networking
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@@ -1,4 +1,3 @@
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#include "shader_base.h"
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#include "mesh_shared.slang"
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struct VertexInput
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@@ -14,6 +13,7 @@ VertexOutput _main(
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{
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VertexOutput output;
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output.position = mul(projection, mul(modelMatrix, float4(input.position,1)));
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FIX_VERTEX_POSITION(output.position);
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output.uv = input.uv;
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return output;
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}
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