reworked begin and end

This commit is contained in:
2026-08-27 20:00:21 +03:00
parent a6818a6cf4
commit aaf298d8cc
10 changed files with 181 additions and 283 deletions
+15 -3
View File
@@ -313,14 +313,26 @@ void CKotUIBuffer::Draw( IImage *pImage )
m_pMaterial->PSSetTexture(2, m_pFont->GetAtlas());
m_pMaterial->PSSetSampler(3, m_pRenderContext->GetDefaultSampler());
pList->StartRecording();
pList->SetRenderTarget(0, pImage);
pList->SetLoadStoreModes(0, LOAD_MODE_LOAD, STORE_MODE_STORE);
pList->SetRenderResolution(pImage->GetImageWidth(), pImage->GetImageHeight());
RenderImage image = {};
image.pImage = pImage;
image.eLoadMode = LOAD_MODE_LOAD;
image.eStoreMode = STORE_MODE_STORE;
BeginInfo begin = {};
begin.uWidth = pImage->GetImageWidth();
begin.uHeight = pImage->GetImageHeight();
begin.pRenderImages = ℑ
begin.uRenderImageCount = 1;
pList->Begin(&begin);
pList->SetScissors(0, 0, begin.uWidth, begin.uHeight);
pList->SetViewport(0, 0, begin.uWidth, begin.uHeight, 0, 1);
pList->SetMaterial(m_pMaterial);
pList->SetVertexBuffer(0, s_pGlyphBuffer);
pList->DrawPrimitives(6, 0, uRealGlyphCount, 0);
pList->End();
pList->EndRecording();
m_pRenderContext->SubmitCommandList(pList);
+34 -14
View File
@@ -345,20 +345,37 @@ void CFunnyWorldRenderer::Frame( float fDelta )
IMAGE_LAYOUT_UNDEFINED, IMAGE_LAYOUT_DEPTH_STENCIL,
STAGE_HAZARD_NONE, STAGE_HAZARD_RASTER_EARLY_DEPTH_OUT,
BARRIER_HAZARD_DEPTH_STENCIL);
m_pRasterCommandList->SetRenderResolution(uWidth, uHeight);
m_pRasterCommandList->SetRenderTarget(0, v->m_pColor);
m_pRasterCommandList->SetRenderTarget(1, v->m_pNormal);
m_pRasterCommandList->SetRenderTarget(2, v->m_pWorldCoords);
m_pRasterCommandList->SetDepthTarget(v->m_pDepth);
m_pRasterCommandList->SetViewport(0, 0, uWidth, uHeight, 0, 1);
m_pRasterCommandList->SetScissors(0, 0, uWidth, uHeight);
m_pRasterCommandList->SetClearColor(0, 0, 0, 0, 0);
m_pRasterCommandList->SetClearColor(1, 0, 0, 0, 0);
m_pRasterCommandList->SetClearColor(2, 0, 0, 0, 0);
m_pRasterCommandList->SetClearDepth(1);
m_pRasterCommandList->SetLoadStoreModes(0, LOAD_MODE_CLEAR, STORE_MODE_STORE);
m_pRasterCommandList->SetLoadStoreModes(1, LOAD_MODE_CLEAR, STORE_MODE_STORE);
m_pRasterCommandList->SetLoadStoreModes(2, LOAD_MODE_CLEAR, STORE_MODE_STORE);
RenderImage images[] = {
{
v->m_pColor,
LOAD_MODE_CLEAR,
STORE_MODE_STORE,
},
{
v->m_pNormal,
LOAD_MODE_CLEAR,
STORE_MODE_STORE,
},
{
v->m_pWorldCoords,
LOAD_MODE_CLEAR,
STORE_MODE_STORE,
}
};
RenderImage depth = {
v->m_pDepth,
LOAD_MODE_CLEAR,
STORE_MODE_STORE,
{.depth = 0},
};
BeginInfo begin = {};
begin.uWidth = uWidth;
begin.uHeight = uHeight;
begin.pDepth = &depth;
begin.pRenderImages = images;
begin.uRenderImageCount = sizeof(images)/sizeof(*images);
m_pRasterCommandList->Begin(&begin);
uint32_t uTotalMeshes = 0;
uint32_t u = 0;
for ( auto mesh: m_pMeshes)
@@ -390,6 +407,8 @@ void CFunnyWorldRenderer::Frame( float fDelta )
m_pRasterMaterial->PSSetTextureArray(1, m_pTextures);
m_pRasterCommandList->SetMaterial(m_pRasterMaterial);
m_pRasterCommandList->SetViewport(0, 0, uWidth, uHeight, 0, 1);
m_pRasterCommandList->SetScissors(0, 0, uWidth, uHeight);
u = 0;
for ( auto mesh: m_pMeshes)
{
