Started work on build system

This commit is contained in:
2025-05-31 00:42:41 +03:00
parent 953cca2aa4
commit ade32c24a6
33 changed files with 369 additions and 498 deletions

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@@ -8,16 +8,11 @@
class CBaseEntity;
class C_BaseEntity;
struct Triangle_t
{
float location[9];
float uv[6];
float normal[9];
uint32_t texture;
};
/* server entities */
//-----------------------------------------------------------------------------
// Base server entity class.
// It is updated every 1/tickrate (64) of a second. Does not require special
// classes to exist.
//-----------------------------------------------------------------------------
class CBaseEntity
{
public:
@@ -25,10 +20,18 @@ public:
virtual void Precache() = 0;
virtual void Spawn( void ) = 0;
virtual void Destroy( void ) = 0;
virtual void ReadParameter( const char *szName, const char *szValue );
virtual void Think( float fDelta ) = 0;
void SetPosition( vec3 position );
void SetRotationEuler( vec3 euler );
void SetRotationQuat( vec4 quaternion );
void SetRotationMatrix( mat3 matrix );
void SetScale( vec3 scale );
C_BaseEntity *pClientEntity;
mat4 m_matrix;
mat3 m_matrix;
vec3 m_position;
vec3 m_scale;
};
@@ -55,9 +58,12 @@ CBaseEntity *__entity_alloc_##name() \
}; \
CEntityRegistry __entity_##name##_registry(#name, #class, __entity_alloc_##name); \
/* client entities */
//-----------------------------------------------------------------------------
// Base client entity class.
// It recieves pure server data, which has to be interpolated by the client to
// get smoother image.
//-----------------------------------------------------------------------------
class C_BaseEntity
{
public:
@@ -66,7 +72,6 @@ public:
virtual void Precache() = 0;
virtual void Spawn( void ) = 0;
virtual void Destroy( void ) = 0;
/* happens every frame instead of tick */
virtual void Think( float fDelta ) = 0;
private:
};
@@ -77,6 +82,10 @@ public:
C_EntityRegistry( const char *pName, ClientEntityRegistryFn pfn );
};
//-----------------------------------------------------------------------------
// Server-Client sync for entities. When new server entity is created, client
// entity gets created as well.
//-----------------------------------------------------------------------------
#define LINK_CLIENT_ENTITY(client, server) \
C_BaseEntity *__c_entity_alloc_##server() \
{ \

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@@ -6,11 +6,29 @@
#include "baseentity.h"
#include "physics.h"
//-----------------------------------------------------------------------------
// Basic triangle structure which is used in brush entities.
//-----------------------------------------------------------------------------
struct Triangle_t
{
float location[9];
float uv[6];
float normal[9];
uint32_t texture;
};
//-----------------------------------------------------------------------------
// Basic brush entity which has its own geometry defined.
// They have constant position, shape, and rotation, so it makes them
// non-interactable with the game world in terms of ability to modify it at
// runtime. Collisions are precise.
//-----------------------------------------------------------------------------
class CBrushEntity: public CBaseEntity
{
public:
virtual void Precache ( void ) override;
virtual void Spawn( void ) override;
virtual void ReadParameter( const char *szName, const char *szValue ) override;
virtual void Destroy( void ) override;
virtual void Think( float fDelta ) override;
@@ -19,6 +37,9 @@ public:
RigidBodyHandle *m_body;
};
//-----------------------------------------------------------------------------
// Client rendering for brush entitites.
//-----------------------------------------------------------------------------
class C_BrushEntity: public C_BaseEntity
{
public:
@@ -29,7 +50,7 @@ public:
private:
IVertexBuffer *vertexBuffer;
IIndexBuffer *indexBuffer;
IBrush *mesh;
IMesh *mesh;
IMaterial material;
ITexture *pAlbedo;
};

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@@ -5,6 +5,7 @@
#include "tier1/utlstring.h"
#include "engine.h"
enum EFileOptions
{
IFILE_READ,

