improve rendering and physics
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@@ -42,6 +42,11 @@ public:
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return CRapierPhysicsBody_GetRotation(m_pBody);
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}
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virtual void SetType( EPhysicsBodyType eType ) override
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{
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CRapierPhysicsBody_SetType(m_pBody, eType);
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}
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RapierPhysicsBody_t *m_pBody = NULL;
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