@@ -399,6 +418,7 @@ void CFunnyWorldRenderer::Frame( float fDelta )
m_pRasterCommandList->DrawPrimitives(mesh->m_pVertexBuffer->GetSize()/32, 0, mesh->m_instances.GetSize(), u);
u += mesh->m_instances.GetSize();
}
m_pRasterCommandList->End();
m_pRasterCommandList->Barrier(STAGE_HAZARD_RASTER_COLOR_OUT, STAGE_HAZARD_NONE, 0);
m_pRasterCommandList->BarrierTransition(
v->m_pColor,
+12 -11
View File
@@ -74,19 +74,20 @@ DECLARE_BUILD_STAGE(launcher)
CUtlString szOutputDir = manifest.BuildManifest();
filesystem2->MakeDirectory(CUtlString("%s/lib/x86_64",szOutputDir.GetString()));
filesystem2->CopyFile(CUtlString("%s/lib/x86_64/libnative-app.so",szOutputDir.GetString()), outputProject);
CUtlString szLibDir = CUtlString("%s/lib/%s",szOutputDir.GetString(), Target_t::StringFromCPU(compileProject.m_target.cpu));
filesystem2->MakeDirectory(szLibDir);
filesystem2->CopyFile(CUtlString("%s/libnative-app.so",szLibDir.GetString()), outputProject);
filesystem2->CopyDirectory(CUtlString("%s/core/",szOutputDir.GetString()), "../funnyassets/maps");
filesystem2->CopyDirectory(CUtlString("%s/core/",szOutputDir.GetString()), "../funnyassets/models");
filesystem2->CopyDirectory(CUtlString("%s/core/",szOutputDir.GetString()), "../funnyassets/meshes");
filesystem2->CopyDirectory(CUtlString("%s/core/",szOutputDir.GetString()), "../funnyassets/materials");
filesystem2->CopyDirectory(CUtlString("%s/core/",szOutputDir.GetString()), "../funnyassets/textures");
filesystem2->CopyDirectory(CUtlString("%s/core/",szOutputDir.GetString()), "../funnyassets/physics");
filesystem2->CopyFile(CUtlString("%s/core/",szOutputDir.GetString()), "../funnyassets/default.cfg");
filesystem2->CopyDirectory(szOutputDir, "../external/ios/SDL3.framework");
filesystem2->MakeDirectory(CUtlString("%s/assets/core/",szOutputDir.GetString()));
filesystem2->CopyDirectory(CUtlString("%s/assets/core/",szOutputDir.GetString()), "../funnyassets/maps");
filesystem2->CopyDirectory(CUtlString("%s/assets/core/",szOutputDir.GetString()), "../funnyassets/models");
filesystem2->CopyDirectory(CUtlString("%s/assets/core/",szOutputDir.GetString()), "../funnyassets/meshes");
filesystem2->CopyDirectory(CUtlString("%s/assets/core/",szOutputDir.GetString()), "../funnyassets/materials");
filesystem2->CopyDirectory(CUtlString("%s/assets/core/",szOutputDir.GetString()), "../funnyassets/textures");
filesystem2->CopyDirectory(CUtlString("%s/assets/core/",szOutputDir.GetString()), "../funnyassets/physics");
filesystem2->CopyFile(CUtlString("%s/assets/core/",szOutputDir.GetString()), "../funnyassets/default.cfg");
filesystem2->CopyDirectory(CUtlString("%s/core/",szOutputDir.GetString()), "../build/funnygame/assets/shaders");
filesystem2->CopyDirectory(CUtlString("%s/assets/core/",szOutputDir.GetString()), "../build/funnygame/assets/shaders");
CUtlString szApkPackage = APKTool()->BuildPackage( manifest, szOutputDir );
APKTool()->SignPackage(szApkPackage, NULL, "kotofyt", "password1", "password1");
}
+8
View File
@@ -103,3 +103,11 @@ int main( int argc, char **argv ) {
FunnyMain(argc, argv);
return 0;
};
#ifdef __ANDROID__
void android_main(struct android_app* app)
{
}
#endif
-1
View File
@@ -17,7 +17,6 @@ private:
