networking
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@@ -1,12 +1,10 @@
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#pragma once
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#include "shader_base.h"
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struct VertexOutput
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{
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float4 position: SV_Position;
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float2 uv: TEXCOORD0;
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};
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#include "shader_base.h"
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DECLARE_CONSTANTS()
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{
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float4x4 modelMatrix;
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