mouse controls, fixed texture loading

This commit is contained in:
2026-04-27 22:33:40 +03:00
parent cbcfdce047
commit 9569555347
31 changed files with 112 additions and 40 deletions

View File

@@ -1,6 +1,7 @@
#include "userinput.h"
#include "tier1/utlstring.h"
#include "game.h"
#include "baseentity.h"
class CFunnyInput: public IHumanDeviceInput
{
@@ -48,12 +49,20 @@ void CFunnyInput::OnGameButton( EInputDeviceType eDevice, EInputButton eScancode
}
}
void Game_OnGameAxis( EInputDeviceType eDevice, EInputAxis eAxis, float fValue );
void Game_OnGameAxisDiff( EInputDeviceType eDevice, EInputAxis eAxis, float fValue );
void CFunnyInput::OnGameAxis( EInputDeviceType eDevice, EInputAxis eAxis, float fValue)
{
Game_OnGameAxis(eDevice, eAxis, fValue);
}
void CFunnyInput::OnGameAxisDiff( EInputDeviceType eDevice, EInputAxis eAxis, float fValue )
{
Game_OnGameAxisDiff(eDevice, eAxis, fValue);
}