CUtlVector<CVkCommand*> m_commands;
VkCommandBuffer m_hBuffer = NULL;
VkDevice m_hDevice;
IVkCommandBufferManager *m_pMgr;
VkCommandPool m_hPool = NULL;
+4
View File
@@ -321,6 +321,8 @@ static VkAccessFlags2 GetAccessSrc( uint32_t hazard, EStageHazard stage )
}
if (hazard == 0)
f |= VK_ACCESS_2_MEMORY_READ_BIT | VK_ACCESS_2_MEMORY_WRITE_BIT;
if (stage == STAGE_HAZARD_COMPUTE)
f |= VK_ACCESS_2_SHADER_STORAGE_READ_BIT | VK_ACCESS_2_SHADER_STORAGE_WRITE_BIT;
return f;
}
@@ -337,6 +339,8 @@ static VkAccessFlags2 GetAccessDst( uint32_t hazard, EStageHazard stage )
f |= VK_ACCESS_2_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT;
if (hazard == 0)
f |= VK_ACCESS_2_MEMORY_READ_BIT | VK_ACCESS_2_MEMORY_WRITE_BIT;
if (stage == STAGE_HAZARD_COMPUTE)
f |= VK_ACCESS_2_SHADER_STORAGE_READ_BIT | VK_ACCESS_2_SHADER_STORAGE_WRITE_BIT;
return f;
}
static VkImageLayout GetLayout( EImageLayoutHazard hazard )
+64 -205
View File
@@ -3,84 +3,77 @@
CVkRenderCommandList::~CVkRenderCommandList()
{
ResetRendering();
m_pCommandBufferManager->FreeCommandBufferWithCommands(m_pCommandBuffer);
}
void CVkRenderCommandList::ResetRendering()
{
for ( auto m: m_pCommandBuffers )
{
m_pCommandBufferManager->FreeCommandBufferWithCommands(m);
}
m_pPostRaster = NULL;
m_materials = {};
m_pCommandBuffers = {};
m_pCommandBuffer->Reset();
}
void CVkRenderCommandList::SetRenderTarget( uint32_t uIndex, IImage *pImage )
void CVkRenderCommandList::Begin( BeginInfo *pBegin )
{
SwitchRenderingStage(RENDERING_STAGE_SETUP_RASTER);
VulkanRenderOutput_t *pOutput = FindOrCreateRenderOutput(uIndex);
pOutput->m_stImage.m_eObjectType = FRAME_OBJECT_TYPE_SINGLE;
pOutput->m_stImage.m_pSingle = pImage;
}
CUtlVector<VulkanRenderOutput_t> images = {};
images.Reserve(pBegin->uRenderImageCount);
void CVkRenderCommandList::SetClearColor( uint32_t uIndex, float r, float g, float b, float a )
CVkBeginCommand *pBeginCommand = CREATE_COMMAND(m_pCommandBufferManager, Begin);
pBeginCommand->nResolutionX = pBegin->uWidth;
pBeginCommand->nResolutionY = pBegin->uHeight;
for (uint32_t i = 0; i < pBegin->uRenderImageCount; i++)
{
SwitchRenderingStage(RENDERING_STAGE_SETUP_RASTER);
VulkanRenderOutput_t *pOutput = FindOrCreateRenderOutput(uIndex);
pOutput->m_fClearColor[0] = r;
pOutput->m_fClearColor[1] = g;
pOutput->m_fClearColor[2] = b;
pOutput->m_fClearColor[3] = a;
RenderImage *renderImage = &pBegin->pRenderImages[i];
VulkanRenderOutput_t output = {};
output.m_stImage.m_pSingle = renderImage->pImage;
output.m_fClearColor[0] = renderImage->clear_color.r;
output.m_fClearColor[1] = renderImage->clear_color.g;
output.m_fClearColor[2] = renderImage->clear_color.b;
output.m_fClearColor[3] = renderImage->clear_color.a;
output.m_eLoadMode = renderImage->eLoadMode;
output.m_eStoreMode = renderImage->eStoreMode;
images.AppendTail(output);
}
void CVkRenderCommandList::SetLoadStoreModes( uint32_t uIndex, ELoadMode eLoadMode, EStoreMode eStoreMode )
pBeginCommand->images = images;
if ( pBegin->pDepth )
{
SwitchRenderingStage(RENDERING_STAGE_SETUP_RASTER);
VulkanRenderOutput_t *pOutput = FindOrCreateRenderOutput(uIndex);
pOutput->m_eLoadMode = eLoadMode;
pOutput->m_eStoreMode = eStoreMode;
