mouse controls, fixed texture loading
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@@ -33,6 +33,7 @@ public:
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virtual void SetButtonPressed( EInputButton eButton ) = 0;
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virtual void SetButtonUnpressed( EInputButton eButton ) = 0;
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virtual void AxisEventRelative( EInputDeviceType eDevice, EInputAxis eAxis, float fValue ) = 0;
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virtual void WriteUTF8( uint32_t uCode ) = 0;
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};
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