networking
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100
external/steamworks/steamworksexample/RemoteStorage.h
vendored
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100
external/steamworks/steamworksexample/RemoteStorage.h
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//========= Copyright © 1996-2008, Valve LLC, All rights reserved. ============
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//
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// Purpose: Class for manipulating Steam Cloud
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//
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// $NoKeywords: $
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//=============================================================================
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#ifndef REMOTE_STORAGE_H
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#define REMOTE_STORAGE_H
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#include "SpaceWar.h"
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#include "GameEngine.h"
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class ISteamUser;
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class CSpaceWarClient;
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class IRemoteStorageSync;
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class CRemoteStorageScreen;
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enum ERemoteStorageSyncMenuCommand
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{
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k_EMenuCommandNone = 0,
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k_EMenuCommandProgress = 1,
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k_EMenuCommandSyncComplete = 2,
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};
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//-----------------------------------------------------------------------------
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// Purpose: Example of Steam Cloud
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//-----------------------------------------------------------------------------
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class CRemoteStorage
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{
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public:
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// Constructor
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CRemoteStorage( IGameEngine *pGameEngine );
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~CRemoteStorage();
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// call when user changes to this menu
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void Show();
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// Display the remote storage screen
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void Render();
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// A sync menu item has been selected
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void OnMenuSelection( ERemoteStorageSyncMenuCommand selection );
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private:
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IGameEngine *m_pGameEngine;
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CRemoteStorageScreen *m_pRemoteStorageScreen;
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};
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//-----------------------------------------------------------------------------
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// Purpose: Screen where user can enter their custom message
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//-----------------------------------------------------------------------------
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class CRemoteStorageScreen
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{
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public:
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CRemoteStorageScreen( IGameEngine *pGameEngine );
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// call when user changes to this menu
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void Show();
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// Display the remote storage screen
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void Render();
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// Done showing this page?
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bool BFinished() { return m_bFinished; }
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private:
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void GetFileStats();
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void LoadMessage();
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bool BHandleSelect();
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bool BHandleCancel();
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// Game engine
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IGameEngine *m_pGameEngine;
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// Display font
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HGAMEFONT m_hDisplayFont;
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// Steam User interface
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ISteamUser *m_pSteamUser;
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// Steam RemoteStorage interface
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ISteamRemoteStorage *m_pSteamRemoteStorage;
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// Greeting message
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char m_rgchGreeting[40];
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char m_rgchGreetingNext[40];
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bool m_bFinished;
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int32 m_nNumFilesInCloud;
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uint64 m_ulBytesQuota;
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uint64 m_ulAvailableBytes;
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};
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#endif
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