VulkanRenderOutput_t output = {};
output.m_stImage.m_pSingle = pBegin->pDepth->pImage;
output.m_fClearDepth = pBegin->pDepth->clear_color.depth;
output.m_eLoadMode = pBegin->pDepth->eLoadMode;
output.m_eStoreMode = pBegin->pDepth->eStoreMode;
pBeginCommand->stDepthImage = output;
}
void CVkRenderCommandList::SetDepthTarget( IImage *pDepth )
m_pCurrentBegin = pBeginCommand;
m_pCommandBuffer->AddCommand(pBeginCommand);
}
void CVkRenderCommandList::End()
{
SwitchRenderingStage(RENDERING_STAGE_SETUP_RASTER);
if (pDepth)
{
m_bDepthEnabled = true;
m_depth.m_stImage.m_pSingle = pDepth;
CVkEndCommand *pEndCommand = CREATE_COMMAND(m_pCommandBufferManager, End);
pEndCommand->pBeginCommand = (CVkBeginCommand*)m_pCurrentBegin;
m_pCommandBuffer->AddCommand(pEndCommand);
}
else
{
m_bDepthEnabled = false;
}
}
void CVkRenderCommandList::SetClearDepth( float fVal)
{
SwitchRenderingStage(RENDERING_STAGE_SETUP_RASTER);
m_depth.m_fClearDepth = fVal;
}
void CVkRenderCommandList::SetRenderResolution( uint32_t iWidth, uint32_t iHeight )
{
SwitchRenderingStage(RENDERING_STAGE_SETUP_RASTER);
m_uWidth = iWidth;
m_uHeight = iHeight;
}
void CVkRenderCommandList::SetScissors( uint32_t uX, uint32_t uY, uint32_t uWidth, uint32_t uHeight )
{
SwitchRenderingStage(RENDERING_STAGE_RASTER);
CVkSetScissorsCommand *pScissorsCommand = CREATE_COMMAND(m_pCommandBufferManager, SetScissors);
pScissorsCommand->uWidth = uWidth;
pScissorsCommand->uHeight = uHeight;
pScissorsCommand->iX = uX;
pScissorsCommand->iY = uY;
m_pCommandBuffer->AddCommand(pScissorsCommand);
}
void CVkRenderCommandList::SetViewport( uint32_t uX, uint32_t uY, uint32_t uWidth, uint32_t uHeight, float fMinDepth, float fMaxDepth )
{
SwitchRenderingStage(RENDERING_STAGE_RASTER);
CVkSetViewportCommand *pViewportCommand = CREATE_COMMAND(m_pCommandBufferManager, SetViewport);
pViewportCommand->fX = uX;
pViewportCommand->fY = uY;
pViewportCommand->fWidth = uWidth;
pViewportCommand->fHeight = uHeight;
pViewportCommand->fDepthMin = fMinDepth;
pViewportCommand->fDepthMax = fMaxDepth;
m_pCommandBuffer->AddCommand(pViewportCommand);
}
@@ -90,108 +83,51 @@ void CVkRenderCommandList::SetViewport( uint32_t uX, uint32_t uY, uint32_t uWidt
void CVkRenderCommandList::SetMaterial( IMaterial *pMaterial )
{
CVkMaterial *pVkMat = (CVkMaterial*)pMaterial;
CVkComputeShader *pCS = dynamic_cast<CVkComputeShader*>(pVkMat->m_pShader);
if (pCS)
{
SwitchRenderingStage(RENDERING_STAGE_POST_RASTER);
CVkSetShaderCommand *pSetShader = CREATE_COMMAND(m_pCommandBufferManager, SetShader);
pSetShader->pShader = pCS;
m_pPostRaster->AddCommand(pSetShader);
pSetShader->pShader = pVkMat->m_pShader;
m_pCommandBuffer->AddCommand(pSetShader);
CVkSetShaderDataCommand *pSetShaderData = CREATE_COMMAND(m_pCommandBufferManager, SetShaderData);
pSetShaderData->pShaderData = pMaterial;
m_pPostRaster->AddCommand(pSetShaderData);
}
else
{
SwitchRenderingStage(RENDERING_STAGE_SETUP_RASTER);
bool bWasCreated = false;
m_pCurrentMaterialBuffer = FindOrCreateMaterialCommandBuffer(pMaterial, &bWasCreated);
if (bWasCreated)
{
m_pCurrentMaterialBuffer->Reset();
CVkBeginCommand *pBeginCommand = CREATE_COMMAND(m_pCommandBufferManager, Begin);
