reworked begin and end
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+12
-11
@@ -74,19 +74,20 @@ DECLARE_BUILD_STAGE(launcher)
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CUtlString szOutputDir = manifest.BuildManifest();
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filesystem2->MakeDirectory(CUtlString("%s/lib/x86_64",szOutputDir.GetString()));
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filesystem2->CopyFile(CUtlString("%s/lib/x86_64/libnative-app.so",szOutputDir.GetString()), outputProject);
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CUtlString szLibDir = CUtlString("%s/lib/%s",szOutputDir.GetString(), Target_t::StringFromCPU(compileProject.m_target.cpu));
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filesystem2->MakeDirectory(szLibDir);
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filesystem2->CopyFile(CUtlString("%s/libnative-app.so",szLibDir.GetString()), outputProject);
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filesystem2->CopyDirectory(CUtlString("%s/core/",szOutputDir.GetString()), "../funnyassets/maps");
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filesystem2->CopyDirectory(CUtlString("%s/core/",szOutputDir.GetString()), "../funnyassets/models");
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filesystem2->CopyDirectory(CUtlString("%s/core/",szOutputDir.GetString()), "../funnyassets/meshes");
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filesystem2->CopyDirectory(CUtlString("%s/core/",szOutputDir.GetString()), "../funnyassets/materials");
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filesystem2->CopyDirectory(CUtlString("%s/core/",szOutputDir.GetString()), "../funnyassets/textures");
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filesystem2->CopyDirectory(CUtlString("%s/core/",szOutputDir.GetString()), "../funnyassets/physics");
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filesystem2->CopyFile(CUtlString("%s/core/",szOutputDir.GetString()), "../funnyassets/default.cfg");
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filesystem2->CopyDirectory(szOutputDir, "../external/ios/SDL3.framework");
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filesystem2->MakeDirectory(CUtlString("%s/assets/core/",szOutputDir.GetString()));
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filesystem2->CopyDirectory(CUtlString("%s/assets/core/",szOutputDir.GetString()), "../funnyassets/maps");
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filesystem2->CopyDirectory(CUtlString("%s/assets/core/",szOutputDir.GetString()), "../funnyassets/models");
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filesystem2->CopyDirectory(CUtlString("%s/assets/core/",szOutputDir.GetString()), "../funnyassets/meshes");
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filesystem2->CopyDirectory(CUtlString("%s/assets/core/",szOutputDir.GetString()), "../funnyassets/materials");
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filesystem2->CopyDirectory(CUtlString("%s/assets/core/",szOutputDir.GetString()), "../funnyassets/textures");
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filesystem2->CopyDirectory(CUtlString("%s/assets/core/",szOutputDir.GetString()), "../funnyassets/physics");
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filesystem2->CopyFile(CUtlString("%s/assets/core/",szOutputDir.GetString()), "../funnyassets/default.cfg");
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filesystem2->CopyDirectory(CUtlString("%s/core/",szOutputDir.GetString()), "../build/funnygame/assets/shaders");
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filesystem2->CopyDirectory(CUtlString("%s/assets/core/",szOutputDir.GetString()), "../build/funnygame/assets/shaders");
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CUtlString szApkPackage = APKTool()->BuildPackage( manifest, szOutputDir );
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APKTool()->SignPackage(szApkPackage, NULL, "kotofyt", "password1", "password1");
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}
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@@ -103,3 +103,11 @@ int main( int argc, char **argv ) {
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FunnyMain(argc, argv);
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return 0;
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};
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#ifdef __ANDROID__
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void android_main(struct android_app* app)
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{
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}
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#endif
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