mouse controls, fixed texture loading
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@@ -241,6 +241,7 @@ void CFunnyWorldRenderer::Frame( float fDelta )
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glm_mat4_identity(matCamera);
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glm_mat4_identity(matCamera2);
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glm_translate(matCamera2, m_vPos);
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glm_quat_rotate(matCamera2, m_vRot, matCamera2);
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glm_mat4_inv(matCamera2, matCamera2);
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glm_perspective(glm_rad(75), uWidth/(float)uHeight, 0.01, 10000, matCamera);
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glm_mul(matCamera, matCamera2, matCamera);
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