reworked begin and end
This commit is contained in:
+15
-3
@@ -313,14 +313,26 @@ void CKotUIBuffer::Draw( IImage *pImage )
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m_pMaterial->PSSetTexture(2, m_pFont->GetAtlas());
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m_pMaterial->PSSetSampler(3, m_pRenderContext->GetDefaultSampler());
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pList->StartRecording();
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pList->SetRenderTarget(0, pImage);
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pList->SetLoadStoreModes(0, LOAD_MODE_LOAD, STORE_MODE_STORE);
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pList->SetRenderResolution(pImage->GetImageWidth(), pImage->GetImageHeight());
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RenderImage image = {};
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image.pImage = pImage;
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image.eLoadMode = LOAD_MODE_LOAD;
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image.eStoreMode = STORE_MODE_STORE;
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BeginInfo begin = {};
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begin.uWidth = pImage->GetImageWidth();
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begin.uHeight = pImage->GetImageHeight();
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begin.pRenderImages = ℑ
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begin.uRenderImageCount = 1;
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pList->Begin(&begin);
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pList->SetScissors(0, 0, begin.uWidth, begin.uHeight);
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pList->SetViewport(0, 0, begin.uWidth, begin.uHeight, 0, 1);
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pList->SetMaterial(m_pMaterial);
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pList->SetVertexBuffer(0, s_pGlyphBuffer);
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pList->DrawPrimitives(6, 0, uRealGlyphCount, 0);
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pList->End();
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pList->EndRecording();
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m_pRenderContext->SubmitCommandList(pList);
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+34
-14
@@ -345,20 +345,37 @@ void CFunnyWorldRenderer::Frame( float fDelta )
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IMAGE_LAYOUT_UNDEFINED, IMAGE_LAYOUT_DEPTH_STENCIL,
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STAGE_HAZARD_NONE, STAGE_HAZARD_RASTER_EARLY_DEPTH_OUT,
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BARRIER_HAZARD_DEPTH_STENCIL);
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m_pRasterCommandList->SetRenderResolution(uWidth, uHeight);
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m_pRasterCommandList->SetRenderTarget(0, v->m_pColor);
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m_pRasterCommandList->SetRenderTarget(1, v->m_pNormal);
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m_pRasterCommandList->SetRenderTarget(2, v->m_pWorldCoords);
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m_pRasterCommandList->SetDepthTarget(v->m_pDepth);
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m_pRasterCommandList->SetViewport(0, 0, uWidth, uHeight, 0, 1);
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m_pRasterCommandList->SetScissors(0, 0, uWidth, uHeight);
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m_pRasterCommandList->SetClearColor(0, 0, 0, 0, 0);
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m_pRasterCommandList->SetClearColor(1, 0, 0, 0, 0);
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m_pRasterCommandList->SetClearColor(2, 0, 0, 0, 0);
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m_pRasterCommandList->SetClearDepth(1);
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m_pRasterCommandList->SetLoadStoreModes(0, LOAD_MODE_CLEAR, STORE_MODE_STORE);
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m_pRasterCommandList->SetLoadStoreModes(1, LOAD_MODE_CLEAR, STORE_MODE_STORE);
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m_pRasterCommandList->SetLoadStoreModes(2, LOAD_MODE_CLEAR, STORE_MODE_STORE);
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RenderImage images[] = {
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{
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v->m_pColor,
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LOAD_MODE_CLEAR,
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STORE_MODE_STORE,
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},
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{
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v->m_pNormal,
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LOAD_MODE_CLEAR,
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STORE_MODE_STORE,
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},
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{
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v->m_pWorldCoords,
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LOAD_MODE_CLEAR,
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STORE_MODE_STORE,
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}
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};
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RenderImage depth = {
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v->m_pDepth,
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LOAD_MODE_CLEAR,
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STORE_MODE_STORE,
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{.depth = 0},
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};