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@@ -79,28 +79,6 @@ public:
static void SetMaterial( IMaterial *pMaterial );
};
//----------------------------------------------------------------------------
// Brush handler for the rendering
//----------------------------------------------------------------------------
abstract_class IBrush
{
public:
virtual void SetVertexBuffer( IVertexBuffer *pBuffer ) = 0;
virtual void SetIndexBuffer( IIndexBuffer *pBuffer ) = 0;
virtual void Draw() = 0;
};
interface IBrushRenderer
{
public:
static void Init();
static void Frame( float fDelta );
static IBrush *CreateMesh();
static void Destroy( IBrush *pModel );
};
//----------------------------------------------------------------------------
// Mesh handler for the rendering
//----------------------------------------------------------------------------
@@ -125,7 +103,7 @@ public:
static void Frame( float fDelta );
static IMesh *CreateMesh();
static void Destroy( IBrush *pModel );
static void Destroy( IMesh *pModel );
};
abstract_class ITexture

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@@ -76,6 +76,7 @@
#define V_putchar putchar
#define V_fputchar fputchar
#define V_scanf scanf
#define V_sscanf sscanf
#define V_vscanf vscanf
#define V_fscanf fscanf
#define V_vfscanf vfscanf

1
public/tier1/ban_std.h Normal file
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@@ -0,0 +1 @@
#define std no_you_do_not_use_std

1
public/tier1/unban_std.h Normal file
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@@ -0,0 +1 @@
#undef std

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@@ -24,7 +24,7 @@ public:
CUtlBuffer( const CUtlResizableBuffer<T>& buffer );
size_t GetSize( void ) const;
void* GetMemory(void) const;
T* GetMemory(void) const;
operator T*( void ) const;
T& operator []( const size_t nIndex );
@@ -89,7 +89,7 @@ size_t CUtlBuffer<T>::GetSize( void ) const
// Gets memory address.
//-----------------------------------------------------------------------------
template <typename T>
void* CUtlBuffer<T>::GetMemory( void ) const
T* CUtlBuffer<T>::GetMemory( void ) const
{
return m_pData;
}
@@ -110,10 +110,10 @@ template <typename T>
T& CUtlBuffer<T>::operator []( const size_t nIndex )
{
if ( m_pData == 0)
Plat_FatalErrorFunc("Buffer was not initialized");
Plat_FatalErrorFunc("Buffer was not initialized\n");
if ( nIndex >= m_nSize )
Plat_FatalErrorFunc("Out of bounds indexing: size is %lu and index is %lu", m_nSize/sizeof(T), nIndex);
Plat_FatalErrorFunc("Out of bounds indexing: size is %lu and index is %lu\n", m_nSize/sizeof(T), nIndex);
return m_pData[nIndex];
}
@@ -125,7 +125,7 @@ template <typename T>
T CUtlBuffer<T>::operator []( const size_t nIndex ) const
{
if ( nIndex >= m_nSize )
Plat_FatalErrorFunc("Out of bounds indexing: size is %lu and index is %lu",m_nSize, nIndex);
Plat_FatalErrorFunc("Out of bounds indexing: size is %lu and index is %lu\n",m_nSize, nIndex);
return m_pData[nIndex];
}
@@ -293,10 +293,10 @@ template <typename T>
T& CUtlResizableBuffer<T>::operator []( const size_t nIndex )
{
if ( m_pData == 0)
Plat_FatalErrorFunc("Buffer was not initialized");
Plat_FatalErrorFunc("Buffer was not initialized\n");
if ( nIndex >= m_nSize )
Plat_FatalErrorFunc("Out of bounds indexing: size is %lu and index is %lu",m_nSize, nIndex);
Plat_FatalErrorFunc("Out of bounds indexing: size is %lu and index is %lu\n",m_nSize, nIndex);
return m_pData[nIndex];
}
@@ -308,7 +308,7 @@ template <typename T>
T CUtlResizableBuffer<T>::operator []( const size_t nIndex ) const
{
if ( nIndex >= m_nSize )
Plat_FatalErrorFunc("Out of bounds indexing: size is %lu and index is %lu",m_nSize, nIndex);
Plat_FatalErrorFunc("Out of bounds indexing: size is %lu and index is %lu\n",m_nSize, nIndex);
return m_pData[nIndex];
}