pBeginCommand->images = m_pOutput;
pBeginCommand->nResolutionX = m_uWidth;
pBeginCommand->nResolutionY = m_uHeight;
if ( m_bDepthEnabled )
{
pBeginCommand->bDepthEnabled = m_bDepthEnabled;
pBeginCommand->stDepthImage = m_depth;
}
m_materials[m_materials.GetSize()-1].m_pBeginCommand = pBeginCommand;
m_pCurrentMaterialBuffer->AddCommand(pBeginCommand);
CVkSetShaderCommand *pSetShader = CREATE_COMMAND(m_pCommandBufferManager, SetShader);
pSetShader->pShader = ((CVkMaterial*)pMaterial)->m_pShader;
m_pCurrentMaterialBuffer->AddCommand(pSetShader);
CVkSetShaderDataCommand *pSetShaderData = CREATE_COMMAND(m_pCommandBufferManager, SetShaderData);
pSetShaderData->pShaderData = pMaterial;
m_pCurrentMaterialBuffer->AddCommand(pSetShaderData);
CVkSetScissorsCommand *pScissorsCommand = CREATE_COMMAND(m_pCommandBufferManager, SetScissors);
pScissorsCommand->uWidth = m_uWidth;
pScissorsCommand->uHeight = m_uHeight;
m_pCurrentMaterialBuffer->AddCommand(pScissorsCommand);
CVkSetViewportCommand *pViewportCommand = CREATE_COMMAND(m_pCommandBufferManager, SetViewport);
pViewportCommand->fX = 0;
pViewportCommand->fY = 0;
pViewportCommand->fWidth = m_uWidth;
pViewportCommand->fHeight = m_uHeight;
pViewportCommand->fDepthMin = 0;
pViewportCommand->fDepthMax = 1;
m_pCurrentMaterialBuffer->AddCommand(pViewportCommand);
}
}
m_pCommandBuffer->AddCommand(pSetShaderData);
}
void CVkRenderCommandList::SetVertexBuffer( uint32_t uBinding, IVertexBuffer *pBuffer )
{
SwitchRenderingStage(RENDERING_STAGE_RASTER);
CVkSetVertexBufferCommand *pCmd = CREATE_COMMAND(m_pCommandBufferManager, SetVertexBuffer);
pCmd->uBinding = uBinding;
pCmd->pBuffer = pBuffer;
m_pCurrentMaterialBuffer->AddCommand(pCmd);
m_pCommandBuffer->AddCommand(pCmd);
}
void CVkRenderCommandList::SetIndexBuffer( IVertexBuffer *pBuffer )
{
SwitchRenderingStage(RENDERING_STAGE_RASTER);
}
void CVkRenderCommandList::DrawPrimitives( uint32_t nVertexCount, uint32_t nFirstVertex, uint32_t nInstanceCount, uint32_t nFirstInstance )
{
SwitchRenderingStage(RENDERING_STAGE_RASTER);
CVkDrawPrimitivesCommand *pCmd = CREATE_COMMAND(m_pCommandBufferManager, DrawPrimitives);
pCmd->nVertexCount = nVertexCount;
pCmd->nFirstVertex = nFirstVertex;
pCmd->nInstanceCount = nInstanceCount;
pCmd->nFirstInstance = nFirstInstance;
m_pCurrentMaterialBuffer->AddCommand(pCmd);
m_pCommandBuffer->AddCommand(pCmd);
}
void CVkRenderCommandList::DrawPrimitivesIndexed( uint32_t nIndexCount, uint32_t nFirstIndex, uint32_t nVertexOffset, uint32_t nInstanceCount, uint32_t nFirstInstance )
{
SwitchRenderingStage(RENDERING_STAGE_RASTER);
}
void CVkRenderCommandList::CopyImageToImage( IImage *pSrc, IImage *pDst )
{
SwitchRenderingStage(RENDERING_STAGE_POST_RASTER);
}
void CVkRenderCommandList::BlitImageToImage( IImage *pSrc, ImageSector_t src, IImage *pDst, ImageSector_t dst )
{
SwitchRenderingStage(RENDERING_STAGE_POST_RASTER);
CVkBlitCommand *pCmd = CREATE_COMMAND(m_pCommandBufferManager, Blit);
pCmd->stInputImage.m_eObjectType = FRAME_OBJECT_TYPE_SINGLE;
pCmd->stInputImage.m_pSingle = pSrc;
@@ -209,13 +145,12 @@ void CVkRenderCommandList::BlitImageToImage( IImage *pSrc, ImageSector_t src, II
pCmd->iDstMax[0] = dst.m_iWidth;
