mouse controls, fixed texture loading
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@@ -11,7 +11,6 @@ public:
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virtual void SetUpMesh( MaterialData_t *pData ) override {
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pData->m_vAlbedoColor = m_vAlbedo;
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pData->m_uAlbedo = m_tAlbedo;
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V_printf("SetUpMesh %f\n", pData->m_vAlbedoColor.x);
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};
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