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@@ -0,0 +1,19 @@
#ifndef TIER1_UTL_INITIALIZER_LIST_H
#define TIER1_UTL_INITIALIZER_LIST_H
//-----------------------------------------------------------------------------
// C++ only supports std::initializer_list. Because of that we are dependent
// on libc++. That's why I banned usage of the std.
//
// fuck C++ once
// fuck C++ twice
// fuck C++ thrice
//-----------------------------------------------------------------------------
#include "unban_std.h"
#include "initializer_list"
template<typename T>
using CUtlInitializerList = std::initializer_list<T>;
#include "ban_std.h"
#endif

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@@ -6,7 +6,8 @@
class CUtlString {
public:
CUtlString( void );
CUtlString( const char *psz, ... );
CUtlString( const char *psz, ... );
CUtlString( const CUtlString &sz );
void AppendTail( const char *psz );
void AppendHead( const char *psz );
@@ -19,6 +20,7 @@ public:
char *GetString( void );
size_t GetLenght( void );
operator char*( void );
CUtlString& operator=(const CUtlString &sz);
bool operator==(const char* psz);
bool operator!=(const char* psz);
bool operator==(CUtlString& string);
@@ -27,4 +29,4 @@ private:
CUtlVector<char> m_data;
};
#endif
#endif

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@@ -3,7 +3,8 @@
#include "tier1/utlbuffer.h"
#include "tier0/lib.h"
#include "tier1/utlinitlist.h"
#include <initializer_list>
//-----------------------------------------------------------------------------
// Basic vector implementation. There isn't much in them.
@@ -14,6 +15,9 @@ class CUtlVector
public:
CUtlVector( void );
CUtlVector( size_t nSize );
CUtlVector( CUtlInitializerList<T> initalizerList );
CUtlVector( const CUtlVector &vector );
~CUtlVector();
void AppendHead( const T &data );
void AppendHead( const T *pData, size_t n );
@@ -33,6 +37,7 @@ public:
T &operator[]( size_t nIndex );
T &operator[]( size_t nIndex ) const;
CUtlVector<T> &operator=(const CUtlVector<T> &vec);
// Iterator stuff
struct Iterator {
@@ -83,6 +88,29 @@ CUtlVector<T>::CUtlVector( size_t nSize )
m_nSize = nSize;
};
//----------------------------------------------------------------------------
// Fancy constructor
//----------------------------------------------------------------------------
template<typename T>
CUtlVector<T>::CUtlVector( CUtlInitializerList<T> initalizerList )
{
m_data.Resize(initalizerList.size());
m_nSize = m_data.GetSize();
V_memcpy(m_data.GetMemory(), initalizerList.begin(), m_data.GetSize()*sizeof(T));
}
template<typename T>
CUtlVector<T>::CUtlVector( const CUtlVector& vector )
{
m_data = vector.m_data;
}
template<typename T>
CUtlVector<T>::~CUtlVector()
{
for ( uint32_t i = 0; i < m_nSize; i++ )
m_data[i].~T();
}
template<typename T>
void CUtlVector<T>::AppendHead( const T &data )
{
@@ -159,6 +187,18 @@ void CUtlVector<T>::Reserve( size_t nSize )
{
m_data.Resize(nSize);
}
template<typename T>
CUtlVector<T> &CUtlVector<T>::operator=(const CUtlVector<T> &vec)
{
if (this != &vec)
{
m_nSize = vec.m_nSize;
m_data.Resize(m_nSize);
for ( uint32_t i = 0; i < m_nSize; i++ )
m_data[i] = vec.m_data[i];
}
return *this;
}
template<typename T>
T &CUtlVector<T>::operator[]( size_t nIndex )

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@@ -34,7 +34,8 @@ struct vk_tripipeline_t
void Create(
CUtlVector<vk_shader_t> &shaders,
CUtlVector<VkDescriptorSetLayoutBinding> &bindings,
uint32_t pushConstantsSize
uint32_t pushConstantsSize,
CUtlVector<VkFormat> formats
/* the rest of the stuff is set by the dynamic state */
/* literally */
);
@@ -69,7 +70,7 @@ struct vk_buffer_t
struct vk_image2d_t
{
void Create(size_t x, size_t y, VkFormat format, VkImageUsageFlags usage);
void Create(size_t x, size_t y, VkFormat format, VkImageUsageFlags usage, VkSampleCountFlagBits samples);
void Destroy();
void CopyTo(struct vk_image2d_t *image);

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