added command line, added basic character
This commit is contained in:
@@ -35,6 +35,7 @@ int assets_build()
|
||||
build_shader("mesh_frag");
|
||||
build_shader("mesh_vert");
|
||||
build_shader("agx_comp");
|
||||
build_shader("mesh_edge_detection_comp");
|
||||
CUtlVector<CUtlString> python_args = {
|
||||
"build/tools/makepak64.py",
|
||||
CUtlString("build/%s/assets", szGameName),
|
||||
|
||||
@@ -87,6 +87,7 @@ void main(uint3 threadId: SV_DispatchThreadID)
|
||||
color = agxLook(color);
|
||||
color = agxEotf(color);
|
||||
color = pow(color,0.45);
|
||||
color = clamp(color, 0, 1);
|
||||
g_imageOut[coord] = float4(color,1);
|
||||
};
|
||||
|
||||
|
||||
0
funnyassets/gfx_shaders/mesh_deferred_hit.slang
Normal file
0
funnyassets/gfx_shaders/mesh_deferred_hit.slang
Normal file
0
funnyassets/gfx_shaders/mesh_deferred_raygen.slang
Normal file
0
funnyassets/gfx_shaders/mesh_deferred_raygen.slang
Normal file
0
funnyassets/gfx_shaders/mesh_deferred_shadow.slang
Normal file
0
funnyassets/gfx_shaders/mesh_deferred_shadow.slang
Normal file
0
funnyassets/gfx_shaders/mesh_deferred_sky.slang
Normal file
0
funnyassets/gfx_shaders/mesh_deferred_sky.slang
Normal file
Binary file not shown.
File diff suppressed because it is too large
Load Diff
Binary file not shown.
|
Before Width: | Height: | Size: 863 KiB After Width: | Height: | Size: 7.0 KiB |
Reference in New Issue
Block a user