Started work on build system

This commit is contained in:
2025-05-31 00:42:41 +03:00
parent 953cca2aa4
commit ade32c24a6
33 changed files with 369 additions and 498 deletions

View File

@@ -1,4 +1,6 @@
#include "brush.h"
#include "baseentity.h"
#include "cglm/mat4.h"
#include "physics.h"
#include "rendering.h"
#include "tier0/platform.h"
@@ -12,11 +14,13 @@ void CBrushEntity::Precache()
void CBrushEntity::Spawn()
{
/* physics don't support unindexed meshes, so generate indicies */
CUtlBuffer<uint32_t> indicies(m_mesh.GetSize()*3);
for (uint32_t i = 0;i<indicies.GetSize();i++)
{
indicies[i]=i;
}
/* copy over the triangles to a separate buffer, which will be used by physics */
CUtlBuffer<Point<float>> triangles(m_mesh.GetSize()*3);
uint32_t i = 0;
for (auto tri: m_mesh)
@@ -24,17 +28,10 @@ void CBrushEntity::Spawn()
V_memcpy(&triangles[i],tri.location,36);
i+=3;
}
/* use them */
px_collider_params params = {};
params.friction = 0.6;
m_collider = px_trimesh((Point<float>*)triangles.GetMemory(), triangles.GetSize(), (uint32_t(*)[3])indicies.GetMemory(), indicies.GetSize()/3 ,params);
//m_collider = px_box(4, 10, 1, params);
px_matrix mat = {};
mat.m[0] = 1;
mat.m[5] = 1;
mat.m[10] = 1;
mat.m[15] = 1;
px_rigidbody_params param = {};
param.gravity_scale = 1;
px_fixedbody(px, m_collider);
};
@@ -44,6 +41,12 @@ void CBrushEntity::Destroy()
}
void CBrushEntity::Think( float fDelta )
{
};
void CBrushEntity::ReadParameter( const char *szName, const char *szValue )
{
CBaseEntity::ReadParameter(szName, szValue);
};
@@ -89,7 +92,7 @@ void C_BrushEntity::Spawn()
}
vertexBuffer->Unmap();
mesh = IBrushRenderer::CreateMesh();
mesh = IMeshRenderer::CreateMesh();
mesh->SetVertexBuffer(vertexBuffer);
};
@@ -102,7 +105,16 @@ void C_BrushEntity::Think( float fDelta )
{
material.m.albedo = ITextureManager::GetTexture(pAlbedo);
IRenderer::SetMaterial(&material);
mat4 matrix;
glm_mat4_zero(matrix);
for (int i = 0; i < 9; i++) {
matrix[i/3][i%3] = pEntity->m_matrix[i/3][i%3];
}
matrix[3][3] = 1;
matrix[3][0] = pEntity->m_position[0];
matrix[3][1] = pEntity->m_position[1];
matrix[3][2] = pEntity->m_position[2];
mesh->SetMatrix(matrix);
mesh->Draw();
};