metal clear swapchain with blue
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@@ -6,24 +6,55 @@
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#include "tier1/utlvector.h"
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#include "tier0/platform.h"
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#include "rendering.h"
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#include "ml_video.h"
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mat4 g_cameraView;
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class CMlBuffer: public IBuffer
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{
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public:
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void *Map() override;
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void Unmap() override;
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MTL::Buffer *m_buffer;
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};
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void *CMlBuffer::Map()
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{
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return m_buffer->contents();
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}
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void CMlBuffer::Unmap()
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{
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}
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IStorageBuffer *IRenderer::CreateStorageBuffer( uint32_t uSize )
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{
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CMlBuffer *pBuffer = new CMlBuffer;
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pBuffer->m_buffer = g_mlDevice->newBuffer(uSize, MTL::ResourceStorageModeShared);
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return pBuffer;
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}
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IUniformBuffer *IRenderer::CreateUniformBuffer( uint32_t uSize )
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{
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CMlBuffer *pBuffer = new CMlBuffer;
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pBuffer->m_buffer = g_mlDevice->newBuffer(uSize, MTL::ResourceStorageModeShared);
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return pBuffer;
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}
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IVertexBuffer *IRenderer::CreateVertexBuffer( uint32_t uSize )
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{
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CMlBuffer *pBuffer = new CMlBuffer;
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pBuffer->m_buffer = g_mlDevice->newBuffer(uSize, MTL::ResourceStorageModeShared);
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return pBuffer;
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}
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IIndexBuffer *IRenderer::CreateIndexBuffer( uint32_t uSize )
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{
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CMlBuffer *pBuffer = new CMlBuffer;
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pBuffer->m_buffer = g_mlDevice->newBuffer(uSize, MTL::ResourceStorageModeShared);
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return pBuffer;
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}
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@@ -96,6 +127,8 @@ IGraphicsPipeline *IRenderer::CreateGraphicsPipeline(
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CUtlVector<Shader_t> shaders,
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CUtlVector<ShaderInput_t> inputs,
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uint32_t nConstantsSize,
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uint32_t nVertexSize,
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CUtlVector<VertexAttribute_t> vertexFormat,
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CUtlVector<EImageFormat> outputFormats
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)
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{
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