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BeginInfo begin = {};
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begin.uWidth = uWidth;
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begin.uHeight = uHeight;
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begin.pDepth = &depth;
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begin.pRenderImages = images;
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begin.uRenderImageCount = sizeof(images)/sizeof(*images);
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m_pRasterCommandList->Begin(&begin);
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uint32_t uTotalMeshes = 0;
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uint32_t u = 0;
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for ( auto mesh: m_pMeshes)
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@@ -390,6 +407,8 @@ void CFunnyWorldRenderer::Frame( float fDelta )
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m_pRasterMaterial->PSSetTextureArray(1, m_pTextures);
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m_pRasterCommandList->SetMaterial(m_pRasterMaterial);
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m_pRasterCommandList->SetViewport(0, 0, uWidth, uHeight, 0, 1);
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m_pRasterCommandList->SetScissors(0, 0, uWidth, uHeight);
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u = 0;
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for ( auto mesh: m_pMeshes)
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{
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@@ -399,6 +418,7 @@ void CFunnyWorldRenderer::Frame( float fDelta )
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m_pRasterCommandList->DrawPrimitives(mesh->m_pVertexBuffer->GetSize()/32, 0, mesh->m_instances.GetSize(), u);
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u += mesh->m_instances.GetSize();
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}
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m_pRasterCommandList->End();
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m_pRasterCommandList->Barrier(STAGE_HAZARD_RASTER_COLOR_OUT, STAGE_HAZARD_NONE, 0);
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m_pRasterCommandList->BarrierTransition(
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v->m_pColor,
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+12
-11
@@ -74,19 +74,20 @@ DECLARE_BUILD_STAGE(launcher)
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CUtlString szOutputDir = manifest.BuildManifest();
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filesystem2->MakeDirectory(CUtlString("%s/lib/x86_64",szOutputDir.GetString()));
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filesystem2->CopyFile(CUtlString("%s/lib/x86_64/libnative-app.so",szOutputDir.GetString()), outputProject);
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CUtlString szLibDir = CUtlString("%s/lib/%s",szOutputDir.GetString(), Target_t::StringFromCPU(compileProject.m_target.cpu));
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filesystem2->MakeDirectory(szLibDir);
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filesystem2->CopyFile(CUtlString("%s/libnative-app.so",szLibDir.GetString()), outputProject);
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filesystem2->CopyDirectory(CUtlString("%s/core/",szOutputDir.GetString()), "../funnyassets/maps");
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filesystem2->CopyDirectory(CUtlString("%s/core/",szOutputDir.GetString()), "../funnyassets/models");
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filesystem2->CopyDirectory(CUtlString("%s/core/",szOutputDir.GetString()), "../funnyassets/meshes");
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filesystem2->CopyDirectory(CUtlString("%s/core/",szOutputDir.GetString()), "../funnyassets/materials");
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filesystem2->CopyDirectory(CUtlString("%s/core/",szOutputDir.GetString()), "../funnyassets/textures");
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filesystem2->CopyDirectory(CUtlString("%s/core/",szOutputDir.GetString()), "../funnyassets/physics");
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filesystem2->CopyFile(CUtlString("%s/core/",szOutputDir.GetString()), "../funnyassets/default.cfg");
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filesystem2->CopyDirectory(szOutputDir, "../external/ios/SDL3.framework");
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filesystem2->MakeDirectory(CUtlString("%s/assets/core/",szOutputDir.GetString()));
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filesystem2->CopyDirectory(CUtlString("%s/assets/core/",szOutputDir.GetString()), "../funnyassets/maps");
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filesystem2->CopyDirectory(CUtlString("%s/assets/core/",szOutputDir.GetString()), "../funnyassets/models");
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filesystem2->CopyDirectory(CUtlString("%s/assets/core/",szOutputDir.GetString()), "../funnyassets/meshes");
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filesystem2->CopyDirectory(CUtlString("%s/assets/core/",szOutputDir.GetString()), "../funnyassets/materials");
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filesystem2->CopyDirectory(CUtlString("%s/assets/core/",szOutputDir.GetString()), "../funnyassets/textures");
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filesystem2->CopyDirectory(CUtlString("%s/assets/core/",szOutputDir.GetString()), "../funnyassets/physics");
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filesystem2->CopyFile(CUtlString("%s/assets/core/",szOutputDir.GetString()), "../funnyassets/default.cfg");
