mouse controls, fixed texture loading

This commit is contained in:
2026-04-27 22:33:40 +03:00
parent cbcfdce047
commit 9569555347
31 changed files with 112 additions and 40 deletions

View File

@@ -14,6 +14,7 @@ public:
virtual void SetButtonPressed( EInputButton eButton ) override;
virtual void SetButtonUnpressed( EInputButton eButton ) override;
virtual void AxisEventRelative( EInputDeviceType eDevice, EInputAxis eAxis, float fValue ) override;
virtual void WriteUTF8( uint32_t uCode ) override;
@@ -83,6 +84,13 @@ void CHumanDeviceManager::SetButtonUnpressed( EInputButton eButton )
pInput->OnButton(k_EInputDevice_Keyboard, eButton, false);
}
void CHumanDeviceManager::AxisEventRelative( EInputDeviceType eDevice, EInputAxis eAxis, float fValue )
{
IHumanDeviceInput *pInput = GetCurrentInput();
if (pInput)
pInput->OnGameAxisDiff(eDevice, eAxis, fValue);
}
void CHumanDeviceManager::WriteUTF8( uint32_t uCode )
{