mouse controls, fixed texture loading
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@@ -14,6 +14,7 @@ public:
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virtual void SetButtonPressed( EInputButton eButton ) override;
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virtual void SetButtonUnpressed( EInputButton eButton ) override;
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virtual void AxisEventRelative( EInputDeviceType eDevice, EInputAxis eAxis, float fValue ) override;
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virtual void WriteUTF8( uint32_t uCode ) override;
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@@ -83,6 +84,13 @@ void CHumanDeviceManager::SetButtonUnpressed( EInputButton eButton )
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pInput->OnButton(k_EInputDevice_Keyboard, eButton, false);
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}
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void CHumanDeviceManager::AxisEventRelative( EInputDeviceType eDevice, EInputAxis eAxis, float fValue )
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{
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IHumanDeviceInput *pInput = GetCurrentInput();
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if (pInput)
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pInput->OnGameAxisDiff(eDevice, eAxis, fValue);
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}
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void CHumanDeviceManager::WriteUTF8( uint32_t uCode )
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{
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