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filesystem2->CopyDirectory(CUtlString("%s/core/",szOutputDir.GetString()), "../build/funnygame/assets/shaders");
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filesystem2->CopyDirectory(CUtlString("%s/assets/core/",szOutputDir.GetString()), "../build/funnygame/assets/shaders");
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CUtlString szApkPackage = APKTool()->BuildPackage( manifest, szOutputDir );
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APKTool()->SignPackage(szApkPackage, NULL, "kotofyt", "password1", "password1");
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}
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@@ -103,3 +103,11 @@ int main( int argc, char **argv ) {
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FunnyMain(argc, argv);
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return 0;
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};
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#ifdef __ANDROID__
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void android_main(struct android_app* app)
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{
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}
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#endif
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@@ -17,7 +17,6 @@ private:
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CUtlVector<CVkCommand*> m_commands;
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VkCommandBuffer m_hBuffer = NULL;
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VkDevice m_hDevice;
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IVkCommandBufferManager *m_pMgr;
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VkCommandPool m_hPool = NULL;
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@@ -321,6 +321,8 @@ static VkAccessFlags2 GetAccessSrc( uint32_t hazard, EStageHazard stage )
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}
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if (hazard == 0)
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f |= VK_ACCESS_2_MEMORY_READ_BIT | VK_ACCESS_2_MEMORY_WRITE_BIT;
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if (stage == STAGE_HAZARD_COMPUTE)
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f |= VK_ACCESS_2_SHADER_STORAGE_READ_BIT | VK_ACCESS_2_SHADER_STORAGE_WRITE_BIT;
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return f;
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}
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@@ -337,6 +339,8 @@ static VkAccessFlags2 GetAccessDst( uint32_t hazard, EStageHazard stage )
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f |= VK_ACCESS_2_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT;
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if (hazard == 0)
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f |= VK_ACCESS_2_MEMORY_READ_BIT | VK_ACCESS_2_MEMORY_WRITE_BIT;
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if (stage == STAGE_HAZARD_COMPUTE)
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f |= VK_ACCESS_2_SHADER_STORAGE_READ_BIT | VK_ACCESS_2_SHADER_STORAGE_WRITE_BIT;
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return f;
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}
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static VkImageLayout GetLayout( EImageLayoutHazard hazard )
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@@ -3,84 +3,77 @@
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CVkRenderCommandList::~CVkRenderCommandList()
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{
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ResetRendering();
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m_pCommandBufferManager->FreeCommandBufferWithCommands(m_pCommandBuffer);
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}
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void CVkRenderCommandList::ResetRendering()
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{
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for ( auto m: m_pCommandBuffers )
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{
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m_pCommandBufferManager->FreeCommandBufferWithCommands(m);
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}
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m_pPostRaster = NULL;
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m_materials = {};
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m_pCommandBuffers = {};
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m_pCommandBuffer->Reset();
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}
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void CVkRenderCommandList::SetRenderTarget( uint32_t uIndex, IImage *pImage )
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void CVkRenderCommandList::Begin( BeginInfo *pBegin )
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{
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SwitchRenderingStage(RENDERING_STAGE_SETUP_RASTER);
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VulkanRenderOutput_t *pOutput = FindOrCreateRenderOutput(uIndex);
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pOutput->m_stImage.m_eObjectType = FRAME_OBJECT_TYPE_SINGLE;
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pOutput->m_stImage.m_pSingle = pImage;
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}
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CUtlVector<VulkanRenderOutput_t> images = {};
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images.Reserve(pBegin->uRenderImageCount);
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void CVkRenderCommandList::SetClearColor( uint32_t uIndex, float r, float g, float b, float a )
