improve rendering and physics

This commit is contained in:
2026-03-18 18:41:28 +02:00
parent 0a506f7185
commit b56d85f95d
33 changed files with 141 additions and 82 deletions

View File

@@ -8,6 +8,7 @@
#include "game.h"
#include "netprotocol.h"
#include "userinput.h"
#include "math.h"
#ifdef STEAM
#include "steam/isteamgameserver.h"
#include "steam/steam_gameserver.h"
@@ -157,9 +158,10 @@ void CFunnyGameBridge::Frame( float fDelta )
m_fNetUpdateTimer += fDelta;
if (m_fNetUpdateTimer >= fTickRate)
m_fNetUpdateTimer = fTickRate;
while (m_fNetUpdateTimer >= fTickRate)
if (m_fNetUpdateTimer >= fTickRate)
{
m_fNetUpdateTimer-=fTickRate;
m_fNetUpdateTimer = fmod(m_fNetUpdateTimer, fTickRate);
if (pCurrentServer)
EntitySystem()->NetSendThink(pCurrentServer);
}