mouse controls, fixed texture loading
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@@ -223,7 +223,6 @@ void CAssetManager::LoadMaterialData( CBaseMaterial *pMaterial, IJSONObject *pOb
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if ( pValue->GetArray()->GetParameter(3)->GetType()
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== JSON_PARAMETER_NUMBER )
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data->w = pValue->GetArray()->GetParameter(3)->GetNumberValue();
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V_printf("%s %f %f %f %f\n", desc.m_szEditorName, data->x, data->y, data->z, data->w);
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break;
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}
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default:
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