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CVkBeginCommand *pBeginCommand = CREATE_COMMAND(m_pCommandBufferManager, Begin);
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pBeginCommand->nResolutionX = pBegin->uWidth;
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pBeginCommand->nResolutionY = pBegin->uHeight;
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for (uint32_t i = 0; i < pBegin->uRenderImageCount; i++)
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{
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SwitchRenderingStage(RENDERING_STAGE_SETUP_RASTER);
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VulkanRenderOutput_t *pOutput = FindOrCreateRenderOutput(uIndex);
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pOutput->m_fClearColor[0] = r;
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pOutput->m_fClearColor[1] = g;
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pOutput->m_fClearColor[2] = b;
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pOutput->m_fClearColor[3] = a;
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RenderImage *renderImage = &pBegin->pRenderImages[i];
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VulkanRenderOutput_t output = {};
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output.m_stImage.m_pSingle = renderImage->pImage;
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output.m_fClearColor[0] = renderImage->clear_color.r;
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output.m_fClearColor[1] = renderImage->clear_color.g;
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output.m_fClearColor[2] = renderImage->clear_color.b;
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output.m_fClearColor[3] = renderImage->clear_color.a;
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output.m_eLoadMode = renderImage->eLoadMode;
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output.m_eStoreMode = renderImage->eStoreMode;
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images.AppendTail(output);
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}
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void CVkRenderCommandList::SetLoadStoreModes( uint32_t uIndex, ELoadMode eLoadMode, EStoreMode eStoreMode )
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pBeginCommand->images = images;
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if ( pBegin->pDepth )
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{
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SwitchRenderingStage(RENDERING_STAGE_SETUP_RASTER);
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VulkanRenderOutput_t *pOutput = FindOrCreateRenderOutput(uIndex);
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pOutput->m_eLoadMode = eLoadMode;
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pOutput->m_eStoreMode = eStoreMode;
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VulkanRenderOutput_t output = {};
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output.m_stImage.m_pSingle = pBegin->pDepth->pImage;
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output.m_fClearDepth = pBegin->pDepth->clear_color.depth;
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output.m_eLoadMode = pBegin->pDepth->eLoadMode;
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output.m_eStoreMode = pBegin->pDepth->eStoreMode;
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pBeginCommand->stDepthImage = output;
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}
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void CVkRenderCommandList::SetDepthTarget( IImage *pDepth )
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m_pCurrentBegin = pBeginCommand;
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m_pCommandBuffer->AddCommand(pBeginCommand);
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}
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void CVkRenderCommandList::End()
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{
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SwitchRenderingStage(RENDERING_STAGE_SETUP_RASTER);
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if (pDepth)
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{
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m_bDepthEnabled = true;
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m_depth.m_stImage.m_pSingle = pDepth;
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CVkEndCommand *pEndCommand = CREATE_COMMAND(m_pCommandBufferManager, End);
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pEndCommand->pBeginCommand = (CVkBeginCommand*)m_pCurrentBegin;
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m_pCommandBuffer->AddCommand(pEndCommand);
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}
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else
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{
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m_bDepthEnabled = false;
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}
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}
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void CVkRenderCommandList::SetClearDepth( float fVal)
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{
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SwitchRenderingStage(RENDERING_STAGE_SETUP_RASTER);
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m_depth.m_fClearDepth = fVal;
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}
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void CVkRenderCommandList::SetRenderResolution( uint32_t iWidth, uint32_t iHeight )
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{
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SwitchRenderingStage(RENDERING_STAGE_SETUP_RASTER);
