networking
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40
external/steamworks/steamworksexample/PhotonBeam.cpp
vendored
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40
external/steamworks/steamworksexample/PhotonBeam.cpp
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//========= Copyright © 1996-2008, Valve LLC, All rights reserved. ============
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//
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// Purpose: Class for rendering photon beams
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//
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// $NoKeywords: $
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//=============================================================================
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#include "stdafx.h"
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#include "PhotonBeam.h"
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#include "SpaceWar.h"
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CPhotonBeam::CPhotonBeam( IGameEngine *pGameEngine, float xPos, float yPos, DWORD dwBeamColor, float flInitialRotation, float flInitialXVelocity, float flInitialYVelocity )
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: CSpaceWarEntity( pGameEngine, 3, true )
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{
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// Beams only have a lifetime of 1 second
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m_ulTickCountToDieAt = m_pGameEngine->GetGameTickCount()+PHOTON_BEAM_LIFETIME_IN_TICKS;
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// Set a really high max velocity for photon beams
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SetMaximumVelocity( 500 );
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AddLine( -2.0f, -3.0f, -2.0f, 3.0f, dwBeamColor );
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AddLine( 2.0f, -3.0f, 2.0f, 3.0f, dwBeamColor );
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SetPosition( xPos, yPos );
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SetRotationDeltaNextFrame( flInitialRotation );
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SetVelocity( flInitialXVelocity, flInitialYVelocity );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Update with data from server
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//-----------------------------------------------------------------------------
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void CPhotonBeam::OnReceiveServerUpdate( ServerPhotonBeamUpdateData_t *pUpdateData )
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{
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SetPosition( pUpdateData->GetXPosition()*m_pGameEngine->GetViewportWidth(), pUpdateData->GetYPosition()*m_pGameEngine->GetViewportHeight() );
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SetVelocity( pUpdateData->GetXVelocity(), pUpdateData->GetYVelocity() );
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SetAccumulatedRotation( pUpdateData->GetRotation() );
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}
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