networking
This commit is contained in:
60
external/steamworks/steamworksexample/htmlsurface.h
vendored
Normal file
60
external/steamworks/steamworksexample/htmlsurface.h
vendored
Normal file
@@ -0,0 +1,60 @@
|
||||
//========= Copyright © 1996-2008, Valve LLC, All rights reserved. ============
|
||||
//
|
||||
// Purpose: Class for handling finding servers, getting their details, and displaying
|
||||
// them inside the game
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//=============================================================================
|
||||
|
||||
#ifndef HTMLSURFACE_H
|
||||
#define HTMLSURFACE_H
|
||||
|
||||
#include "SpaceWar.h"
|
||||
#include "GameEngine.h"
|
||||
#include "steam/steam_api.h"
|
||||
#include "steam/isteamhtmlsurface.h"
|
||||
|
||||
|
||||
class CHTMLSurface
|
||||
{
|
||||
public:
|
||||
CHTMLSurface( IGameEngine *pGameEngine );
|
||||
~CHTMLSurface();
|
||||
|
||||
// Run a frame (to handle kb input and such as well as render)
|
||||
void RunFrame();
|
||||
|
||||
void Render();
|
||||
|
||||
void Show();
|
||||
|
||||
private:
|
||||
STEAM_CALLBACK( CHTMLSurface, OnStartRequest, HTML_StartRequest_t ); // REQUIRED
|
||||
STEAM_CALLBACK( CHTMLSurface, OnJSAlert, HTML_JSAlert_t ); // REQUIRED
|
||||
STEAM_CALLBACK( CHTMLSurface, OnJSConfirm, HTML_JSConfirm_t ); // REQUIRED
|
||||
STEAM_CALLBACK( CHTMLSurface, OnUploadLocalFile, HTML_FileOpenDialog_t ); // REQUIRED
|
||||
|
||||
STEAM_CALLBACK( CHTMLSurface, OnNeedsPaint, HTML_NeedsPaint_t );
|
||||
STEAM_CALLBACK( CHTMLSurface, OnCloseBrowser, HTML_CloseBrowser_t );
|
||||
STEAM_CALLBACK( CHTMLSurface, OnFinishedRequest, HTML_FinishedRequest_t );
|
||||
STEAM_CALLBACK( CHTMLSurface, OnBrowserRestarted, HTML_BrowserRestarted_t );
|
||||
|
||||
|
||||
void OnBrowserReady( HTML_BrowserReady_t *pBrowserReady, bool bIOFailure );
|
||||
CCallResult< CHTMLSurface, HTML_BrowserReady_t > m_SteamCallResultBrowserReady;
|
||||
|
||||
|
||||
// Pointer to engine instance (so we can draw stuff)
|
||||
IGameEngine *m_pGameEngine;
|
||||
|
||||
HGAMEFONT m_hDisplayFont;
|
||||
|
||||
HHTMLBrowser m_unBrowserHandle; // handle to the html surface object
|
||||
HGAMETEXTURE m_hHTMLTexture; // the texture data for the page
|
||||
|
||||
uint32 m_unHTMLWide; // the size of the html page we want to show
|
||||
uint32 m_unHTMLTall;
|
||||
|
||||
};
|
||||
|
||||
#endif //HTMLSURFACE_H
|
||||
Reference in New Issue
Block a user