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m_uWidth = iWidth;
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m_uHeight = iHeight;
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}
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void CVkRenderCommandList::SetScissors( uint32_t uX, uint32_t uY, uint32_t uWidth, uint32_t uHeight )
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{
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SwitchRenderingStage(RENDERING_STAGE_RASTER);
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CVkSetScissorsCommand *pScissorsCommand = CREATE_COMMAND(m_pCommandBufferManager, SetScissors);
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pScissorsCommand->uWidth = uWidth;
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pScissorsCommand->uHeight = uHeight;
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pScissorsCommand->iX = uX;
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pScissorsCommand->iY = uY;
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m_pCommandBuffer->AddCommand(pScissorsCommand);
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}
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void CVkRenderCommandList::SetViewport( uint32_t uX, uint32_t uY, uint32_t uWidth, uint32_t uHeight, float fMinDepth, float fMaxDepth )
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{
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SwitchRenderingStage(RENDERING_STAGE_RASTER);
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CVkSetViewportCommand *pViewportCommand = CREATE_COMMAND(m_pCommandBufferManager, SetViewport);
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pViewportCommand->fX = uX;
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pViewportCommand->fY = uY;
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pViewportCommand->fWidth = uWidth;
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pViewportCommand->fHeight = uHeight;
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pViewportCommand->fDepthMin = fMinDepth;
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pViewportCommand->fDepthMax = fMaxDepth;
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m_pCommandBuffer->AddCommand(pViewportCommand);
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}
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@@ -90,108 +83,51 @@ void CVkRenderCommandList::SetViewport( uint32_t uX, uint32_t uY, uint32_t uWidt
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void CVkRenderCommandList::SetMaterial( IMaterial *pMaterial )
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{
|
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CVkMaterial *pVkMat = (CVkMaterial*)pMaterial;
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CVkComputeShader *pCS = dynamic_cast<CVkComputeShader*>(pVkMat->m_pShader);
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if (pCS)
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{
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SwitchRenderingStage(RENDERING_STAGE_POST_RASTER);
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CVkSetShaderCommand *pSetShader = CREATE_COMMAND(m_pCommandBufferManager, SetShader);
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pSetShader->pShader = pCS;
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m_pPostRaster->AddCommand(pSetShader);
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pSetShader->pShader = pVkMat->m_pShader;
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m_pCommandBuffer->AddCommand(pSetShader);
|
||||
|
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CVkSetShaderDataCommand *pSetShaderData = CREATE_COMMAND(m_pCommandBufferManager, SetShaderData);
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pSetShaderData->pShaderData = pMaterial;
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m_pPostRaster->AddCommand(pSetShaderData);
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}
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else
|
||||
{
|
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SwitchRenderingStage(RENDERING_STAGE_SETUP_RASTER);
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bool bWasCreated = false;
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m_pCurrentMaterialBuffer = FindOrCreateMaterialCommandBuffer(pMaterial, &bWasCreated);
|
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if (bWasCreated)
|
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{
|
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m_pCurrentMaterialBuffer->Reset();
|
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CVkBeginCommand *pBeginCommand = CREATE_COMMAND(m_pCommandBufferManager, Begin);
|
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pBeginCommand->images = m_pOutput;
|
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pBeginCommand->nResolutionX = m_uWidth;
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pBeginCommand->nResolutionY = m_uHeight;
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if ( m_bDepthEnabled )
|
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{
|
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pBeginCommand->bDepthEnabled = m_bDepthEnabled;
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pBeginCommand->stDepthImage = m_depth;
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}
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m_materials[m_materials.GetSize()-1].m_pBeginCommand = pBeginCommand;
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m_pCurrentMaterialBuffer->AddCommand(pBeginCommand);
|
||||
|
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CVkSetShaderCommand *pSetShader = CREATE_COMMAND(m_pCommandBufferManager, SetShader);
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pSetShader->pShader = ((CVkMaterial*)pMaterial)->m_pShader;
