render pass first work
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@@ -228,7 +228,7 @@ void CSlangVulkanSpirvShaderCompiler::CompileShader( const char *szInput, CCompi
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stSessionDesc.targets = &stTargetDesc;
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stTargetDesc.format = SLANG_SPIRV;
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stTargetDesc.profile = s_pGlobalSession->findProfile("spirv_1_6");
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stTargetDesc.profile = s_pGlobalSession->findProfile("spirv_1_3");
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for ( i = 0; i<SHADER_STAGE_COUNT; i++ )
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