networking

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2025-07-13 15:47:42 +03:00
parent f5b26be510
commit a9c28b8940
345 changed files with 142130 additions and 174 deletions

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//========= Copyright © 1996-2008, Valve LLC, All rights reserved. ============
//
// Purpose: Class to define the pause menu
//
// $NoKeywords: $
//=============================================================================
#include "stdafx.h"
#include "QuitMenu.h"
#include "SpaceWar.h"
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CQuitMenu::CQuitMenu( IGameEngine *pGameEngine ) : CBaseMenu<EClientGameState>( pGameEngine )
{
AddMenuItem( MenuItem_t( "Resume Game", k_EClientGameActive ) );
AddMenuItem( MenuItem_t( "Exit To Menu", k_EClientGameMenu ) );
AddMenuItem( MenuItem_t( "Exit To Desktop", k_EClientGameExiting ) );
}