added command line, added basic character
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@@ -5,7 +5,7 @@
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#include "tier1/commandline.h"
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CUtlVector<CUtlString> client_CompiledFiles = {
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"game/client/baseplayer.cpp",
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"game/client/milmoba/player.cpp",
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};
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int client_build()
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@@ -1,55 +0,0 @@
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#include "baseentity.h"
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#include "cglm/affine-pre.h"
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#include "cglm/mat4.h"
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#include "physics.h"
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class CBasePlayer: public CBaseEntity
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{
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public:
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virtual void Precache ( void ) override;
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virtual void Spawn( void ) override;
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virtual void ReadParameter( const char *szName, const char *szValue ) override;
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virtual void Destroy( void ) override;
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virtual void Think( float fDelta ) override;
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CPxBoxMesh m_Collider;
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CPxRigidBody m_RigidBody;
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};
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class C_BasePlayer: public C_BaseEntity
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{
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public:
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virtual void Precache ( void ) override;
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virtual void Spawn( void ) override;
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virtual void Destroy( void ) override;
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virtual void Think( float fDelta ) override;
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};
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extern mat4 g_cameraView;
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void C_BasePlayer::Precache()
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{
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}
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void C_BasePlayer::Spawn()
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{
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};
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void C_BasePlayer::Destroy()
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{
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}
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void C_BasePlayer::Think( float fDelta )
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{
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CBasePlayer *pPlayer = (CBasePlayer*)pEntity;
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glm_mat4_identity(g_cameraView);
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V_memcpy(&g_cameraView[3][0], pPlayer->m_RigidBody.GetPosition().m, 12);
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};
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LINK_CLIENT_ENTITY(C_BasePlayer, CBasePlayer)
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38
game/client/milmoba/player.cpp
Normal file
38
game/client/milmoba/player.cpp
Normal file
@@ -0,0 +1,38 @@
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#include "baseplayer.h"
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#include "engine.h"
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#include "rendering.h"
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class C_MOBAPlayer: public C_BaseEntity
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{
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public:
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virtual void Precache ( void ) override;
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virtual void Spawn( void ) override;
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virtual void Destroy( void ) override;
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virtual void Think( float fDelta ) override;
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};
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void C_MOBAPlayer::Precache()
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{
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}
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void C_MOBAPlayer::Spawn()
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{
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};
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void C_MOBAPlayer::Destroy()
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{
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}
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void C_MOBAPlayer::Think( float fDelta )
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{
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if (g_localClient.pBasePlayer == pEntity)
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{
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g_cameraView[3][0] = pEntity->m_position[0];
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g_cameraView[3][1] = pEntity->m_position[1];
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g_cameraView[3][2] = pEntity->m_position[2]+0.7;
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}
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};
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LINK_CLIENT_ENTITY(C_MOBAPlayer, CMOBAPlayer)
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