improve rendering and physics
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@@ -21,7 +21,6 @@ void C_MOBAPlayer::Think( float fDelta )
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C_MOBAPlayer *pEntity = (C_MOBAPlayer*)UTIL_GetLocalPlayer();
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m_vMovementVector.z = m_bIsForward - m_bIsBack;
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m_vMovementVector.x = m_bIsLeft - m_bIsRight;
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