networking
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21
external/steamworks/steamworksexample/QuitMenu.cpp
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21
external/steamworks/steamworksexample/QuitMenu.cpp
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//========= Copyright © 1996-2008, Valve LLC, All rights reserved. ============
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//
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// Purpose: Class to define the pause menu
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//
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// $NoKeywords: $
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//=============================================================================
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#include "stdafx.h"
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#include "QuitMenu.h"
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#include "SpaceWar.h"
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CQuitMenu::CQuitMenu( IGameEngine *pGameEngine ) : CBaseMenu<EClientGameState>( pGameEngine )
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{
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AddMenuItem( MenuItem_t( "Resume Game", k_EClientGameActive ) );
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AddMenuItem( MenuItem_t( "Exit To Menu", k_EClientGameMenu ) );
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AddMenuItem( MenuItem_t( "Exit To Desktop", k_EClientGameExiting ) );
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}
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