networking
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46
external/steamworks/steamworksexample/glstringosx.h
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46
external/steamworks/steamworksexample/glstringosx.h
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#ifdef __OBJC__ // this declaration only appears for files compiling with objc enabled
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#import <Cocoa/Cocoa.h>
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#import <OpenGL/gl.h>
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#import <OpenGL/glext.h>
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#import <OpenGL/OpenGL.h>
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#import <OpenGL/CGLContext.h>
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@interface GLString : NSObject {
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CGLContextObj cgl_ctx; // current context at time of texture creation
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GLuint texName;
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NSSize texSize;
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NSAttributedString * string;
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NSFont * font;
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NSColor * textColor; // default is opaque white
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NSRect border;
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uint32_t flags;
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BOOL requiresUpdate;
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}
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- (id) initWithString:(NSString *)aString withFont:(NSFont *)inFont withTextColor:(NSColor *)color inBox:(NSRect *)box withFlags:(uint32_t) inFlags;
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- (void) dealloc;
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- (GLuint) texName; // 0 if no texture allocated
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- (NSSize) texSize; // actually size of texture generated in texels, (0, 0) if no texture allocated
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- (NSColor *) textColor; // get the pre-multiplied default text color (includes alpha) string attributes could override this
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- (NSRect) border; // bounds for rect
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- (NSFont *)font;
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- (uint32_t) flags; // get the pre-multiplied default text color (includes alpha) string attributes could override this
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- (void) setFont:(NSFont *)inFont;
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- (void) setColor:(NSColor *)color;
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- (void) setBox:(NSRect *)box;
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- (void) setFlags:(uint32_t) inFlags;
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- (void) genTexture; // generates the texture without drawing texture to current context
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- (void) drawWithBounds:(NSRect)bounds; // will update the texture if required due to change in settings (note context should be setup to be orthographic scaled to per pixel scale)
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- (void) drawAtPoint:(NSPoint)point;
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@end
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#endif
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