improve rendering and physics
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@@ -21,9 +21,6 @@ void CBaseEntity::Precache()
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void CBaseEntity::Spawn()
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{
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Precache();
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SetAbsOrigin({0, 0, 0});
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SetAbsQAngles(0, 0, 0);
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SetScale(1);
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}
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void CBaseEntity::SetAbsAngles( Quat vQuat )
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