networking
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18
funnyassets/gfx_shaders/fgui_text_shared.slang
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18
funnyassets/gfx_shaders/fgui_text_shared.slang
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#pragma once
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struct VertexOutput
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{
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float4 position: SV_Position;
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}
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#include "shader_base.h"
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DECLARE_CONSTANTS()
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{
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int2 resolution;
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uint2 size;
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int2 position;
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int8_t character;
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};
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DECLARE_TEXTURES(0);
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