improve rendering and physics
This commit is contained in:
@@ -8,6 +8,7 @@
|
||||
#include "game.h"
|
||||
#include "netprotocol.h"
|
||||
#include "userinput.h"
|
||||
#include "math.h"
|
||||
#ifdef STEAM
|
||||
#include "steam/isteamgameserver.h"
|
||||
#include "steam/steam_gameserver.h"
|
||||
@@ -157,9 +158,10 @@ void CFunnyGameBridge::Frame( float fDelta )
|
||||
m_fNetUpdateTimer += fDelta;
|
||||
if (m_fNetUpdateTimer >= fTickRate)
|
||||
m_fNetUpdateTimer = fTickRate;
|
||||
while (m_fNetUpdateTimer >= fTickRate)
|
||||
if (m_fNetUpdateTimer >= fTickRate)
|
||||
{
|
||||
m_fNetUpdateTimer-=fTickRate;
|
||||
m_fNetUpdateTimer = fmod(m_fNetUpdateTimer, fTickRate);
|
||||
if (pCurrentServer)
|
||||
EntitySystem()->NetSendThink(pCurrentServer);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user