improve rendering and physics
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@@ -78,8 +78,8 @@ public:
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virtual void SetNextThink( float fThink );
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fnThink m_pfnThink = NULL;
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const char *m_szClassName;
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uint64_t m_ullOwner;
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const char *m_szClassName = NULL;
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uint64_t m_ullOwner = 0;
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private:
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Vector m_vPosition = {};
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Quat m_vRotation = {};
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