metal clear swapchain with blue
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@@ -35,6 +35,8 @@ struct vk_tripipeline_t
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CUtlVector<vk_shader_t> &shaders,
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CUtlVector<VkDescriptorSetLayoutBinding> &bindings,
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uint32_t pushConstantsSize,
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uint32_t nVertexSize,
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CUtlVector<VertexAttribute_t> vertexFormat,
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CUtlVector<VkFormat> formats
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/* the rest of the stuff is set by the dynamic state */
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/* literally */
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