pCmd->iDstMax[1] = dst.m_iHeight;
pCmd->iDstMax[2] = 1;
m_pPostRaster->AddCommand(pCmd);
m_pCommandBuffer->AddCommand(pCmd);
}
void CVkRenderCommandList::ClearImage( IImage *pImage, float fR, float fG, float fB, float fA )
{
SwitchRenderingStage(RENDERING_STAGE_POST_RASTER);
CVkClearColorCommand *pCmd = CREATE_COMMAND(m_pCommandBufferManager, ClearColor);
pCmd->r = fR;
pCmd->g = fG;
@@ -223,7 +158,7 @@ void CVkRenderCommandList::ClearImage( IImage *pImage, float fR, float fG, float
pCmd->a = fA;
pCmd->stImage.m_eObjectType = FRAME_OBJECT_TYPE_SINGLE;
pCmd->stImage.m_pSingle = pImage;
m_pPostRaster->AddCommand(pCmd);
m_pCommandBuffer->AddCommand(pCmd);
}
@@ -234,40 +169,37 @@ void CVkRenderCommandList::ClearDepth( IImage *pImage, float fVal )
void CVkRenderCommandList::ResolveImage( IImage *pOriginal, IImage *pResolved )
{
SwitchRenderingStage(RENDERING_STAGE_POST_RASTER);
CVkResolveImageCommand *pCmd = CREATE_COMMAND(m_pCommandBufferManager, ResolveImage);
pCmd->stInputImage.m_eObjectType = FRAME_OBJECT_TYPE_SINGLE;
pCmd->stInputImage.m_pSingle = pOriginal;
pCmd->stOutputImage.m_eObjectType = FRAME_OBJECT_TYPE_SINGLE;
pCmd->stOutputImage.m_pSingle = pResolved;
m_pPostRaster->AddCommand(pCmd);
m_pCommandBuffer->AddCommand(pCmd);
}
void CVkRenderCommandList::StartRecording()
{
ResetRendering();
m_pCommandBuffer = m_pCommandBufferManager->CreateCommandBuffer();
m_pCommandBuffer->Reset();
}
void CVkRenderCommandList::EndRecording()
{
SwitchRenderingStage(RENDERING_STAGE_FINISHED);
m_pCommandBuffer->Render();
}
void CVkRenderCommandList::Barrier( EStageHazard eBefore, EStageHazard eAfter, uint32_t hazard )
{
SwitchRenderingStage(RENDERING_STAGE_POST_RASTER);
CVkBarrierCommand *pCmd = CREATE_COMMAND(m_pCommandBufferManager, Barrier);
pCmd->eStageIn = eBefore;
pCmd->eStageOut = eAfter;
pCmd->eHazard = hazard;
m_pPostRaster->AddCommand(pCmd);
m_pCommandBuffer->AddCommand(pCmd);
}
void CVkRenderCommandList::BarrierTransition( IImage *pObject, EImageLayoutHazard old_layout, EImageLayoutHazard layout, EStageHazard eBefore, EStageHazard eAfter, uint32_t hazard )
{
SwitchRenderingStage(RENDERING_STAGE_POST_RASTER);
CVkLayoutBarrierCommand *pCmd = CREATE_COMMAND(m_pCommandBufferManager, LayoutBarrier);
pCmd->eStageIn = eBefore;
pCmd->eStageOut = eAfter;
@@ -275,95 +207,22 @@ void CVkRenderCommandList::BarrierTransition( IImage *pObject, EImageLayoutHazar
pCmd->pImage = pObject;
pCmd->eLayoutIn = old_layout;
pCmd->eLayoutOut = layout;
m_pPostRaster->AddCommand(pCmd);
m_pCommandBuffer->AddCommand(pCmd);
}
void CVkRenderCommandList::DispatchCompute( uint32_t uX, uint32_t uY, uint32_t uZ )
{
SwitchRenderingStage(RENDERING_STAGE_POST_RASTER);
CVkDispatchCommand *pCmd = CREATE_COMMAND(m_pCommandBufferManager, Dispatch);
pCmd->uX = uX;
pCmd->uY = uY;
pCmd->uZ = uZ;
m_pPostRaster->AddCommand(pCmd);
m_pCommandBuffer->AddCommand(pCmd);
}
void CVkRenderCommandList::Submit()
{
for ( auto m: m_pCommandBuffers)
{
m->Submit();
}
}
void CVkRenderCommandList::SwitchRenderingStage( EVulkanRenderingStage eStage )
{
if (eStage != RENDERING_STAGE_RASTER)
{
for ( auto m: m_materials)
{
CVkEndCommand *pEndCommand = CREATE_COMMAND(m_pCommandBufferManager, End);
