added keybinds

This commit is contained in:
2026-03-06 01:43:48 +02:00
parent 99f68e655f
commit 9b4cec7920
15 changed files with 242 additions and 55 deletions

View File

@@ -6,10 +6,8 @@
#include "entitysystem.h"
#include "baseentity.h"
#include "game.h"
#include "cglm/mat4.h"
#include "cglm/cglm.h"
#include "inetworkclient.h"
#include "netprotocol.h"
#include "userinput.h"
#ifdef STEAM
#include "steam/isteamgameserver.h"
#include "steam/steam_gameserver.h"
@@ -29,34 +27,6 @@ class CFunnyGameBridge: public IEngineBridge
};
class CFunnyInput: public IHumanDeviceInput
{
virtual EInputType GetInputType() override { return k_EInput_Game; };
virtual void OnGameButton( EInputDeviceType eDevice, EInputButton eScancode, bool bIsPressed ) override;
virtual void OnGameAxis( EInputDeviceType eDevice, EInputAxis eAxis, float fValue) override;
virtual void OnGameAxisDiff( EInputDeviceType eDevice, EInputAxis eAxis, float fValue ) override;
virtual void OnButton( EInputDeviceType eDevice, EInputButton eScancode, bool bIsPressed ) override {};
virtual void OnAxis( EInputDeviceType eDevice, EInputAxis eAxis, float fValue) override {};
virtual void OnAxisDiff( EInputDeviceType eDevice, EInputAxis eAxis, float fValue ) override {};
virtual void OnTextWriteUTF8( uint32_t uCode ) override {};
};
void CFunnyInput::OnGameButton( EInputDeviceType eDevice, EInputButton eScancode, bool bIsPressed )
{
}
void CFunnyInput::OnGameAxis( EInputDeviceType eDevice, EInputAxis eAxis, float fValue)
{
}
void CFunnyInput::OnGameAxisDiff( EInputDeviceType eDevice, EInputAxis eAxis, float fValue )
{
}
IEngineBridge *EngineBridge()
{
@@ -66,10 +36,12 @@ IEngineBridge *EngineBridge()
EXPOSE_INTERFACE_FN(EngineBridge, IEngineBridge, ENGINE_BRIDGE_INTERFACE_VERSION)
static CFunnyInput s_mainInput;
void CFunnyGameBridge::Init()
{
Console()->AddCommand("exec game/core/default.cfg\n");
Console()->Execute();
g_pWorldRenderer->Init();
#ifdef STEAM
if (g_pEngineConstants->m_bIsSteam)
@@ -95,7 +67,7 @@ void CFunnyGameBridge::Init()
g_pPhysics = (IPhysics*)fnPhysicsFactory(PHYSICS_INTERFACE_VERSION, NULL);
g_pPhysicsWorld = g_pPhysics->CreateWorld();
g_pHumanDeviceManager->SetDefaultInput(&s_mainInput);
g_pHumanDeviceManager->SetDefaultInput(g_pMainInput);
}
void CFunnyGameBridge::Tick( float fDelta )