mouse controls, fixed texture loading
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@@ -1,6 +1,7 @@
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#include "userinput.h"
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#include "tier1/utlstring.h"
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#include "game.h"
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#include "baseentity.h"
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class CFunnyInput: public IHumanDeviceInput
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{
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@@ -48,12 +49,20 @@ void CFunnyInput::OnGameButton( EInputDeviceType eDevice, EInputButton eScancode
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}
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}
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void Game_OnGameAxis( EInputDeviceType eDevice, EInputAxis eAxis, float fValue );
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void Game_OnGameAxisDiff( EInputDeviceType eDevice, EInputAxis eAxis, float fValue );
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void CFunnyInput::OnGameAxis( EInputDeviceType eDevice, EInputAxis eAxis, float fValue)
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{
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Game_OnGameAxis(eDevice, eAxis, fValue);
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}
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void CFunnyInput::OnGameAxisDiff( EInputDeviceType eDevice, EInputAxis eAxis, float fValue )
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{
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Game_OnGameAxisDiff(eDevice, eAxis, fValue);
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}
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