working physics
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@@ -1,8 +1,11 @@
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//================= Copyright kotofyt, All rights reserved ==================//
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//
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// Purpose: Wrapper for rapier physics
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//
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//===========================================================================//
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/*
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* Rapier bindings are defined here
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*/
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#![allow(nonstandard_style)]
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#![allow(unused)]
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macro_rules! V_malloc {
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($t:ty, $count:expr) => {
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@@ -10,41 +13,222 @@ macro_rules! V_malloc {
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};
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}
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use std::ptr::{self, null};
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use std::mem::transmute;
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use std::{default, ptr::{self, null}, sync::Arc};
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use parry3d::shape::{Shape, ShapeType};
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use rapier3d::geometry::Ball;
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use parry3d::{glamx::vec3, shape::{Shape, ShapeType, SharedShape}};
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use rapier3d::{geometry::Ball};
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use rapier3d::prelude::*;
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use libc::{malloc, free};
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#[repr(C)]
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#[derive(Clone, Copy)]
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pub struct BallShape_t
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{
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m_fRadius: f32,
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}
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#[repr(C)]
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#[derive(Clone, Copy)]
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pub struct CuboidShape_t
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{
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m_fExtentX: f32,
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m_fExtentY: f32,
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m_fExtentZ: f32,
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}
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#[derive(Clone)]
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pub struct RapierShape_t
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{
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m_eType: ShapeType,
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m_shape: *mut dyn Shape,
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m_pShape: *mut dyn Shape,
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m_sharedShape: SharedShape,
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}
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pub struct RapierPhysics
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#[repr(C)]
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pub enum EPhysicsBodyType
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{
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k_EPhysics_Static,
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k_EPhysics_Dynamic,
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k_EPhysics_KinematicPositionBased,
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k_EPhysics_KinematicVelocityBased,
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}
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#[derive(Clone)]
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pub struct RapierCollider_t
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{
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m_collider: Collider,
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}
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#[derive(Clone)]
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pub struct RapierWorld_t
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{
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m_colliders: ColliderSet,
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m_rigidBodies: RigidBodySet,
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m_islandManager: IslandManager,
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m_broadPhase: DefaultBroadPhase,
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m_narrowPhase: NarrowPhase,
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m_impulseJointSet: ImpulseJointSet,
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m_multibodyJointSet: MultibodyJointSet,
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m_ccdSolver: CCDSolver,
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}
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#[derive(Clone)]
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pub struct RapierPhysicsBody_t
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{
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m_body: RigidBody,
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m_pCollider: *mut RapierCollider_t,
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m_pWorld: *mut RapierWorld_t,
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m_hRigidBodyHandle: RigidBodyHandle,
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m_hColliderHandle: ColliderHandle,
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}
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#[derive(Clone, Copy)]
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pub struct RapierPhysics_t
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{
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}
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#[no_mangle]
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pub unsafe extern "C" fn CRapierPhysicsBody_SetPosition( this: *mut RapierPhysicsBody_t, fX: f32, fY: f32, fZ: f32 )
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{
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let world: &mut RapierWorld_t = &mut *(*this).m_pWorld;
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world.m_rigidBodies[(*this).m_hRigidBodyHandle]
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.set_translation(vec3(fX, fY, fZ), true);
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print!("{} {} {}\n", fX, fY, fZ);
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}
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#[no_mangle]
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pub unsafe extern "C" fn CRapierPhysicsWorld_Frame( this: *mut RapierWorld_t, fDelta: f32 )
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{
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let gravity = vec3(0.0, -9.81, 0.0);
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let mut integrationParameters = IntegrationParameters::default();
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integrationParameters.dt = fDelta;
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let mut physicsPipeline = PhysicsPipeline::new();
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let physicsHooks = ();
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let eventHandler = ();
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physicsPipeline.step(
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gravity,
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&integrationParameters,
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&mut (*this).m_islandManager,
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&mut (*this).m_broadPhase,
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&mut (*this).m_narrowPhase,
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&mut (*this).m_rigidBodies,
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&mut (*this).m_colliders,
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&mut (*this).m_impulseJointSet,
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&mut (*this).m_multibodyJointSet,
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&mut (*this).m_ccdSolver,
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&physicsHooks,
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&eventHandler,
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);
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for (h, b) in (*this).m_colliders.iter()
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{
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print!("{:?}\n",b.position())
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}
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}