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m_pCurrentMaterialBuffer->AddCommand(pSetShader);
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CVkSetShaderDataCommand *pSetShaderData = CREATE_COMMAND(m_pCommandBufferManager, SetShaderData);
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pSetShaderData->pShaderData = pMaterial;
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m_pCurrentMaterialBuffer->AddCommand(pSetShaderData);
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CVkSetScissorsCommand *pScissorsCommand = CREATE_COMMAND(m_pCommandBufferManager, SetScissors);
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pScissorsCommand->uWidth = m_uWidth;
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pScissorsCommand->uHeight = m_uHeight;
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m_pCurrentMaterialBuffer->AddCommand(pScissorsCommand);
|
||||
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CVkSetViewportCommand *pViewportCommand = CREATE_COMMAND(m_pCommandBufferManager, SetViewport);
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pViewportCommand->fX = 0;
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pViewportCommand->fY = 0;
|
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pViewportCommand->fWidth = m_uWidth;
|
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pViewportCommand->fHeight = m_uHeight;
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||||
pViewportCommand->fDepthMin = 0;
|
||||
pViewportCommand->fDepthMax = 1;
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m_pCurrentMaterialBuffer->AddCommand(pViewportCommand);
|
||||
}
|
||||
|
||||
}
|
||||
m_pCommandBuffer->AddCommand(pSetShaderData);
|
||||
}
|
||||
|
||||
void CVkRenderCommandList::SetVertexBuffer( uint32_t uBinding, IVertexBuffer *pBuffer )
|
||||
{
|
||||
SwitchRenderingStage(RENDERING_STAGE_RASTER);
|
||||
CVkSetVertexBufferCommand *pCmd = CREATE_COMMAND(m_pCommandBufferManager, SetVertexBuffer);
|
||||
pCmd->uBinding = uBinding;
|
||||
pCmd->pBuffer = pBuffer;
|
||||
m_pCurrentMaterialBuffer->AddCommand(pCmd);
|
||||
m_pCommandBuffer->AddCommand(pCmd);
|
||||
}
|
||||
|
||||
void CVkRenderCommandList::SetIndexBuffer( IVertexBuffer *pBuffer )
|
||||
{
|
||||
SwitchRenderingStage(RENDERING_STAGE_RASTER);
|
||||
}
|
||||
|
||||
void CVkRenderCommandList::DrawPrimitives( uint32_t nVertexCount, uint32_t nFirstVertex, uint32_t nInstanceCount, uint32_t nFirstInstance )
|
||||
{
|
||||
SwitchRenderingStage(RENDERING_STAGE_RASTER);
|
||||
|
||||
CVkDrawPrimitivesCommand *pCmd = CREATE_COMMAND(m_pCommandBufferManager, DrawPrimitives);
|
||||
pCmd->nVertexCount = nVertexCount;
|
||||
pCmd->nFirstVertex = nFirstVertex;
|
||||
pCmd->nInstanceCount = nInstanceCount;
|
||||
pCmd->nFirstInstance = nFirstInstance;
|
||||
|
||||
m_pCurrentMaterialBuffer->AddCommand(pCmd);
|
||||
m_pCommandBuffer->AddCommand(pCmd);
|
||||
}
|
||||
|
||||
void CVkRenderCommandList::DrawPrimitivesIndexed( uint32_t nIndexCount, uint32_t nFirstIndex, uint32_t nVertexOffset, uint32_t nInstanceCount, uint32_t nFirstInstance )
|
||||
{
|
||||
SwitchRenderingStage(RENDERING_STAGE_RASTER);
|
||||
|
||||
}
|
||||
|
||||
|
||||
void CVkRenderCommandList::CopyImageToImage( IImage *pSrc, IImage *pDst )
|
||||
{
|
||||
SwitchRenderingStage(RENDERING_STAGE_POST_RASTER);
|
||||
|
||||
}
|
||||
void CVkRenderCommandList::BlitImageToImage( IImage *pSrc, ImageSector_t src, IImage *pDst, ImageSector_t dst )
|
||||
{
|
||||
SwitchRenderingStage(RENDERING_STAGE_POST_RASTER);
|
||||
CVkBlitCommand *pCmd = CREATE_COMMAND(m_pCommandBufferManager, Blit);
|
||||
pCmd->stInputImage.m_eObjectType = FRAME_OBJECT_TYPE_SINGLE;
|
||||
pCmd->stInputImage.m_pSingle = pSrc;
|
||||
@@ -209,13 +145,12 @@ void CVkRenderCommandList::BlitImageToImage( IImage *pSrc, ImageSector_t src, II
|
||||
pCmd->iDstMax[0] = dst.m_iWidth;
|
||||
pCmd->iDstMax[1] = dst.m_iHeight;
|
||||
pCmd->iDstMax[2] = 1;
|
||||
m_pPostRaster->AddCommand(pCmd);
|
||||
m_pCommandBuffer->AddCommand(pCmd);
|
||||
|
||||
}
|
||||
|
||||
void CVkRenderCommandList::ClearImage( IImage *pImage, float fR, float fG, float fB, float fA )
|
||||
{
|
||||
SwitchRenderingStage(RENDERING_STAGE_POST_RASTER);
|
||||
CVkClearColorCommand *pCmd = CREATE_COMMAND(m_pCommandBufferManager, ClearColor);
|
||||
pCmd->r = fR;
|
||||
pCmd->g = fG;
|
||||
@@ -223,7 +158,7 @@ void CVkRenderCommandList::ClearImage( IImage *pImage, float fR, float fG, float
|
||||
pCmd->a = fA;
|
||||
pCmd->stImage.m_eObjectType = FRAME_OBJECT_TYPE_SINGLE;
|
||||
pCmd->stImage.m_pSingle = pImage;
|
||||
m_pPostRaster->AddCommand(pCmd);
|
||||
m_pCommandBuffer->AddCommand(pCmd);
|
||||
|
||||
}
|
||||
|
||||
@@ -234,40 +169,37 @@ void CVkRenderCommandList::ClearDepth( IImage *pImage, float fVal )
|
||||
|
||||
void CVkRenderCommandList::ResolveImage( IImage *pOriginal, IImage *pResolved )
|
||||
{
|
||||
SwitchRenderingStage(RENDERING_STAGE_POST_RASTER);
|
||||
|
||||
CVkResolveImageCommand *pCmd = CREATE_COMMAND(m_pCommandBufferManager, ResolveImage);
|
||||
pCmd->stInputImage.m_eObjectType = FRAME_OBJECT_TYPE_SINGLE;
|
||||
pCmd->stInputImage.m_pSingle = pOriginal;
|
||||
pCmd->stOutputImage.m_eObjectType = FRAME_OBJECT_TYPE_SINGLE;
|
||||
pCmd->stOutputImage.m_pSingle = pResolved;
|
||||
m_pPostRaster->AddCommand(pCmd);
|
||||
m_pCommandBuffer->AddCommand(pCmd);
|
||||
}
|
||||
|
||||
|
||||
void CVkRenderCommandList::StartRecording()
|
||||
{
|
||||
ResetRendering();
|
||||
m_pCommandBuffer = m_pCommandBufferManager->CreateCommandBuffer();
|
||||
m_pCommandBuffer->Reset();
|
||||
}
|
||||
|
||||
void CVkRenderCommandList::EndRecording()
|
||||
{
|
||||
SwitchRenderingStage(RENDERING_STAGE_FINISHED);
|
||||
m_pCommandBuffer->Render();
|
||||
}
|
||||
