networking
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38
external/steamworks/steamworksexample/ServerBrowserMenu.h
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38
external/steamworks/steamworksexample/ServerBrowserMenu.h
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//========= Copyright © 1996-2008, Valve LLC, All rights reserved. ============
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//
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// Purpose: Class to find servers menu
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//
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//=============================================================================
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#ifndef SERVERBROWSERMENU_H
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#define SERVERBROWSERMENU_H
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#include "BaseMenu.h"
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#include "ServerBrowser.h"
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class CServerBrowserMenu : public CBaseMenu<ServerBrowserMenuData_t>
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{
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public:
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// Constructor
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CServerBrowserMenu( IGameEngine *pGameEngine ) : CBaseMenu<ServerBrowserMenuData_t>( pGameEngine ) {}
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void Rebuild( std::list<CGameServer> &List, bool bIsRefreshing )
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{
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ClearMenuItems();
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ServerBrowserMenuData_t data;
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std::list<CGameServer>::iterator iter;
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for( iter = List.begin(); iter != List.end(); ++iter )
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{
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data.m_eStateToTransitionTo = k_EClientGameConnecting;
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data.m_steamIDGameServer = iter->GetSteamID();
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AddMenuItem( MenuItem_t( iter->GetDisplayString(), data ) );
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}
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data.m_eStateToTransitionTo = k_EClientGameMenu;
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AddMenuItem( CServerBrowserMenu::MenuItem_t( "Return to main menu", data ) );
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}
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};
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#endif // SERVERBROWSERMENU_H
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