Started work on build system
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@@ -1,14 +1,49 @@
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#include "baseentity.h"
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#include "cglm/mat4.h"
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#include "tier0/platform.h"
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#include "tier1/utlstring.h"
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CUtlSelfReferencingVector<CBaseEntity*> g_entities;
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CUtlVector<CEntityRegistry*> g_RegisteredEntities;
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CBaseEntity::CBaseEntity()
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{
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glm_mat4_identity(m_matrix);
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glm_mat3_identity(m_matrix);
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glm_vec3_zero(m_position);
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glm_vec3_zero(m_scale);
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};
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void CBaseEntity::ReadParameter( const char *szName, const char *szValue )
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{
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CUtlString name = szName;
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if (name == "origin")
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V_sscanf(szValue, "%f %f %f", &m_position[0], &m_position[1], &m_position[2]);
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}
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void CBaseEntity::SetPosition( vec3 position )
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{
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V_memcpy(m_position, position, sizeof(vec3));
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}
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void CBaseEntity::SetRotationEuler( vec3 euler )
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{
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}
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void CBaseEntity::SetRotationQuat( vec4 quaternion )
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{
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}
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void CBaseEntity::SetRotationMatrix( mat3 matrix )
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{
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V_memcpy(m_matrix, matrix, sizeof(mat3));
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}
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void CBaseEntity::SetScale( vec3 scale )
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{
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V_memcpy(m_scale, scale, sizeof(vec3));
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}
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CEntityRegistry::CEntityRegistry(const char *szName, const char *szClass, EntityRegistryFn pfn) :
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m_szName(szName), m_szClass(szClass), m_pfn(pfn), m_pClientfn(0)
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