mouse controls, fixed texture loading
This commit is contained in:
@@ -109,6 +109,10 @@ void CVkRenderCommandList::SetMaterial( IMaterial *pMaterial )
|
||||
|
||||
CVkSetShaderDataCommand *pSetShaderData = CREATE_COMMAND(m_pCommandBufferManager, SetShaderData);
|
||||
pSetShaderData->pShaderData = pMaterial;
|
||||
{
|
||||
CVkTextureArray *pArray = (CVkTextureArray*)((CVkMaterial*)pMaterial)->m_pTextureArray;
|
||||
|
||||
}
|
||||
m_pCurrentMaterialBuffer->AddCommand(pSetShaderData);
|
||||
|
||||
CVkSetScissorsCommand *pScissorsCommand = CREATE_COMMAND(m_pCommandBufferManager, SetScissors);
|
||||
|
||||
Reference in New Issue
Block a user