mouse controls, fixed texture loading
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@@ -338,6 +338,7 @@ private:
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};
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CUtlVector<ShaderBinding_t> m_callableShaders = {};
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};
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#define MAX_TEXTURES 4096
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class CVkTextureArray: public ITextureArray
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{
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@@ -357,7 +358,7 @@ public:
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IRenderContext *m_pRenderContext;
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IVkCommandBufferManager *m_pCommandBufferManager;
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VkSampler m_hSampler;
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CVkImage *m_pImages[128];
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CVkImage *m_pImages[MAX_TEXTURES];
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};
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class CVkMaterial: public IMaterial
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@@ -377,6 +378,7 @@ public:
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CVkShader *m_pVkShader;
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CUtlVector<VkDescriptorSet> m_hSets;
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ITextureArray *m_pTextureArray;
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private:
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VkDescriptorPool m_hPool;
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CUtlVector<VkWriteDescriptorSet> m_writes = {};
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