networking
This commit is contained in:
64
external/steamworks/steamworksexample/Leaderboards.h
vendored
Normal file
64
external/steamworks/steamworksexample/Leaderboards.h
vendored
Normal file
@@ -0,0 +1,64 @@
|
||||
//========= Copyright © 1996-2009, Valve LLC, All rights reserved. ============
|
||||
//
|
||||
// Purpose: Class for tracking leaderboards
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
#ifndef LEADERBOARDS_H
|
||||
#define LEADERBOARDS_H
|
||||
|
||||
#include "SpaceWar.h"
|
||||
#include "GameEngine.h"
|
||||
#include "StatsAndAchievements.h"
|
||||
#include "SpaceWarClient.h"
|
||||
|
||||
|
||||
class ISteamUser;
|
||||
class CSpaceWarClient;
|
||||
class CLeaderboardMenu;
|
||||
|
||||
class CLeaderboards
|
||||
{
|
||||
public:
|
||||
// Constructor
|
||||
CLeaderboards( IGameEngine *pGameEngine );
|
||||
|
||||
// Run a frame
|
||||
void RunFrame();
|
||||
|
||||
// shows / refreshes leaderboard
|
||||
void Show();
|
||||
|
||||
// Updates leaderboards with stats from our just finished game
|
||||
void UpdateLeaderboards( CStatsAndAchievements *pStats );
|
||||
|
||||
// handles input from leaderboard menu
|
||||
void OnMenuSelection( LeaderboardMenuItem_t selection );
|
||||
|
||||
private:
|
||||
void FindLeaderboards();
|
||||
|
||||
// Engine
|
||||
IGameEngine *m_pGameEngine;
|
||||
|
||||
// Called when SteamUserStats()->FindOrCreateLeaderboard() returns asynchronously
|
||||
void OnFindLeaderboard( LeaderboardFindResult_t *pFindLearderboardResult, bool bIOFailure );
|
||||
CCallResult<CLeaderboards, LeaderboardFindResult_t> m_SteamCallResultCreateLeaderboard;
|
||||
|
||||
// Called when SteamUserStats()->UploadLeaderboardScore() returns asynchronously
|
||||
void OnUploadScore( LeaderboardScoreUploaded_t *pFindLearderboardResult, bool bIOFailure );
|
||||
CCallResult<CLeaderboards, LeaderboardScoreUploaded_t> m_SteamCallResultUploadScore;
|
||||
|
||||
// handles to our leaderboards
|
||||
SteamLeaderboard_t m_hQuickestWinLeaderboard;
|
||||
SteamLeaderboard_t m_hFeetTraveledLeaderboard;
|
||||
|
||||
int m_bLoading; // true if we looking up a leaderboard handle
|
||||
|
||||
|
||||
CLeaderboardMenu *m_pLeaderboardMenu; // Displays the current leaderboard
|
||||
int m_nCurrentLeaderboard; // Index for leaderboard the user is currently viewing
|
||||
|
||||
};
|
||||
|
||||
#endif // LEADERBOARDS_H
|
||||
Reference in New Issue
Block a user