void CVkRenderCommandList::Barrier( EStageHazard eBefore, EStageHazard eAfter, uint32_t hazard )
|
||||
{
|
||||
SwitchRenderingStage(RENDERING_STAGE_POST_RASTER);
|
||||
CVkBarrierCommand *pCmd = CREATE_COMMAND(m_pCommandBufferManager, Barrier);
|
||||
pCmd->eStageIn = eBefore;
|
||||
pCmd->eStageOut = eAfter;
|
||||
pCmd->eHazard = hazard;
|
||||
m_pPostRaster->AddCommand(pCmd);
|
||||
m_pCommandBuffer->AddCommand(pCmd);
|
||||
|
||||
}
|
||||
|
||||
void CVkRenderCommandList::BarrierTransition( IImage *pObject, EImageLayoutHazard old_layout, EImageLayoutHazard layout, EStageHazard eBefore, EStageHazard eAfter, uint32_t hazard )
|
||||
{
|
||||
SwitchRenderingStage(RENDERING_STAGE_POST_RASTER);
|
||||
CVkLayoutBarrierCommand *pCmd = CREATE_COMMAND(m_pCommandBufferManager, LayoutBarrier);
|
||||
pCmd->eStageIn = eBefore;
|
||||
pCmd->eStageOut = eAfter;
|
||||
@@ -275,95 +207,22 @@ void CVkRenderCommandList::BarrierTransition( IImage *pObject, EImageLayoutHazar
|
||||
pCmd->pImage = pObject;
|
||||
pCmd->eLayoutIn = old_layout;
|
||||
pCmd->eLayoutOut = layout;
|
||||
m_pPostRaster->AddCommand(pCmd);
|
||||
m_pCommandBuffer->AddCommand(pCmd);
|
||||
|
||||
}
|
||||
|
||||
void CVkRenderCommandList::DispatchCompute( uint32_t uX, uint32_t uY, uint32_t uZ )
|
||||
{
|
||||
SwitchRenderingStage(RENDERING_STAGE_POST_RASTER);
|
||||
|
||||
CVkDispatchCommand *pCmd = CREATE_COMMAND(m_pCommandBufferManager, Dispatch);
|
||||
|
||||
pCmd->uX = uX;
|
||||
pCmd->uY = uY;
|
||||
pCmd->uZ = uZ;
|
||||
m_pPostRaster->AddCommand(pCmd);
|
||||
m_pCommandBuffer->AddCommand(pCmd);
|
||||
|
||||
}
|
||||
|
||||
void CVkRenderCommandList::Submit()
|
||||
{
|
||||
for ( auto m: m_pCommandBuffers)
|
||||
{
|
||||
m->Submit();
|
||||
}
|
||||
}
|
||||
|
||||
void CVkRenderCommandList::SwitchRenderingStage( EVulkanRenderingStage eStage )
|
||||
{
|
||||
if (eStage != RENDERING_STAGE_RASTER)
|
||||
{
|
||||
for ( auto m: m_materials)
|
||||
{
|
||||
CVkEndCommand *pEndCommand = CREATE_COMMAND(m_pCommandBufferManager, End);
|
||||
m.m_pCommandBuffer->AddCommand(pEndCommand);
|
||||
m.m_pCommandBuffer->Render();
|
||||
m_pCommandBuffers.AppendTail(m.m_pCommandBuffer);
|
||||
}
|
||||
m_materials = {};
|
||||
};
|
||||
if (eStage == RENDERING_STAGE_POST_RASTER )
|
||||
{
|
||||
if (m_eCurrentStage != RENDERING_STAGE_POST_RASTER)
|
||||
{
|
||||
m_pPostRaster = m_pCommandBufferManager->CreateCommandBuffer();
|
||||
m_pPostRaster->Reset();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_pPostRaster)
|
||||
{
|
||||
m_pPostRaster->Render();
|
||||
m_pCommandBuffers.AppendTail(m_pPostRaster);
|
||||
m_pPostRaster = NULL;
|
||||
}
|
||||
}
|
||||
m_eCurrentStage = eStage;
|
||||
}
|
||||
|
||||
VulkanRenderOutput_t *CVkRenderCommandList::FindOrCreateRenderOutput( uint32_t uIndex )
|
||||
{
|
||||
for ( auto &v: m_pOutput )
|
||||
{
|
||||
if (v.m_uIndex == uIndex)
|
||||
return &v;
|
||||
}
|
||||
|
||||
VulkanRenderOutput_t output = {};
|
||||
output.m_uIndex = uIndex;
|
||||
m_pOutput.AppendTail(output);
|
||||
return &m_pOutput[m_pOutput.GetSize()-1];
|
||||
}
|
||||
|
||||
IVkCommandBuffer *CVkRenderCommandList::FindOrCreateMaterialCommandBuffer( IMaterial *pMaterial, bool *pbWasCreated )
|
||||
{
|
||||
for (auto &m: m_materials)
|
||||
{
|
||||
if (m.m_pMaterial == pMaterial)
|
||||
{
|
||||
if (pbWasCreated)
|
||||
*pbWasCreated = false;
|
||||
return m.m_pCommandBuffer;
|
||||
}
|
||||
}
|
||||
|
||||
VulkanMaterialCommandBuffer_t mat;
|
||||
mat.m_pCommandBuffer = m_pCommandBufferManager->CreateCommandBuffer();
|
||||
mat.m_pMaterial = pMaterial;
|
||||
m_materials.AppendTail(mat);
|
||||
if (pbWasCreated)
|
||||
*pbWasCreated = true;
|
||||
return m_materials[m_materials.GetSize()-1].m_pCommandBuffer;
|
||||
m_pCommandBuffer->Submit();
|
||||
}
|
||||
|
||||
@@ -81,10 +81,8 @@ void CVkShader::Build()
|
||||
VkPipelineRenderingCreateInfo render = {};
|
||||
CUtlVector<VkPipelineColorBlendAttachmentState> attachments = {};
|
||||
VkDynamicState dynamicStates[] = {
|
||||
VK_DYNAMIC_STATE_VIEWPORT,
|
||||
VK_DYNAMIC_STATE_SCISSOR,
|
||||
VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT,
|
||||
VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT,
|
||||
vkCmdSetViewportWithCount ? VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT : VK_DYNAMIC_STATE_VIEWPORT,
|
||||
vkCmdSetScissorWithCount ? VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT : VK_DYNAMIC_STATE_SCISSOR,
|
||||
};
|
||||
VkPipelineLayoutCreateInfo stPipelineLayout = {};
|
||||
CUtlVector<CUtlVector<VkDescriptorSetLayoutBinding>> bindings = {};
|
||||
@@ -170,7 +168,7 @@ void CVkShader::Build()
|
||||
inputAssembly.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
|
||||
|
||||
dynamicState.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
|
||||
dynamicState.dynamicStateCount = 2;
|
||||
dynamicState.dynamicStateCount = sizeof(dynamicStates)/(sizeof(*dynamicStates));
|
||||
dynamicState.pDynamicStates = dynamicStates;
|
||||
|
||||
rasterState.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
|
||||
|
||||
@@ -427,16 +427,9 @@ public:
|
||||
~CVkRenderCommandList();
|
||||
virtual void ResetRendering() override;
|
||||
|
||||
virtual void SetRenderTarget( uint32_t uIndex, IImage *pImage ) override;
|
||||
virtual void SetClearColor( uint32_t uIndex, float r, float g, float b, float a ) override;
|
||||
virtual void SetLoadStoreModes( uint32_t uIndex, ELoadMode eLoadMode, EStoreMode eStoreMode ) override;
|
||||
virtual void Begin( BeginInfo *pBegin ) override;
|
||||
virtual void End() override;
|
||||
|
||||
virtual void SetDepthTarget( IImage *pDepth ) override;
|
||||
virtual void SetClearDepth( float fVal ) override;
|
||||
|
||||
virtual void SetRenderResolution( uint32_t iWidth, uint32_t iHeight ) override;
|
||||
|
||||
// Should they apply per material or for all?
