added mesh rendering
This commit is contained in:
14
build.c
14
build.c
@@ -18,15 +18,15 @@ char* include_dirs[] = {
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#include "fgui/__build.c"
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#include "rapier/__build.c"
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#include "engine/__build.c"
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#include "game/__build.c"
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#include "game/server/__build.c"
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#include "game/client/__build.c"
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#include "launcher/__build.c"
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#include "funnyassets/__build.c"
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int build(struct build_data b) {
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if (!step("trace"))
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trace = 1;
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int build(struct build_data b) {
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trace = 1;
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makedir("build/"GAME_NAME"/game/" GAME_NAME);
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makedir("build/"GAME_NAME"/game/" GAME_NAME "/bin");
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makedir("build/"GAME_NAME"/game/bin/");
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@@ -38,8 +38,12 @@ int build(struct build_data b) {
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launcher_build(b);
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server_build(b);
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client_build(b);
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assets_build(b);
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if (step("noassets"))
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{
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assets_build(b);
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}
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mv("build", "tools");
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if (step("run")!=STEP_FAILED)
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