render pass first work
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@@ -22,11 +22,11 @@ CS
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Texture2D<float4> g_in;
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RWTexture2D<float4> g_out;
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[numthreads(1,1,1)]
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[numthreads(32,32,1)]
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void csMain( int3 threadId : SV_DispatchThreadID )
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{
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float4 vColor = g_in.Load(threadId);
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vColor.xyz = agxDefaultContrastApprox(vColor.xyz);
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//vColor.xyz = agxDefaultContrastApprox(vColor.xyz);
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g_out.Store(threadId.xy, vColor);
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}
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