|
||||
virtual void SetScissors( uint32_t uX, uint32_t uY, uint32_t uWidth, uint32_t uHeight ) override;
|
||||
virtual void SetViewport( uint32_t uX, uint32_t uY, uint32_t uWidth, uint32_t uHeight, float fMinDepth, float fMaxDepth ) override;
|
||||
|
||||
@@ -464,26 +457,8 @@ public:
|
||||
|
||||
IVkCommandBufferManager *m_pCommandBufferManager;
|
||||
private:
|
||||
void SwitchRenderingStage( EVulkanRenderingStage eStage );
|
||||
|
||||
VulkanRenderOutput_t *FindOrCreateRenderOutput( uint32_t uIndex );
|
||||
IVkCommandBuffer *FindOrCreateMaterialCommandBuffer( IMaterial *pMaterial, bool *pbWasCreated = NULL );
|
||||
|
||||
bool m_bDepthEnabled = false;
|
||||
VulkanRenderOutput_t m_depth = {};
|
||||
|
||||
CUtlVector<VulkanRenderOutput_t> m_pOutput = {};
|
||||
CUtlVector<VulkanMaterialCommandBuffer_t> m_materials = {};
|
||||
IVkCommandBuffer *m_pPostRaster = NULL;
|
||||
|
||||
IVkCommandBuffer *m_pCurrentMaterialBuffer = NULL;
|
||||
|
||||
uint32_t m_uWidth;
|
||||
uint32_t m_uHeight;
|
||||
CUtlVector<IVkCommandBuffer*> m_pCommandBuffers = {};
|
||||
CUtlVector<IVkCommandBuffer*> m_pScheduledDestroyPostRaster = {};
|
||||
|
||||
EVulkanRenderingStage m_eCurrentStage = RENDERING_STAGE_SETUP_RASTER;
|
||||
IVkCommandBuffer *m_pCommandBuffer = NULL;
|
||||
CVkCommand *m_pCurrentBegin = NULL;
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -81,7 +81,7 @@ enum EImageType
|
||||
|
||||
enum EMultisampleType
|
||||
{
|
||||
MULTISAMPLE_TYPE_NONE = 0,
|
||||
MULTISAMPLE_TYPE_NONE = 1,
|
||||
MULTISAMPLE_TYPE_1_SAMPLES = 1,
|
||||
MULTISAMPLE_TYPE_2_SAMPLES = 2,
|
||||
MULTISAMPLE_TYPE_4_SAMPLES = 4,
|
||||
@@ -343,19 +343,41 @@ enum EImageLayoutHazard
|
||||
IMAGE_LAYOUT_TRANSFER_DST,
|
||||
};
|
||||
|
||||
struct RenderImage
|
||||
{
|
||||
IImage *pImage;
|
||||
ELoadMode eLoadMode;
|
||||
EStoreMode eStoreMode;
|
||||
union
|
||||
{
|
||||
struct
|
||||
{
|
||||
float r;
|
||||
float g;
|
||||
float b;
|
||||
float a;
|
||||
};
|
||||
struct {
|
||||
float depth;
|
||||
};
|
||||
} clear_color;
|
||||
};
|
||||
struct BeginInfo
|
||||
{
|
||||
uint32_t uWidth;
|
||||
uint32_t uHeight;
|
||||
uint32_t uRenderImageCount;
|
||||
RenderImage *pRenderImages;
|
||||
RenderImage *pDepth;
|
||||
};
|
||||
|
||||
abstract_class IRenderCommandList
|
||||
{
|
||||
public:
|
||||
virtual void ResetRendering() = 0;
|
||||
|
||||
virtual void SetRenderTarget( uint32_t uIndex, IImage *pImage ) = 0;
|
||||
virtual void SetClearColor( uint32_t uIndex, float r, float g, float b, float a ) = 0;
|
||||
virtual void SetLoadStoreModes( uint32_t uIndex, ELoadMode eLoadMode, EStoreMode eStoreMode ) = 0;
|
||||
|
||||
virtual void SetDepthTarget( IImage *pDepth ) = 0;
|
||||
virtual void SetClearDepth( float fVal ) = 0;
|
||||
|
||||
virtual void SetRenderResolution( uint32_t iWidth, uint32_t iHeight ) = 0;
|
||||
virtual void Begin( BeginInfo *pBegin ) = 0;
|
||||
virtual void End() = 0;
|
||||
|
||||
virtual void SetScissors( uint32_t uX, uint32_t uY, uint32_t uWidth, uint32_t uHeight ) = 0;
|
||||
virtual void SetViewport( uint32_t uX, uint32_t uY, uint32_t uWidth, uint32_t uHeight, float fMinDepth, float fMaxDepth ) = 0;
|
||||
|
||||
Reference in New Issue
Block a user