render pass first work
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@@ -120,8 +120,8 @@ void CVkRenderCommandList::SetMaterial( IMaterial *pMaterial )
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{
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pBeginCommand->bDepthEnabled = m_bDepthEnabled;
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pBeginCommand->stDepthImage = m_depth;
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}
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m_materials[m_materials.GetSize()-1].m_pBeginCommand = pBeginCommand;
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m_pCurrentMaterialBuffer->AddCommand(pBeginCommand);
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CVkSetShaderCommand *pSetShader = CREATE_COMMAND(m_pCommandBufferManager, SetShader);
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