadSet->GetController(i)->SetInputCallback(XRInputCallback); pHeadSet->GetController(i)->SetInputCallback(XRInputCallback);
V_printf("callback set on %p\n", pHeadSet->GetController(i));
} }
} }
@@ -161,7 +162,6 @@ void CFunnyGameBridge::Frame( float fDelta )
if (pHeadSet) { if (pHeadSet) {
XRRenderSurface_t s = pHeadSet->GetSurface(0); XRRenderSurface_t s = pHeadSet->GetSurface(0);
g_pWorldRenderer->SetCameraPosition(s.m_vPosition); g_pWorldRenderer->SetCameraPosition(s.m_vPosition);
V_printf("%f\n", s.m_vPosition.y);
g_pWorldRenderer->SetCameraRotation(s.m_vRotation); g_pWorldRenderer->SetCameraRotation(s.m_vRotation);
} }

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@@ -26,10 +26,9 @@ void C_MOBAPlayer::Think( float fDelta )
if (pPlayerEntity == this) if (pPlayerEntity == this)
{ {
} }
m_pLeftHand = (C_MOBAPlayerHandController*)EntitySystem()->GetEntities()[m_leftHandId]; m_pLeftHand = (C_MOBAPlayerHandController*)EntitySystem()->GetEntityByIndex(m_leftHandId);
m_pRightHand = (C_MOBAPlayerHandController*)EntitySystem()->GetEntities()[m_rightHandId]; m_pRightHand = (C_MOBAPlayerHandController*)EntitySystem()->GetEntityByIndex(m_rightHandId);
BaseClass::Think(fDelta); BaseClass::Think(fDelta);
V_printf("device: %p %p\n", m_pLeftHand, m_pRightHand );
}; };
LINK_ENTITY_TO_CLASS(player, C_MOBAPlayer) LINK_ENTITY_TO_CLASS(player, C_MOBAPlayer)
@@ -161,6 +160,14 @@ void Game_OnGameAxisDiff( EInputDeviceType eDevice, EInputAxis eAxis, float fVal
void C_MOBAPlayerHandController::Precache() void C_MOBAPlayerHandController::Precache()
{ {
m_hNormal = g_pAssetManager->LoadModel("game/core/models/hand.fmdl");
m_pNormalModel = g_pAssetManager->GetModelByIndex(m_hNormal);
m_hSqueezed = g_pAssetManager->LoadModel("game/core/models/sphere.fmdl");
m_pSqueezedModel = g_pAssetManager->GetModelByIndex(m_hSqueezed);
m_pModel = m_pNormalModel;
m_pMesh = g_pAssetManager->GetMeshByIndex(m_pModel->m_hMesh)->m_pMesh;
m_pInstance = g_pWorldRenderer->CreateInstance(m_pMesh);
} }
@@ -172,10 +179,45 @@ void C_MOBAPlayerHandController::Spawn()
void C_MOBAPlayerHandController::Think( float fDelta ) void C_MOBAPlayerHandController::Think( float fDelta )
{ {
V_printf("controller: %p %f %f %f\n", this, m_vDesiredHandPosition.x, m_vDesiredHandPosition.y, m_vDesiredHandPosition.z ); if (m_fSqueeze != m_fPreviousSqueeze)
SetAbsOrigin(m_vDesiredHandPosition); {
BaseClass::Think(fDelta); if (m_fSqueeze > 0.5 && m_fPreviousSqueeze > 0.5)
}; goto draw;
if (m_fSqueeze <= 0.5 && m_fPreviousSqueeze <= 0.5)
goto draw;
if (m_pInstance)
g_pWorldRenderer->DestroyMeshInstance(m_pMesh, m_pInstance);
if (m_fSqueeze > 0.5)
m_pModel = m_pSqueezedModel;
else
m_pModel = m_pNormalModel;
m_pMesh = g_pAssetManager->GetMeshByIndex(m_pModel->m_hMesh)->m_pMesh;
m_pInstance = g_pWorldRenderer->CreateInstance(m_pMesh);
}
draw:
if (m_pInstance)
{
CBaseMaterial *pMat = g_pAssetManager->GetMaterialByIndex(m_pModel->m_hMaterial)->m_pLayout;
m_pInstance->SetPosition(m_vDesiredHandPosition);
m_pInstance->SetRotation(m_vDesiredHandRotation);
m_pInstance->SetScale({0.025, 0.025, 0.025});
m_pInstance->SetMaterial(pMat);
}
m_fPreviousSqueeze = m_fSqueeze;
}
C_MOBAPlayerHandController::~C_MOBAPlayerHandController()
{
if (m_pInstance)
g_pWorldRenderer->DestroyMeshInstance(m_pMesh, m_pInstance);
g_pAssetManager->UnrefModel(m_hNormal);
g_pAssetManager->UnrefModel(m_hSqueezed);
}
LINK_ENTITY_TO_CLASS(player_hand_controller, C_MOBAPlayerHandController) LINK_ENTITY_TO_CLASS(player_hand_controller, C_MOBAPlayerHandController)
@@ -208,11 +250,19 @@ void XRInputCallback( IXRController *pController, EXRInputType_t eType, const ch
if (pCon == NULL) if (pCon == NULL)
return; return;
switch (action) switch (eType) {
{ case k_EXRInput_Grip:
case k_EXRInputAction_Pose: if (action == k_EXRInputAction_Pose)
pCon->m_vDesiredHandPosition = value.pose.pos; {
V_printf("callback: %p %f %f %f\n", pCon, pCon->m_vDesiredHandPosition.x, pCon->m_vDesiredHandPosition.y, pCon->m_vDesiredHandPosition.z ); pCon->m_vDesiredHandPosition = value.pose.pos;
pCon->m_vDesiredHandRotation = value.pose.rot;
}
break;
case k_EXRInput_Squeeze:
if (action == k_EXRInputAction_Value)
{
pCon->m_fSqueeze = value.f32.value;
}
break; break;
default: default:
break; break;

