reworked begin and end

This commit is contained in:
2026-08-27 20:00:21 +03:00
parent a6818a6cf4
commit aaf298d8cc
10 changed files with 181 additions and 283 deletions
+12 -11
View File
@@ -74,19 +74,20 @@ DECLARE_BUILD_STAGE(launcher)
CUtlString szOutputDir = manifest.BuildManifest();
filesystem2->MakeDirectory(CUtlString("%s/lib/x86_64",szOutputDir.GetString()));
filesystem2->CopyFile(CUtlString("%s/lib/x86_64/libnative-app.so",szOutputDir.GetString()), outputProject);
CUtlString szLibDir = CUtlString("%s/lib/%s",szOutputDir.GetString(), Target_t::StringFromCPU(compileProject.m_target.cpu));
filesystem2->MakeDirectory(szLibDir);
filesystem2->CopyFile(CUtlString("%s/libnative-app.so",szLibDir.GetString()), outputProject);
filesystem2->CopyDirectory(CUtlString("%s/core/",szOutputDir.GetString()), "../funnyassets/maps");
filesystem2->CopyDirectory(CUtlString("%s/core/",szOutputDir.GetString()), "../funnyassets/models");
filesystem2->CopyDirectory(CUtlString("%s/core/",szOutputDir.GetString()), "../funnyassets/meshes");
filesystem2->CopyDirectory(CUtlString("%s/core/",szOutputDir.GetString()), "../funnyassets/materials");
filesystem2->CopyDirectory(CUtlString("%s/core/",szOutputDir.GetString()), "../funnyassets/textures");
filesystem2->CopyDirectory(CUtlString("%s/core/",szOutputDir.GetString()), "../funnyassets/physics");
filesystem2->CopyFile(CUtlString("%s/core/",szOutputDir.GetString()), "../funnyassets/default.cfg");
filesystem2->CopyDirectory(szOutputDir, "../external/ios/SDL3.framework");
filesystem2->MakeDirectory(CUtlString("%s/assets/core/",szOutputDir.GetString()));
filesystem2->CopyDirectory(CUtlString("%s/assets/core/",szOutputDir.GetString()), "../funnyassets/maps");
filesystem2->CopyDirectory(CUtlString("%s/assets/core/",szOutputDir.GetString()), "../funnyassets/models");
filesystem2->CopyDirectory(CUtlString("%s/assets/core/",szOutputDir.GetString()), "../funnyassets/meshes");
filesystem2->CopyDirectory(CUtlString("%s/assets/core/",szOutputDir.GetString()), "../funnyassets/materials");
filesystem2->CopyDirectory(CUtlString("%s/assets/core/",szOutputDir.GetString()), "../funnyassets/textures");
filesystem2->CopyDirectory(CUtlString("%s/assets/core/",szOutputDir.GetString()), "../funnyassets/physics");
filesystem2->CopyFile(CUtlString("%s/assets/core/",szOutputDir.GetString()), "../funnyassets/default.cfg");
filesystem2->CopyDirectory(CUtlString("%s/core/",szOutputDir.GetString()), "../build/funnygame/assets/shaders");
filesystem2->CopyDirectory(CUtlString("%s/assets/core/",szOutputDir.GetString()), "../build/funnygame/assets/shaders");
CUtlString szApkPackage = APKTool()->BuildPackage( manifest, szOutputDir );
APKTool()->SignPackage(szApkPackage, NULL, "kotofyt", "password1", "password1");
}