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#[unsafe(no_mangle)]
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pub unsafe extern "C" fn CRapierPhysics_CreateBall( ball: BallShape_t ) -> *mut RapierShape_t
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#[no_mangle]
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pub unsafe extern "C" fn CRapierPhysicsWorld_CreateRigidBody(
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this: *mut RapierWorld_t,
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pCollider: *mut RapierCollider_t,
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eType: EPhysicsBodyType ) -> *mut RapierPhysicsBody_t
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{
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let eRapierBodyType: RigidBodyType;
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match eType
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{
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EPhysicsBodyType::k_EPhysics_Static => eRapierBodyType = RigidBodyType::Fixed,
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EPhysicsBodyType::k_EPhysics_Dynamic => eRapierBodyType = RigidBodyType::Dynamic,
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EPhysicsBodyType::k_EPhysics_KinematicPositionBased => eRapierBodyType = RigidBodyType::KinematicPositionBased,
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EPhysicsBodyType::k_EPhysics_KinematicVelocityBased => eRapierBodyType = RigidBodyType::KinematicVelocityBased,
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}
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let pBody = V_malloc!(RapierPhysicsBody_t, 1);
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std::ptr::write(&mut (*pBody).m_body, RigidBodyBuilder::new(eRapierBodyType).build());
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(*pBody).m_pCollider = pCollider;
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let hRigidBodyHandle = (*this).m_rigidBodies.insert((*pBody).m_body.clone());
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let hColliderHandle = (*this).m_colliders.insert_with_parent(
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(*pCollider).m_collider.clone(), hRigidBodyHandle, &mut (*this).m_rigidBodies);
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(*pBody).m_hRigidBodyHandle = hRigidBodyHandle;
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(*pBody).m_hColliderHandle = hColliderHandle;
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(*pBody).m_pWorld = this;
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pBody
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}
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#[no_mangle]
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pub unsafe extern "C" fn CRapierPhysics_New() -> *mut RapierPhysics_t
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{
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let physics = RapierPhysics_t {};
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let pPhysics = V_malloc!(RapierPhysics_t, 1);
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*pPhysics = physics;
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pPhysics
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}
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#[no_mangle]
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pub unsafe extern "C" fn CRapierPhysics_CreateBall( this: *mut RapierPhysics_t, ball: BallShape_t ) -> *mut RapierShape_t
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{
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let rapierShape = Ball::new(ball.m_fRadius);
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let rapierShapeMemory: *mut Ball = V_malloc!(Ball, 1);
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*rapierShapeMemory = rapierShape;
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let pRapierShapeMemory: *mut Ball = V_malloc!(Ball, 1);
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*pRapierShapeMemory = rapierShape;
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let shape: RapierShape_t = RapierShape_t { m_eType: ShapeType::Ball, m_shape: rapierShapeMemory };
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let shapeMemory: *mut RapierShape_t = V_malloc!(RapierShape_t, 1);
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*shapeMemory = shape;
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shapeMemory
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let shape: RapierShape_t = RapierShape_t {
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m_eType: ShapeType::Ball,
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m_pShape: pRapierShapeMemory,
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m_sharedShape: SharedShape::new(rapierShape)
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};
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let pShapeMemory: *mut RapierShape_t = V_malloc!(RapierShape_t, 1);
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*pShapeMemory = shape;
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pShapeMemory
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}
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#[no_mangle]
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pub unsafe extern "C" fn CRapierPhysics_CreateCube( this: *mut RapierPhysics_t, cuboid: CuboidShape_t ) -> *mut RapierShape_t
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{
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let rapierShape = Cuboid::new(vec3(cuboid.m_fExtentX, cuboid.m_fExtentY, cuboid.m_fExtentZ));
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let pRapierShapeMemory: *mut Cuboid = V_malloc!(Cuboid, 1);
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*pRapierShapeMemory = rapierShape;
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let shape: RapierShape_t = RapierShape_t {
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m_eType: ShapeType::Cuboid,
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m_pShape: pRapierShapeMemory,
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m_sharedShape: SharedShape::new(rapierShape)
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};
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let pShapeMemory: *mut RapierShape_t = V_malloc!(RapierShape_t, 1);
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*pShapeMemory = shape;
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pShapeMemory
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}
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#[no_mangle]
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pub unsafe extern "C" fn CRapierPhysics_CreateCollider( this: *mut RapierPhysics_t, pShape: *mut RapierShape_t ) -> *mut RapierCollider_t
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{
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let pRapierShape = (*pShape).m_pShape;
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let shape: &SharedShape = &(*pShape).m_sharedShape;
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let rapierCollider = ColliderBuilder::new(shape.clone()).build();
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let collider = RapierCollider_t {
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m_collider: rapierCollider,
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};
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let pCollider = V_malloc!(RapierCollider_t, 1);
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*pCollider = collider;
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pCollider
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}
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#[no_mangle]
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pub unsafe extern "C" fn CRapierPhysics_CreateWorld( this: *mut RapierPhysics_t ) -> *mut RapierWorld_t
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{
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let pWorld: *mut RapierWorld_t = V_malloc!(RapierWorld_t, 1);
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let world: &mut RapierWorld_t = &mut *pWorld;
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std::ptr::write(&mut (*pWorld).m_colliders, ColliderSet::new());
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std::ptr::write(&mut (*pWorld).m_rigidBodies, RigidBodySet::new());
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std::ptr::write(&mut (*pWorld).m_islandManager, IslandManager::new());
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std::ptr::write(&mut (*pWorld).m_broadPhase, DefaultBroadPhase::new());
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std::ptr::write(&mut (*pWorld).m_narrowPhase, NarrowPhase::new());
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std::ptr::write(&mut (*pWorld).m_impulseJointSet, ImpulseJointSet::new());
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std::ptr::write(&mut (*pWorld).m_multibodyJointSet, MultibodyJointSet::new());
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std::ptr::write(&mut (*pWorld).m_ccdSolver, CCDSolver::new());
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pWorld
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}
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