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@@ -3,19 +3,32 @@
#define MILMOBA_PLAYER_H #define MILMOBA_PLAYER_H
#include "basemodelentity.h" #include "basemodelentity.h"
class C_MOBAPlayerHandController: public C_BaseModelEntity class C_MOBAPlayerHandController: public C_BaseEntity
{ {
public: public:
DECLARE_CLASS(C_MOBAPlayerHandController, C_BaseModelEntity); DECLARE_CLASS(C_MOBAPlayerHandController, C_BaseEntity);
DECLARE_DATADESC(); DECLARE_DATADESC();
DECLARE_CLIENTCLASS(); DECLARE_CLIENTCLASS();
virtual void Precache ( void ) override; virtual void Precache ( void ) override;
virtual void Spawn( void ) override; virtual void Spawn( void ) override;
void Think( float fDelta ); void Think( float fDelta );
virtual ~C_MOBAPlayerHandController() override;
Vector m_vDesiredHandPosition = {}; Vector m_vDesiredHandPosition = {};
Quat m_vDesiredHandRotation = {}; Quat m_vDesiredHandRotation = {};
float m_fPreviousSqueeze = 0;
float m_fSqueeze = 0;
HFunnyModel m_hNormal = NULL;
FunnyModel_t *m_pNormalModel = NULL;
HFunnyModel m_hSqueezed = NULL;
FunnyModel_t *m_pSqueezedModel = NULL;
FunnyModel_t *m_pModel = NULL;
IMesh *m_pMesh = NULL;
IMeshInstance *m_pInstance = NULL;
}; };
class C_MOBAPlayer: public C_BaseModelEntity class C_MOBAPlayer: public C_BaseModelEntity
@@ -45,10 +58,10 @@ public:
Vector m_vLocalMovementVector; Vector m_vLocalMovementVector;
Vector vCameraPos; Vector vCameraPos;
C_MOBAPlayerHandController *m_pLeftHand; C_MOBAPlayerHandController *m_pLeftHand = NULL;
int m_leftHandId = 0; int m_leftHandId = EDICT_INDEX_UNDEFINED;
C_MOBAPlayerHandController *m_pRightHand; C_MOBAPlayerHandController *m_pRightHand = NULL;
int m_rightHandId = 0; int m_rightHandId = EDICT_INDEX_UNDEFINED;
}; };

