working physics
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@@ -30,6 +30,7 @@ DECLARE_BUILD_STAGE(install_game)
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filesystem2->CopyFile(szOutputDir, GET_PROJECT_OBJECT(shadercompiler, "fs"));
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filesystem2->CopyFile(szOutputDir, GET_PROJECT_OBJECT(Server, "server"));
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filesystem2->CopyFile(szOutputDir, GET_PROJECT_OBJECT(Client, "client"));
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filesystem2->CopyFile(szOutputDir, GET_PROJECT_OBJECT(rapier, "physics"));
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}
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if ( GET_PROJECT_VALUE(config, "steam") == "true" ) {
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filesystem2->CopyFile(szOutputDir, EXTERNAL"steamworks/redistributable_bin/linux64/libsteam_api.so");
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