m.m_pCommandBuffer->AddCommand(pEndCommand);
m.m_pCommandBuffer->Render();
m_pCommandBuffers.AppendTail(m.m_pCommandBuffer);
}
m_materials = {};
};
if (eStage == RENDERING_STAGE_POST_RASTER )
{
if (m_eCurrentStage != RENDERING_STAGE_POST_RASTER)
{
m_pPostRaster = m_pCommandBufferManager->CreateCommandBuffer();
m_pPostRaster->Reset();
}
}
else
{
if (m_pPostRaster)
{
m_pPostRaster->Render();
m_pCommandBuffers.AppendTail(m_pPostRaster);
m_pPostRaster = NULL;
}
}
m_eCurrentStage = eStage;
}
VulkanRenderOutput_t *CVkRenderCommandList::FindOrCreateRenderOutput( uint32_t uIndex )
{
for ( auto &v: m_pOutput )
{
if (v.m_uIndex == uIndex)
return &v;
}
VulkanRenderOutput_t output = {};
output.m_uIndex = uIndex;
m_pOutput.AppendTail(output);
return &m_pOutput[m_pOutput.GetSize()-1];
}
IVkCommandBuffer *CVkRenderCommandList::FindOrCreateMaterialCommandBuffer( IMaterial *pMaterial, bool *pbWasCreated )
{
for (auto &m: m_materials)
{
if (m.m_pMaterial == pMaterial)
{
if (pbWasCreated)
*pbWasCreated = false;
return m.m_pCommandBuffer;
}
}
VulkanMaterialCommandBuffer_t mat;
mat.m_pCommandBuffer = m_pCommandBufferManager->CreateCommandBuffer();
mat.m_pMaterial = pMaterial;
m_materials.AppendTail(mat);
if (pbWasCreated)
*pbWasCreated = true;
return m_materials[m_materials.GetSize()-1].m_pCommandBuffer;
m_pCommandBuffer->Submit();
}
+3 -5
View File
@@ -81,10 +81,8 @@ void CVkShader::Build()
VkPipelineRenderingCreateInfo render = {};
CUtlVector<VkPipelineColorBlendAttachmentState> attachments = {};
VkDynamicState dynamicStates[] = {
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR,
VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT,
VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT,
vkCmdSetViewportWithCount ? VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT : VK_DYNAMIC_STATE_VIEWPORT,
vkCmdSetScissorWithCount ? VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT : VK_DYNAMIC_STATE_SCISSOR,
};
VkPipelineLayoutCreateInfo stPipelineLayout = {};
CUtlVector<CUtlVector<VkDescriptorSetLayoutBinding>> bindings = {};
@@ -170,7 +168,7 @@ void CVkShader::Build()
inputAssembly.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
dynamicState.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
dynamicState.dynamicStateCount = 2;
dynamicState.dynamicStateCount = sizeof(dynamicStates)/(sizeof(*dynamicStates));
dynamicState.pDynamicStates = dynamicStates;
rasterState.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
+4 -29
View File
@@ -427,16 +427,9 @@ public:
~CVkRenderCommandList();
virtual void ResetRendering() override;
virtual void SetRenderTarget( uint32_t uIndex, IImage *pImage ) override;
virtual void SetClearColor( uint32_t uIndex, float r, float g, float b, float a ) override;
virtual void SetLoadStoreModes( uint32_t uIndex, ELoadMode eLoadMode, EStoreMode eStoreMode ) override;
virtual void Begin( BeginInfo *pBegin ) override;
virtual void End() override;
virtual void SetDepthTarget( IImage *pDepth ) override;
virtual void SetClearDepth( float fVal ) override;
virtual void SetRenderResolution( uint32_t iWidth, uint32_t iHeight ) override;
// Should they apply per material or for all?