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@@ -105,13 +105,6 @@ void CFunnyMeshInstance::Frame()
v[2] = m_vScale.z; v[2] = m_vScale.z;
glm_scale_make(m, v); glm_scale_make(m, v);
glm_mat4_mul(m_data.m_matTranslation, m, m_data.m_matTranslation); glm_mat4_mul(m_data.m_matTranslation, m, m_data.m_matTranslation);
/*
V_printf("AAAAA %f %f %f %f\n", m_data.m_matTranslation[0][0], m_data.m_matTranslation[0][1], m_data.m_matTranslation[0][2], m_data.m_matTranslation[0][3]);
V_printf("AAAAA %f %f %f %f\n", m_data.m_matTranslation[1][0], m_data.m_matTranslation[1][1], m_data.m_matTranslation[1][2], m_data.m_matTranslation[1][3]);
V_printf("AAAAA %f %f %f %f\n", m_data.m_matTranslation[2][0], m_data.m_matTranslation[2][1], m_data.m_matTranslation[2][2], m_data.m_matTranslation[2][3]);
V_printf("AAAAA %f %f %f %f\n", m_data.m_matTranslation[3][0], m_data.m_matTranslation[3][1], m_data.m_matTranslation[3][2], m_data.m_matTranslation[3][3]);
*/
} }
void CFunnyMeshInstance::SetMaterial( CBaseMaterial *pMaterial ) void CFunnyMeshInstance::SetMaterial( CBaseMaterial *pMaterial )

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@@ -39,9 +39,9 @@ public:
return u; return u;
} }
} }
for ( auto &m: m_objects) for ( uint32_t u = 1; u < nCount; u++ )
{ {
if (m.m_pObject == NULL) if (m_objects[u].m_pObject == NULL)
break; break;
uFoundIndex++; uFoundIndex++;
} }
@@ -179,9 +179,6 @@ void CAssetManager::UnrefMaterial( uint32_t uIndex )
HFunnyMesh CAssetManager::LoadMesh( const char *szName ) HFunnyMesh CAssetManager::LoadMesh( const char *szName )
{ {
bool bHasBeenCreated = false; bool bHasBeenCreated = false;
HFunnyMesh hAsset = m_meshes.GetOrCreateObject(szName, &bHasBeenCreated); HFunnyMesh hAsset = m_meshes.GetOrCreateObject(szName, &bHasBeenCreated);
if (!bHasBeenCreated) if (!bHasBeenCreated)

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@@ -6,8 +6,6 @@
CMOBAPlayer::CMOBAPlayer() CMOBAPlayer::CMOBAPlayer()
{ {
m_hCuboid = g_pPhysics->CreateCube({1,1,1}); m_hCuboid = g_pPhysics->CreateCube({1,1,1});
m_pLeftHand = EntitySystem()->CreateByClassname("player_hand_controller", &m_leftHandId);
m_pRightHand = EntitySystem()->CreateByClassname("player_hand_controller", &m_rightHandId);
} }
CMOBAPlayer::~CMOBAPlayer() CMOBAPlayer::~CMOBAPlayer()
@@ -22,6 +20,8 @@ void CMOBAPlayer::Spawn()
SetAbsOrigin({0,-11.5, 0}); SetAbsOrigin({0,-11.5, 0});
SetThink(Think); SetThink(Think);
m_pLeftHand = EntitySystem()->CreateByClassname("player_hand_controller", &m_leftHandId);
m_pRightHand = EntitySystem()->CreateByClassname("player_hand_controller", &m_rightHandId);
m_pLeftHand->Spawn(); m_pLeftHand->Spawn();
m_pRightHand->Spawn(); m_pRightHand->Spawn();
}; };
@@ -71,7 +71,6 @@ CMOBAPlayerHandController::CMOBAPlayerHandController()
void CMOBAPlayerHandController::Spawn() void CMOBAPlayerHandController::Spawn()
{ {
CBaseEntity::Spawn(); CBaseEntity::Spawn();
SetModel("game/core/models/sphere.fmdl");
SetScale(0.03); SetScale(0.03);
SetThink(Think); SetThink(Think);
} }

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@@ -27,10 +27,10 @@ private:
int m_rightHandId; int m_rightHandId;
}; };
class CMOBAPlayerHandController: public CBaseModelEntity class CMOBAPlayerHandController: public CBaseEntity
{ {
public: public:
DECLARE_CLASS(CMOBAPlayerHandController, CBaseModelEntity); DECLARE_CLASS(CMOBAPlayerHandController, CBaseEntity);
DECLARE_DATADESC(); DECLARE_DATADESC();
DECLARE_SERVERCLASS() DECLARE_SERVERCLASS()
CMOBAPlayerHandController(); CMOBAPlayerHandController();

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@@ -35,6 +35,7 @@ enum EXRInputType_t
k_EXRInput_Thumbstick, k_EXRInput_Thumbstick,
k_EXRInput_Joystick, k_EXRInput_Joystick,
k_EXRInput_Trigger, k_EXRInput_Trigger,
k_EXRInput_Throttle ,
k_EXRInput_Trackball, k_EXRInput_Trackball,
k_EXRInput_Pedal, k_EXRInput_Pedal,
k_EXRInput_System, k_EXRInput_System,