mouse controls, fixed texture loading
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@@ -142,6 +142,7 @@ void CVkMaterial::SetShaderResource( uint32_t uRegister, uint32_t uSet, IRenderi
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writes[1].descriptorCount = 128;
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writes[1].pImageInfo = stWrites;
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vkUpdateDescriptorSets(m_pVkShader->m_hDevice, 2, writes, 0, 0);
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m_pTextureArray = pArray;
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}
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}
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