virtual void SetScissors( uint32_t uX, uint32_t uY, uint32_t uWidth, uint32_t uHeight ) override;
virtual void SetViewport( uint32_t uX, uint32_t uY, uint32_t uWidth, uint32_t uHeight, float fMinDepth, float fMaxDepth ) override;
@@ -464,26 +457,8 @@ public:
IVkCommandBufferManager *m_pCommandBufferManager;
private:
void SwitchRenderingStage( EVulkanRenderingStage eStage );
VulkanRenderOutput_t *FindOrCreateRenderOutput( uint32_t uIndex );
IVkCommandBuffer *FindOrCreateMaterialCommandBuffer( IMaterial *pMaterial, bool *pbWasCreated = NULL );
bool m_bDepthEnabled = false;
VulkanRenderOutput_t m_depth = {};
CUtlVector<VulkanRenderOutput_t> m_pOutput = {};
CUtlVector<VulkanMaterialCommandBuffer_t> m_materials = {};
IVkCommandBuffer *m_pPostRaster = NULL;
IVkCommandBuffer *m_pCurrentMaterialBuffer = NULL;
uint32_t m_uWidth;
uint32_t m_uHeight;
CUtlVector<IVkCommandBuffer*> m_pCommandBuffers = {};
CUtlVector<IVkCommandBuffer*> m_pScheduledDestroyPostRaster = {};
EVulkanRenderingStage m_eCurrentStage = RENDERING_STAGE_SETUP_RASTER;
IVkCommandBuffer *m_pCommandBuffer = NULL;
CVkCommand *m_pCurrentBegin = NULL;
};
+31 -9
View File
@@ -81,7 +81,7 @@ enum EImageType
enum EMultisampleType
{
MULTISAMPLE_TYPE_NONE = 0,
MULTISAMPLE_TYPE_NONE = 1,
MULTISAMPLE_TYPE_1_SAMPLES = 1,
MULTISAMPLE_TYPE_2_SAMPLES = 2,
MULTISAMPLE_TYPE_4_SAMPLES = 4,
@@ -343,19 +343,41 @@ enum EImageLayoutHazard
IMAGE_LAYOUT_TRANSFER_DST,
};
struct RenderImage
{
IImage *pImage;
ELoadMode eLoadMode;
EStoreMode eStoreMode;
union
{
struct
{
float r;
float g;
float b;
float a;
};
struct {
float depth;
};
} clear_color;
};
struct BeginInfo
{
uint32_t uWidth;
uint32_t uHeight;
uint32_t uRenderImageCount;
RenderImage *pRenderImages;
RenderImage *pDepth;
};
abstract_class IRenderCommandList
{
public:
virtual void ResetRendering() = 0;
virtual void SetRenderTarget( uint32_t uIndex, IImage *pImage ) = 0;
virtual void SetClearColor( uint32_t uIndex, float r, float g, float b, float a ) = 0;
virtual void SetLoadStoreModes( uint32_t uIndex, ELoadMode eLoadMode, EStoreMode eStoreMode ) = 0;
virtual void SetDepthTarget( IImage *pDepth ) = 0;
virtual void SetClearDepth( float fVal ) = 0;
virtual void SetRenderResolution( uint32_t iWidth, uint32_t iHeight ) = 0;
virtual void Begin( BeginInfo *pBegin ) = 0;
virtual void End() = 0;
virtual void SetScissors( uint32_t uX, uint32_t uY, uint32_t uWidth, uint32_t uHeight ) = 0;
virtual void SetViewport( uint32_t uX, uint32_t uY, uint32_t uWidth, uint32_t uHeight, float fMinDepth, float fMaxDepth ) = 0;