Started work on build system
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@@ -79,28 +79,6 @@ public:
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static void SetMaterial( IMaterial *pMaterial );
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};
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//----------------------------------------------------------------------------
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// Brush handler for the rendering
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//----------------------------------------------------------------------------
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abstract_class IBrush
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{
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public:
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virtual void SetVertexBuffer( IVertexBuffer *pBuffer ) = 0;
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virtual void SetIndexBuffer( IIndexBuffer *pBuffer ) = 0;
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virtual void Draw() = 0;
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};
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interface IBrushRenderer
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{
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public:
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static void Init();
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static void Frame( float fDelta );
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static IBrush *CreateMesh();
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static void Destroy( IBrush *pModel );
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};
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//----------------------------------------------------------------------------
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// Mesh handler for the rendering
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//----------------------------------------------------------------------------
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@@ -125,7 +103,7 @@ public:
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static void Frame( float fDelta );
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static IMesh *CreateMesh();
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static void Destroy( IBrush *pModel );
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static void Destroy( IMesh *pModel );
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};
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abstract_class ITexture
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