added mesh rendering

This commit is contained in:
2025-05-28 14:36:57 +03:00
parent 60fa98e240
commit b83078553e
53 changed files with 1436 additions and 363 deletions

14
build.c
View File

@@ -18,15 +18,15 @@ char* include_dirs[] = {
#include "fgui/__build.c"
#include "rapier/__build.c"
#include "engine/__build.c"
#include "game/__build.c"
#include "game/server/__build.c"
#include "game/client/__build.c"
#include "launcher/__build.c"
#include "funnyassets/__build.c"
int build(struct build_data b) {
if (!step("trace"))
trace = 1;
int build(struct build_data b) {
trace = 1;
makedir("build/"GAME_NAME"/game/" GAME_NAME);
makedir("build/"GAME_NAME"/game/" GAME_NAME "/bin");
makedir("build/"GAME_NAME"/game/bin/");
@@ -38,8 +38,12 @@ int build(struct build_data b) {
launcher_build(b);
server_build(b);
client_build(b);
assets_build(b);
if (step("noassets"))
{
assets_build(b);
}
mv("build", "tools");
if (step("run")!=STEP_FAILED)